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Could do with import/export feature, the mines having a shared income, and possibly a faster way to switch mines, or keep the mines individual income and add an auto-buyer.
It also kinda lost the whole feel of the old idle mines :<
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Would love to have some more explanation on RP. I noticed that my RP upgrades don't transfer through resets but I don't get the points back? Is that true? Would love to see some more information on it in the guide instead of just what each thing does and a note on it being a mid-game mechanic.
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I love this game but is it possible to switch mines more easily? I need to press on mines, visit, claim, tools, quantity and then buy what I need, isn't there a shorter way?
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well in this game I have lost of progress over the course of maybe 2 weeks but while it sounds or looks like a log time that's looking at it once a day for maybe 5 min or less the reason so many people are complaining because THEY DONT UNDERSAND IT CALLED AN IDLE GAME FOR A REASON QUIT YOUR DAMN WINING AND PLAY THE GAME please I think the dev did a great job I personally m at the uranium mine now and can reset maybe every hour with 10 billion more rp then I last had and that number will only increase as I continue and I know because a lot of people are salty bums the will mark this with negative points so unfortunately work get the message and to the dev of this game I am sorry for all the negativity from al these people I have played all of the versions of this game and I think that you are doing a great job keep it up(from somebody whose opinion is true to his feelings and not base on a quick overview without digging deeper)
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until im certain that there is a save. no point in refreshing the page. last thing i want to do is lose progress for the 2nd time
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I don't understand why the dev made so many dumb mistakes here. You've got a game with crazy slow pacing, with features that won't be accessible to most players until they've spent days playing, and no explanation that this is the case. Nothing really interesting in the game to keep the players engaged. Research points only improve the production of research points, not ore production, so there is a lot less sense of progression between prestige resets. Plus the research upgrades cost moronically large amounts of research, so again you have to play for days before you can access them. It doesn't matter if your game is fun on the 5th day someone plays it if it isn't fun for the first 4 days before that.
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doodiiidoo you need to have the corressponig mine to get the right ore. e.g. you need the copper mine so that you can smelt it. So you need at least 1,000,000 LRP before you can craft the first object. I was at the copper level and could smelt it.
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I dont understand how the blacksmith works. it says I need ore but i'm mining right? no popup / feedback whats happening / wrong.
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creeper, the research points add 2% production per point. So if you bought an RP upgrade to get 3x the revenue for all tools, that's only 300% bonus. Sacrificing the 10k to get it, you lose what you gained from all that RP. You should have held out until the 10k RP was only a small percentage of your total RP, so you don't lose so much production.
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so this just got a little gay spent the rp required to get the first upgrade and all the income that I was getting suddenly drastically went down I think that is not cool cause going form 400T per tick to 40 is a bunch of bullshit even with the upgrade what the heck?
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too much dispersive.i mean,the revenue should be one for all the mines.i feel no sense in visit a mine and keep separated the gain.the mines are mine!and also:why should i spent my lrp to buy researches and loose it with a reset?can't find a logic in this...it's a pity...this game surely deserve a full 4 stars...without those unplayable glitches!
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Maybe it's me, but I don't like each Mine having it's own income that can't be used in other mines. It should pool together into one.
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300 Shovel 20B/s (1.046B per cycle), passive 400 not active. Buying 100 shovel --> 400 shovel 32B/s (1.395B per cycle). Always mistake in calculation. Should be more than 52B/s while getting 400-passive. Mathematical for production: [Money per second]/0.5^(n "times production x2"). Production time greater 1 second, so this is not the mistake.
With Explosive the same. 100 Expl = 2T, 200 Expl 4T, with 2x production passive tech -->5T ??
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And now after refreshing the page i have around -9.800 RP. Really negative numbers? What is happening? I am going to wait now till a few more bugs are worked out.
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I just bought the first research "E - 1" but it did not increase the money per second at all. i also can't buy the 50Qd upgrade.
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Hm, seems that the "revenue per second"-option is bugged (calculation for displaying). Get new mine (reaching 1000 LRP without reset), have 1 mio money/sec, but become 200 times more. With only one shovel ^^ So, the offline calculation uses this "money per second"-feature or another and better calculation?
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Problem is, when production is x2, money should be x2. When saying Tool xyz get 100 per 60 seconds, after passive tech goal reached it get 50 per 30 seconds, but should be 100 per 30 seconds.
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Passive Achivements (passive tech) means only, that production time halfed, but money per second is equal. Mine 2 shovel 1 have 16/sec, upgrade shovel in mine 1 by 100 to 200, but shovel in mine 2 still produce 16/sec. Other passive tech the same thing. Halfed time but not double money per second :/
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Need a manual Save. I reset my progress, got all the extra RP, set up 2 mines to 100 each, then closed the game and came back an hour or so later, and its back to being as it was before i reset.
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so when you visit a new mine does the old one keep running? Essentially you have 2 mines contributing to RP now instead of 1?
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@wackobuckshot I've played since yesterday and have 420 lrp and i believe there's player with even more, the problem with the game is that there's multiple bonus which are not working properly, making it hard to advance. Not impossible so but harder.
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I dont understand why people are upset. I have played on and off for 2 days. have 36 RP and can double that within a few hours of me being at work. The progression is good, not another Idle game that can be maxed in 4-6 days! Good Work Dev!
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@Fenria i didn't try but i imagine that the cost for meltin is in LRP, since it's hard to get for now i kept mine. Especially when i've no idea what can come from those smith things.