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Spanish translation is horrible. If you can't do it correctly, just don't do it. No one is going to complain. We are used to games only in english. But don't put it just so you can get better ratings for being in lots of languages when you have done it via Google traductor.
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The movement speed was slow relative to how long it took to solve the puzzles, which was bad. Make him move faster, let us see more if the puzzle at once, etc.
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is the music from one of the zelda games? Just started playing and heard that..maybe twilight princess while in the beginning village?
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I applaud the developer greatly. Finally, a truly challenging, though-provoking game! I thank you sincerely from the bottom of my heart!
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Very good game, but I started in the middle learning the hard way (which in itself was fun) only to learn that there are actually numbers on the grates and switches. I can't see those even at maximum magnification (about 1600x1200). While stylish, the graphics are extremely unfriendely to my eyes. 4/5 for a 6+ game with graphics that are downright dangerous.
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Bug Report: lvl 27 was able to walk through wall SE corner of exit room. Was in room below and walked up and left next to bookcase and ended up in exit room. repeatable.
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Glitch: I walked into a corner and came out of the wall on the other side, making the puzzle unsolvable. Good game though, 5/5.
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There's an interesting glitch in this. If you never played any of the levels before, clicking continue will let you go to any level.
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Good puzzle game, with challenges that made the user think, but I found the difficulty level about the same for the whole game, no level stood out as a really hard puzzle. Also it would be nice to be able to see the whole level at once, and to know which orbs close which door, and which door a lever closes. That would make the puzzle less intuitive or guess and check, as I found myself just thinking 'This colour should close this door, because otherwise it will be too easy'. Other then my nit-picking, good puzzle game, should have had a better ending, character should move faster, and then it would be great.
4/5
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Dear developer, I'm not an English native, but let English rule. By adding some languages you unwillingly put pressure on other languages, like mine, which is not listed in-game.
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Lovely puzzle game, well thought out and executed. Only minor gripe is a lack of map function for the bigger levels to see exactly what your levers etc open. Other than that it's a perfect example of the genre, here's hoping for a sequel 5/5
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Like everyone is saying, nice graphics, atmosphere and puzzle, just a little slow moving character and a little repetitive, got bored before geting the 5th treasure... still 5/5!!! keep making em like this
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awesome game... took me until level 26 to get stuck long enough to decide to write a comment :) really good job with the design, the variety of ways to interact with each level such as the exploding walls combined with the gates, the teleports and the levers makes for a very complicated combination, but it is a quality puzzle game in my eyes, probably because i got stuck before the last level without it being for a ridiculous reason. Great job!
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Definitely a very nice game, nicely done, well designed so far. I have but two minor gripes: 1) The English in the intro should get spell checked, I'd be happy to do it for you for free if you're open. ;) 2) The pathing needs some work. When you're next to an open door and want to go through it by clicking past it, but your guy just bumps into the wall. Sure, it's easy enough to click a few times to get him to maneuver to being in front of the door and then through it, but it just kinda takes away from the "polished" feel that it otherwise has, you know what I mean? Neither are worth deducting a star for though, just open thoughts. I love the music too. 5/5
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Nicely put together game, I just can't get into puzzle games. If I wanted to think that hard I'd go do something constructive rather than be playing a game. Anyway, if ya like puzzle games its a 5.
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Extremely addicting and thoroughly entertaining. I was delighted to see that there was a "colorblind assist" option, since the game without it is so dependent on color recognition. Beyond that, the mechanics of the game are simple enough that the complexity comes purely from the puzzles. The artwork and music are aesthetically pleasing and mesh well with the overall feel of the game. Only complaint is the loose storyline, but the game does not suffer from that as a whole. IMO, puzzle games rarely need a complex story to be engaging, though it adds a lot of flavor when done correctly. 5/5
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Walking, walking, all day long. Walking, walking across the dungeon floor.
If seen from above, this would be a short routing game. Right now its walking walking walking walking from room to room.
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Just found a glitch near the painting that leads to the play colony game. Just walk against the wall and go to the barrel that stands on the right side of the painting. You will end up on the other side off the wall. I know that it is in the beginning of the game. Just thought id mention it :)
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Found a glitch, in like the 3rd or 4th level, I was just walking into things, and as I walked up to a barrel, it put me through the barrel into the next room... Without the orbs. So now I am stuck in the third and second to last room, but I don't have the yellow orb from the beginning so I can't win.
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Wow very fun game 5/5. The puzzles weren't to challenging but still interesting. Hope to see more from the developer.
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Fantastic game! Visually appealing. Very laid back, yet very engaging too. Great concept, great puzzles, great implementation. The other comments say the music was great but I'm at work and have to have it muted :( We need more puzzle games like this that don't require constant monitoring/playing. I liked being able to tab out and do some work, then tab back in the game and be able to pick right back up
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Broken? I see a lot of people praising the game, but I'm confused... On level 1, I grab the green orb, walk to the right, grab the blue orb, walk to the right, take an elevator upward and when the screen darkens and comes back I'm right back at the beginning of level 1!!! ... I did this about 8 times and finally looked at the walkthrough... did the same thing it did again and I didn't get to the next level!
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I agree with Manwithabook, and I since the choice of which orb to discard would be easily done with a left-right choice (although it would need a key press escape, like "x"), needing to use the mouse seems needlessly interruptive. Actually, so does using an "action key" when walking up to an orb. It's not as if I'm going to do something else with it, am I? Just don't walk up to it if you don't need it. My two cents.
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A satisfying puzzle game. Not too easy, not too hard. The English translation is somewhat lacking, but since the story has little to no effect on the game itself it's not that glaring of an issue. The lively music helps to keep you from getting frustrated and the mechanics are simple and effective.