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a single word made of 4 letters = EPIC, but if you dare to make me wait too much for the sequel imma flame the rating xD lmao jk, 4/5 (i'd give 5/5 i'f i cud see the sequel right now lol
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Pros: Great art, great storyline, good plot development, simple interface, good music.
Cons: Large text blocks, lack of hints on where to find items, some dialog is cheesy (I've seen sock puppets that have better presence than that demon).
Still, shows great promise. 4 of 5. Loking forward to the rest.
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Looks very nice but couldn't really play it, reason being: this game is hell for those who are red colorblind. Someone told me there are arrows which point where you can go, but i can't make them out :/
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Interesting game. A cursor that highlights when near a needed object (could replace the arrows too) would be very helpful..
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I'm not sure if this relates or has pointed out but the painting in the elder's house reminds me of a scene in Alice is Dead, the rabbit statue, and the fact that the player is a female... or its just me...
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Really a fantastic game. I do agree though, there should be SOME kind of way to tell where most of the items are. A lot of them aren't even visible, so you have to resort to random clicking. That being said, it doesn't make it unplayable, and it really is an interesting story.
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Really enjoyed playing this game, nice puzzle type gameplay, i like the interactive clicking and the artwork and sound, cant wait for the sequel :)
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okay I don't need a notification for every time I hold something and put it away. It just becomes a nuisance.
Otherwise, a great game.
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There should either be subtle hints about where the egg and mushroom are, or they should be made a little more visible. Other than that, it was pretty good ^^
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Outstanding game, much better than Alice is Dead. Please keep the future installments similarly straightforward in terms of game play.
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Never. Ever. EVER!! Never hide items in your games without giving clues to their position, either by conversion or visualy. It just pisses people off!
We did it several times in Alice and no one got mad. Plus all of the items have hints for the most part, i mean, not all birds lay eggs in trees. Anyone who has made it through the second grade has heard of ground nesting birds. The mushroom and candle are probably the hardest, the mushroom actually has three locations it can turn up. Lighten up, it's just a game.
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I really liked the game, only the closing of the message boxes was annoying after some time, but I already read that you wrote that you will change it in the next sequels.
At first I was suprised how much the game reminds me of "Alice is dead" but when I saw at the end that it is one of your works too I didn't wonder anymore. I really like you're graphics and I think this story will be as interesting as the one in "Alice is dead". I'm waiting for the next sequel :)
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Too short, and the and is too suddenly aborted. And i hate clicking accidently, to find the things. But the atmosphere is excelent, the art is fun, and the story is good.
I dont understand one thing: why dont you make the whole story in one game? These parts (like in Alice is dead) are so shorts. Just a few minutes, and its over.
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Still don't actually know where the knife is. I was just randomly clicking on things trying to find it, and then I noticed it was in my inventory
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I'm glad I found the mushroom and egg by just spam clicking everywhere. Pretty lame aspect, but otherwise a nice story and a fun game. Not hard at all, aside from dealing with the scripted sequencing of events and having to get lucky to find several mandatory items.
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Really lovely looking game, not to difficult, and great animation. Slightly annoying to keep having to click 'close' but still a 5* game...Needs a sequel now...I want to know what happens next!
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>Description
>
>A girl has gone missing.
>Can you locate her and find if she has really done the
>horrible things they say she has?
How come I already know that she hasn't?
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Would be nice to have always have an option for ending the conversation so if there's nothing new you can end it without having to go through options.