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I like the idea of mine stability since it forces us to not mine rocks at an unrealistic rate; however, I don't like not knowing how "stable" the mine is. The random noise of rocks falling is ok (somewhat surprising at times), but I would like having a better indication of how stable the mine is. It could be a progress bar somewhere, or it could also be as simple as some text that says stuff like, "The mine is looking pretty good right now," or, "There appear to be small cracks forming in the walls." Just something to give a better indication of the state of the mine other than "it's fine" or "someone's about to die."
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Is there a prestige system? If there's not you should definitely consider adding one with like +5% DPS each prestige currency you get.
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I'm loving it! It would be nice to have a way to switch between miners without having to close out and open up a new one; just an arrow at the top of the screen or something
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i loved the first one.. Because it was simple.. i can't find around in this game.. I rated it 1/5 because it's pretty much unplayable with the collapses.. My mine collapses once every 2 or 3 seconds..
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Really love how the game transformed, great job on the graphics and the animations, flawless from my view. Keep up this awsome work and hope to see greater things coming from you!.
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Should let us choose to craft which material...I upgraded my anvil and forge now I can't use my previous tier mats. And nothing to tell me if I level up too much I'll be using next tier mat.
I'll make it more apparent that this is happening it's generally every 10 levels to use a new mat and will lock if you've never encountered that mat before. The thing is at a certain level your required to use higher tier mats for a better pickaxe. Each has its cap, and requires a higher tier mat to increase it further.
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I don't really understand the purpose of Safety Rating - if one is using an autoclicker to mine, he doesn't need miners at all anyway. Why bother debuffing the miners?
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"Sorry boss it just isn't my day." If only I hadn't used 60 explusium to not get a single upgrade.... with a 25% chance to craft, you'd think 20 crafts would get you one... but apparently not.
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So, my miners are on break, I'm mining and they're nowhere near the ore. I cause a cave-in, someone NOT WORKING dies. Care to explain that one to me? 'Cause to me it seems like I just got screwed. I'd be better off using a Macro program and not hiring anyone, just upgrading my pick as I go along.
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was gonna start listing things wrong with this but I really cba theres a lot better idle games out there to see whats wrong with ur game...1 thing I will say is so something with left over minrals
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there should be a bar on the screen somewhere showing me how stable the mine is so i dont injure my mining workers because my safety level is 0 and there is no telling when the mine is going to collapse
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How is it possible that 1 Miner got for example 500 DPS and when i put 1 from break to work to him i got 640 DPS ? O.o so the first work with DPS like 5 other miners?
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I got an idea maybe instead of them stealing less just get rid of that and make it less to hire and decrease there time to get back to work.
Haha, I had to make this go around harder as opposed to easier like last versions. If you have any idea's for benefits though send me a message, I'll consider something...Although raising miner caps again is a definite no.