Under rating threshold (hideshow)
@rbd11235 that might be as intended with NR. if it went by 3 each time, it would scale through the roof pretty darn quick.
Under rating threshold (hideshow)
Nuclear reactor does not work correctly. Instead of multiplying the damage by 3 each time, it just adds to the multiplier by 2. Ex. x1, then x3, then x5, x7, x9, etc. Please fix.
Under rating threshold (hideshow)
Ok, I give up: after reloading game my achievements are gone, damage bonuses from coinainers are back to zero and more.
Under rating threshold (hideshow)
Nice concept, but buggy. Lost one save overnight (and yes, I didn't clear cache/ cookies), then after transfering containers lost unlocked weapons schematics...
Under rating threshold (hideshow)
mysty, nuclear reactor works like this with 100 reactor lvls at 100x everything you get 2x multiplier with with 200x everything you get 3x multiplier 400x 4x mult and so on
Under rating threshold (hideshow)
How "Nuclear Reactor" ist calculated? I have lvl 162 wit x 2,62. With lvl 100 on all Weapons there it mulitplicates the Damage with 2,62, with lvl 200 it is 4,62, with lvl 300 it is 5,82. I think it must be 2,62, 6,86 and 17,98
Under rating threshold (hideshow)
Commander: "Sir Our Ships Are Going Down" Leader: "Send More Ships With...NO WEAPONS!!!" Commander: :\ "This Will Be A Long Day..."
Under rating threshold (hideshow)
Best idle game I know :-) I really like that my most wanted ship feature is WC :-D I stopped playing it only because of "heap error" and corrupted save :-( I should have used export...
Under rating threshold (hideshow)
hey. really enjoying transport defender. was wonder if you could make the container option like 1 or all. the 1 changes to how ever many you have and the game cant seem to handle opening more then one at a time or it results it lost containers.
Under rating threshold (hideshow)
when game elements refer to beating a boss for the first time, does it refer to the first time ever, or the first time on your current transfer?
Under rating threshold (hideshow)
Death Squad: "Alright, I'm going to have to upgrade my hull so they can't destroy my ships, and upgrade the recon's firepower to protect my scout who's..." Transport Defender: "I guess I'll upgrade my weapons... and my weapons... and... ... my weapons."
Under rating threshold (hideshow)
Nice. As soon as you get the dwarven mine to max level, it's just a matter of hours to gain more crates than you can spend. Well, not directly that fast but I went from 9 million to 50 million in around 2 hours, just spending crates I got from the mine. I wonder how long it now takes to get from 3.5k to 100k to reset :D
Under rating threshold (hideshow)
Attacker3: Don't know where you have your info from, dev clearly stated in Update section: "I want to try something new and gonna spend most of my time working on new game...This game is going into support mode with critical bug fixing only."
raiko: You can of course level up your feats by just 1 level, just change the respective button on the feats page to "1".
Under rating threshold (hideshow)
Game isn't abandoned, the creator just wants to add some new stuff to it, and he put it into "sleep" mode in a way. He will add new features as soon as he has developed them.
Under rating threshold (hideshow)
I want to suggest that for the features leveling up. To change it so the user can decide how many levels they want to add. As being forced to level up more than once level in a feature that you only want to try is a bit of a pain
Under rating threshold (hideshow)
Its a fast idle too, 1 week i was getting 1 per sec, now its 100 quadttourdecillion a second (100,000,000,000,000,000,,000,000,000,000,000,,000,000,000,000,000)
Under rating threshold (hideshow)
There is a glitch that when you try to open a crate.... it says its opening it forever :C i need help because i wasted around 34 crates trying to wait for them to open....
Under rating threshold (hideshow)
Well guess we'll never get an even build option for upgrades....thats a pity...My upgrade thing ignores everything except for the last 3-4 weapons
Under rating threshold (hideshow)
How come there are two features that have the same per-level cost and have the same trigger/effect as one another, but one is FAR stronger? Gunner Clown and Empty Room are the two I'm talking about: Both multiply your auto damage when overdrive is at 0, both cost EXACTLY the same per level, but the Empty Room is FAR stronger than the Killer Clown. http://i60.tinypic.com/316883t.jpg