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This concept of this game (avoid the stuff) isn't particularly creative, but I loved the creative level design that you have here. The difficulty level is also just right—I only got to level 8 the first time, which makes me want to try again. While I'm a fan of the minimal interface, I wasn't sure where to find the mute button at first glance. I give this game a 3/5.
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0/5. I go down, it goes up. I go left, it goes up. I go right, it goes up. I go up, it goes up. Worst game ever in the physics of game, due to bad direction.
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my tips lvl1-stay at the bottom of the screen. lvl2-go to right side of the screen. lvl3-stay away from the edge of the screen. lvl4-keep your eyes open on both balls its harder than it looks. lvl5-the pink thing will rotate 500 degrees and make a sudden stop and then rotate the other way so dont go too fast. lvl6- stay as close to the center of the screen as possible. lvl7-keep rotating around the gun until it begins to go out of screen. lvl8-be carefull the box will go fast and slow so keep an eye on the speed. lvl9-always go to the side with most space. lvl10-dont go too far ahead try to go up-down-up-right-up-left-dont go down the first time but second. hope it helps
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not bad i'd say a 4.5/5 cus the music is kinda annoying and it gets frustrating! but other than that it's a good game!! i only got to lvl 5...LOL!! the block bounces to much on that lvl so it makes it hard to like "cooporate"with where i wanted it to go.
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Suggestion: Make "Lives Remaining" API stats so there can be badges like complete the whole game without losing a life. LOL 60 points.
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Btw the lives each 5 levels is a great idea, but for the newer players who just want to be able to play all levels, why not make an easy mode which gives a life each 3 levels but does not have highscore?