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I would like to see an upgrade that unlocked a statistics dashboard. And on the stats dashboard i would like to see a cubes per second stat and a cubes per collect stats and a cubes in time interval stat (choose 5sec, 10sec, 20sec with an updown arrow). And reset buttons to clear the time collection intervals of the stats. I really like the fact that you can vary the slower(white, Blue) tick rate against the fastest to try and maximize the cubes per collect, of which right now is a guess and see and try to read the number right before it collects. I would spend hours increasing and decreasing the tick rates just to try and find the maximization point.
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Would be nice it it worked when in other tabs as well. It's frustrating that I need to be here for it to run. If it could run when I'm doing other stuff as well it'd progress much better and I'd give it a try. But right now...no, not worth it. An idle game that you need to be present for it to run is not idle.
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Needs a crap out setting cause the animation of the cube moving and the 3d runs awful. It's a browser game, the bells and whistles just kill my performance. I want number go up not my pc to go down.
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The 'Cube Status' doesn't seem to change, though it could be that I'm only on Tier 1 Phase 10.
It reads 'Cube Level 0, Cube Size 1 x 1 x 1'
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Game seems fun, but I am not sure why it feels like it's always laggy when there's just a couple things going on each tick. I would rather the game be slightly more optimized but that's just my 0.02c
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prestige points earned curve feels getting super slower when progressing ahead. At the moment, at least for what i noticed, the best prestige points earned per minute is achieved on doing super short run and not discovering the game at all going ahead...
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Also, there's no indication what anything does. So it's impossible to judge whether to invest in x or y, because you can't tell what's more efficient.
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I don't understand what the bar that goes up and down on the bottom left does. Nor what the bar that counts to a million (a million what?) near the inventory does. Hit a wall at phase 2 tier 2.
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@graf Try to click on the helper symbol under the power of cube. It has a maximum time that it will be active and then either upgrade or recharge it. Then it can be reused.
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What bothers me most is that there is no process when the tab is not active. Not good for an idle game, not good at all.
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well, if there is some online progress it is very well hidden because after 2 days offline, I am exactly at the same place I was when turned game off. If it is just some bonus added somewhere based on time offline, this is not offline progress.
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helper charge should go down from the 10m/10m to 5m38s/10m
the fact that it "charge" the amount of time it was active is bad i think; it should show the time is left
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I think it would be wise to not have upgrades for speed reset it to max speed. Or at least make it an option (or unlockable option)
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Upon opening the tick speed cube multiplier menu, the upgrades tab disappeared, and I have no idea how to get it back, even after reloading.
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Tier 1 Phase 20 low fps; takes 7 seconds for orange block to spawn at Lv 20/20 (4 second interval) when box is more than 3/4 filled.
Sorry. It depends on the specs of your computer. If it is too heavy, try turning off the effect from the option music button in the upper right corner.
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Hey dev, nice game. Suggestions: some pop-ups of numbers indicating gain, double block, the chance of X color popping up, etc. A gain per second for each color would be amazing
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a nice quality improvement change would be for there to be an indicator of how many you can purchase when buying by max, that way we can get an idea of how much of each option we can afford.
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So... the total white cubes gained from collecting is actually white * blue? I assumed blues would just be worth more, not a multiplier, and it took me quite a while of thinking to figure out what was actually going on. Would be nice if this was spelled out i think. Fun game tho!
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I would like if 2D view prestige saved, instead of going back to 3D after reloading, getting back on the game, and prestiging.
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Definitely not idle. Every time I close and come back nothing has happened while away, not only that it loses all the power of cube progress.
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Game is basically broken after the first phase. I was just able to keep either clicking attack or using my helper and blew through the rest of the levels in 5 minutes. I didn't mind winning, but having to just repeat and repeat 180 times was a little much.
We apologize for any inconvenience caused.
Would it be possible to prestage it and still not be cured?
I would like to fix it if I could, but unfortunately I can't reproduce it, so can you please send me the local save data via discord?
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(2nd part of comment)
It seemed like the moment I got the first advancement of cube size, everything just went into hyperdrive until everything was cleared. At each cube size upgrade, I could get so many points, that I could max both the tick speed and multipliers almost instantly for almost every available cube, which I had the samurai do most of the damage using his upgrade. This went on repeat until I could afford all of the cube upgrades each time the cube size changed. So yea. Might want to adjust the balance from the first cube size change. Maybe make the cost of cube upgrades higher to compensate for the increased point gain?
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Ok so I think the balance is a bit weird. I spent a decent amount of time for the early game, got past the T1P10 boss once, did the first challenge and beat him again. And spent the rewards onto max out the first tier of skill points and get a few of the second tier skill points. I maybe got in a couple of more prestiges before I decided to leave the game on collect for the night, with the samurai set to upgrade. When I got back to it in the morning, I managed to speed past the rest of the content without even needing to prestige or do challenges again in about an hour or so. I got to the tier 8 boss with NaN health and 48B skill points, and the boss just prevented me from getting more skill points since attacks didn't seem to work at all.