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Needs an indicator for when your ball goes off screen; there are plenty of challenges that require you to lob a ball over an obstacle, usually out of sight by the screen. It would be extremely useful to see if your ball has any chance of landing where you want it to, and might come back down, or if you just plain shot it into nothingness.
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Physics always mucked me up. Lv7 is quite tricky....get the green in the gap, but dont disturb the red too much, else it's all for naught.
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A very good addition! I started the game bored and thinking I would be even more bored by it, but it really hooked me in. I ended up completing all levels and challenges, too; that's how addicting it was.
There goes all my study time for mid-years. XD
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18 challenge: fire a bomb sideways into the 2nd/3rd tier. Wait. 29 challenge: Fire a 5 from the 10:30 position at a slight upward angle. Then at a different angle. Get ** and *0 greens.
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Level 11 is beyond awful. I thought I was going to have fun with the game, because up until then, it was good. I can't stand those kind of bullsh*t "perfect shot" solves that involve that much guesswork, and I can't imagine why that annoyance was added to an otherwise improved game.
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Nice game, but I would like to be able to control the speed of the action. Waiting for the blocks to settle/fall can be annoying.
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lvl 30 challenge. clean the right red blocks with 2 lightining pieces. hit the green blocks on the top left with an explosive ball, towards their right side.
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Excellent game! Rated 4/5, the only thing that's keeping you from getting 5 stars is a hotkey for restarting the level.
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ok this is stupid on walkthrough i can clearly see the explosive ball but kong version doesnt have it wtf? its preventing me from beating lvl 14
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Almost perfect game. Clever scoring system, nice that you can restart as often as you like, challenging but still fun, and I love the sounds. Would it be so wrong to give it achievements?
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Level 11 just ruined this for me. It's fun trying to figure out the others, but trying to get that perfect angle just screws it all up. 2/5. Same concept as first, not much innovation, bad levels.
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to beat lvl 7 it is easy u aim at a high angle and strength at about the second or third row of the green blocks trying to get the stack to fall over towards the circle. it may take a couple tries
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I'm a bit upset that the vortex ball is so useless. I know it's a toy, given that you have to beat all the challenges to get it, but it given that it completely destroys any semblance of balance when you use it, it should at least clean up the red blocks instead of only eating about 80% of them while randomly throwing the rest off the screen.
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The line between 'frustrating' and 'difficult' really blurs in this game. I can't tell if it's good or bad, but I know that I'm having fun. 5/5