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Count me for another for whom the Unity Player will not launch. Presumably it is something to do with the latest update as I played the game just fine yesterday.
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I would love to have some sort of pop up window for what you receive when opening locked crates. The little toast notifications get cluttered when you open a large number
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For some reason crates no longer drop color crystals. Is there a reason behind this, I've opened over 10,000 crates and haven't gotten a single crystal
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So i see the %chance to get stuff in the new tool tip for the containers... Now does that mean that i have about a 4.34% chance to get something, anything at all, from a container?
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An issue I've been noticing is that sometimes, when I'm killing all the enemy ships as they appear, the formation counter will stop going up for several seconds for no apparent reason. Still, good work overall, liking the game.
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What are the chances of finding something in the crates? I opened 18 just now and got nothing from any of them. or at least nothing listed in the log about it.
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Can you please add an auto clicker as a new feature? It would really It takes a VERY long time to get 1 million clicks, and it would also help out your overdrive so it's not purely to get the achievement
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This game literally plays itself... it shoot, aims and upgrades by itself, the enemies don't hurt you, so the best strategy to beat it seems to be leaving the game to run while you sleep. I'd rate it a "has no actual game-play" out of 10.
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Would it be possible if you split the screen for the guns? We wouldn't see it but it would allow a half of the guns to hit one ship while the others hit another. I kind of get irritated when I see all of the guns going for one ship at a time. Especially at the beginning sectors it would speed up the killing of ships.
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An amazing idle game with constant updates, great gameplay, and an active developer. The best idle game I've ever played by far!
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For features with actual upgrade caps, wouldn't it be cool to have evolving titles? like for Monkey squad, it becomes Trained Apes, An Actual Human, and then AI Targeting.
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The updates are endless you just keep on pumping them out for us and I gotta thank you for your continued work on this game. Your dedication is admirable.
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i have taken notice that ever *50 (*=100) all cooldowns are reset, if you have it set that way, why not just lower the cooldowns
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Found a bug: if you activate all your abilities at the same time you transition to a new level, your abilities start, but they don't actually do anything.
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so monkey squad seems kinda pointless. Without it my main gun fires straight ahead usually hitting things that spawn there. But after getting monkey squad it now fires off in random directions hitting less often then if I didn't have it.
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@TripsTitan I think it means that the jack in the box ability will give off more free level ups per activation. That's just me though, haven't tested it.
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seems like I lost all my progress ._. I don't know why I can't import, I have the export code but when I click "Import", it import the data after losing the progress, so what should I actually do?
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The jumphole generator price per level is now just ridiculous. I have mine at level 50, but to get to lvl 51 (a very minor improvement) it costs 510 resources. People who have been playing this more regularly than myself were able to get their generators up before this change and at a fraction of the cost. By making this "balance", you are essentially making it imbalanced.
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I don't have a feature called jack in the box, but I have a maximum upgraded big jack in the box which supposedly increases the max level I can upgrade jack in the box to? lol.
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@IDNOISE Are you aware that having projectiles turned off results in increased speed by which enemies are killed? It's rather brilliant. Not only are these many guns producing quite a bit of lag, it's a sore sight to see so many projectiles on screen too :P