Under rating threshold (hideshow)
It's too hard, it takes ages for a bullet to reach the top of the screen so you have to aim like miles away so you can actually hit them. which is hard in it's self.
Under rating threshold (hideshow)
this game is alright, only a 3minute game, but cuz there a badge i gotta do it!………. LeotFreshy Aiming To Play, Rate, Comment Every Game And Get Every Badge.
Under rating threshold (hideshow)
this achievement should be worth 60 pts... i think pod is way harder than streamlines, and is the only badge i still dont have. i'm increasing my former rating on this game, because of the customizable keys (i hated those keys... i didnt get through it when it was a challenge). I would give 4 stars, but as i see ppl are giving terrible scores to it for no reason, i'm giving 5
Under rating threshold (hideshow)
I have played it, I saw "wider", and I think it is a bad game. Mostly, I dont know what I'm doing, or what I should do.
Also ridicoulosly hard
1 star
Under rating threshold (hideshow)
I think this game is horrible. I played it a couple times. I hate shooters like this though. If you've played Galaga - you have played them all.
Under rating threshold (hideshow)
Big secret to killing last boss: on the previous group of levels, take out the building suckers, they disable buildings, and the more buildings you have the next level, the more time you have. Let them accumulate while dealing with bombs etc, then wipe them out in one go before the building dies. Your priority is to conserve buildings, you can go for a high score afterwards. If squids are sucking on an almost dead building, you can leave them to it if it means stopping bombs doing more damage elsewhere.
For the boss itself, shoot the crap out of it. I just managed to do it with the normal gun, so no need to use special weapons. When the forcefield ships come out, shoot about a quarter of their length in front of them. A stream of shots a little longer than the distance from you to the mothership should be enough (don't shoot for too long, time is too important). Shoot the mother ship, but little ships take priority when they appear, get rid of them ASAP in a minimum of time
Under rating threshold (hideshow)
Carmac: You COULD shoot randomly... but where's the fun in that? I take great delight in taking down those damn UFOs without missing a single shot. Not that I do it often.
Under rating threshold (hideshow)
Looks nice but kind of boring, don't even really have to aim, just shoot randomly, easier when you have the 2 tanks, just mash A and shoot everywhere, beat the game on my first try without even trying to hard.
Under rating threshold (hideshow)
Meh. Bullets and enemies are too small, and it's hard to tell how to use powerups or what's happening to your city.
It's very pretty, though.
Under rating threshold (hideshow)
The music is brilliant. level 12 and 675175 is the best I could do. Too much clickings hurts. Love the game play, those colors and the aliens!
Under rating threshold (hideshow)
Got 600,000+ points on my second play through. The main thing is to focus on the bombs that the ships at the top of the screen are dropping. Take those out and you random firing will also take out enough other stuff that you should get through it.
Under rating threshold (hideshow)
Bizarrely, I got 567,000 on my very first try (got to level 13, too), even though this is really not my kind of game and I thought the directions were extremely confusing and too complicated.
Under rating threshold (hideshow)
Finally got the card with 777,625 points; died on the last level. Oh well. Not worth the 25 points to play through again...sorry.
Under rating threshold (hideshow)
JohnSteel: I understand what you're saying. The game is definitely hard unless you know exactly what to do. It can be frustrating at times to be sure.
But there's a lot more that goes into a game than that. Is this game worth a 1 out of 5, the worst possible score, just because it's challenging or could have used a little more directions than what was provided? When I take a look at other games on the site rated 1 and even 2, I have to believe that this game is better than those, that's all.
Under rating threshold (hideshow)
yeah! finally i got the card! Card art rocks by the way. About P.O.D., it's not really my type of game but i 100 % agree with ridley : overall the game is cool, just some minor adjustement could make it more polish. But thanks IndieFlashArcade to give us this game! keep the faith =)
Under rating threshold (hideshow)
Well, I can certainly see all of the time that you put into this; it really shows. It’s a good game overall; my only complaints are minor and things that could make future installments better. First, the game seems to get easier as it goes along; having 2 tanks with double lasers is much easier than a single turret with a single laser no matter how many enemies are thrown at you. Secondly, I found myself often getting the double laser powerup when controlling tanks, which was more frustrating than anything. It would have been nice to somehow restrict certain powers during certain sequences. Third, and probably the most important, is the factor of "randomly" losing, especially in the last round. I know that there's an essential number of buildings that must survive each round, but it would have been nice to know the specific number, so I could have known exactly how many buildings I needed to protect.
But, these are minor details, and overall the game was good.
Under rating threshold (hideshow)
RE: Indie’s “Blow” response. First, I’m as thankful for you making games as I am thankful that Miller makes Beer. I enjoy the product while acknowledging that it wasn’t made solely for my enjoyment but for profit. So don’t try to make yourself out to be a self righteous dev. in it for the smiling faces and nothing more. Second, I never mentioned FireFox so get your information straight. Lastly, I have respect for devs that consistently produce quality products. This product has obvious issues (as does any game) but is quality (as is gamma bros.). So you had my respect. However, you lost my respect (and probably that of many others) when you started taking the criticism personally and became flippant with your audience. There are some of us that truly wanted to help your game become even better. My previous comment was meant only to remind you of that and hopefully prevent you from alienating that crowd.
Under rating threshold (hideshow)
Very nicely done.
I agree that it needs a few game play tweaks (hit areas need tweaking, conditions should be reset after levels, game over conditions should be more clear, last boss should be adjusted), but from a professional developers standpoint those are typical polish items so overall it is well done.
When a game's flaws can be pinpointed and narrowed down to just a few items, its a good sign. When a game is garbage, the laundry list tends to be impossibly long. For the initial release, these items are not bad at all, and it is much more polished than many of the other games on this site.
Regarding performance, POD is vector based, which is going to have a bit of an impact. Your CPU plays the biggest role in the graphics rendering in Flash, so if you have a slow processor, its going to choke on these vectors. The game really needs a quality toggle for that.
Under rating threshold (hideshow)
Nicely done. Thanks to Kongregate for changing the challenge requirements. That final mothership kept killing me at the last moment.