Cellular automaton

Cellular automaton

by Illusiondev
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Cellular automaton

Rating:
3.0
Released: September 12, 2018
Last updated: September 12, 2018
Developer: Illusiondev

Tags for Cellular automaton

Description

Prototype of a game idea to take conway's game of life to the next level.

This game takes conway's game of life and adds new environments and cell types to the mix.

If people are interested in the project I will polish it and add more features such as resizing the grid, better editing tools better save management, undo redo, more types of cells etc.

How to Play

Space - Toggle simulation pause
1 2 3 4 5 6 7 - Select cell types 1 through 7
Escape - clear the grid

Rules:

a) Standard is the tipical cell from conway's game of life
b) Parasite cells spread to healthy cells turning them into parasitic cells

1. If there is a standard cell nearby, turn into a standard cell
2. If there is a standard or builder cell nearby turn it into a parasite cell
3. If there are no other cells nearby, die

c) Builder cells are similar to standard cells but they only die of overpopulation if there are 5 or more neighbors, leading to them being able to spread exponentially and create structures
d) Brick cells are completely inert. They cannot die or reproduce which makes them good for splitting the grid, isolating cells
e) Water cells spread exponentially as if flooding the grid. Water changes the behavior of other cells

1. Water cells allow standard cells to reproduce with only 2 neighbors instead of 3
2. Water cells grow into the spaces filled by other cells as if by killing them and spreading
3. Water cells does not die from overpopulation
4. Any water cell spreads into all 8 directions each generation
5. If sand is in contact with water it will spread to the water and overwrite it

f) Sand cells spread into the water

1. If a sand cell has no neighbors it dies with 30% probability in the next generation
2. All neighboring water cells are replaced by sand cells in the next generation

Comments

0/1000
SethWildCard avatar

SethWildCard

Sep. 20, 2018

1
0

I like the concept. Maybe do a walkthrough with the basic cycles from game of life, then make a level to accomplish something, then introduce the other aspects of yours, add a level for someone to complete. I liked the thumbnail, I was hoping id see it.

Illusiondev
Illusiondev Developer

To reproduce what you see in the thumbnail first flood everything with water then put 2 standard cells side by side and let it run As for your suggestion. It makes sense and would make the game approachable by a wider audience. I am just not sure if it's worth the time for this kind of game. I am already working on my next project which I think will have more mainstream appeal. I will be uploading a demo hopefully this or next weekend

NormaTheNorman avatar

NormaTheNorman

Sep. 12, 2018

2
1

One of the better demos I've seen on Kong. Curious to see if you can make a game of Game of Life.

Illusiondev
Illusiondev Developer

Thank you! I am glad someone got some enjoyment from this project. If there is enough people who enjoy it I don't mind adding more features and polishing the visuals

Phrogger avatar

Phrogger

Sep. 13, 2018

2
1

this was a lot of fun to play around with, just not sure what the point is

Illusiondev
Illusiondev Developer

There is no goal other than to have fun. I'm not sure how I could change a game like this into something with goals

maxafin avatar

maxafin

Sep. 30, 2018

2
0

Hours of entertainment, I've always been pretty obsessed with the game of life. This reminds me of the old falling sand games from back in the day. I would love to see a way to share different creations with people. I find myself spending stupid ammounts of time creating things

Illusiondev
Illusiondev Developer

I can make the sharing feature. I hope you do end up using it and referring the game to friends

emppu07 avatar

emppu07

Sep. 15, 2018

0
0

a fine game, just dont understand what anything does....

Illusiondev
Illusiondev Developer

The fun in this game is to discover patterns that do certain things and then using it to make interesting effects like in the examples. I am aware that this is off putting to most people due to the difficulty to find interesting patterns