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Outstanding game. I love the turn base method. Remindes me of the Battle game from "Ender's Game" Great Job!!!!!!!!!!!!
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absolutely brilliant... its like you added a completely new dimension to the field with it... i did not think a top down turn based strategy flash game could be this good... deserves 5/5
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LOVED THE GAME!!!!!!!!!!!! however, I think you should make it easier to view what the opponents ship do, and an energy counter for them, Also, i had a problem with the rotating field, it is pure genius, but it is hard to figure out what will move where, i think you should put an option to view next rotation, to make it easier to see what will be where. Also, you should show which ships haven't moved. Finally: 5/5!!!!!!!!!!!!!
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The game is great. But there seems to be a bug with the rotating hexes beginning to mix together, then the ships being able to shoot diagonally after a while, and then sometimes ships arent selectable. When it runs bug-free, the game is the best turn based strategy I've played in a long, long time.
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Hmm, for me, over time, the hex cells seem to rotate weird, screwing up the display, even though the game isn't affected. However, it makes it alot harder to move around.
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The AI is... bad. I never see the enemy actively go to a mine for energy or make an effort to attack my base. On the last level of the Zerg campain, the AI kept mass-producing the transport ships with hardly any offense at all. :/
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Fantastic game all around. The tactics involved are quite involved and although the AI isn't very strong I can appreciate the potential in this game. My only gripes are small ones. The end game ships are not worth it (as the long range alien race at least). Also the final cinematic wasn't very good graphically. 5/5 great game, make it multiplayer and it will be really special.
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On lvl 8 of the human campaign and having a lot of fun with this. I'm concentrating on Juggernauts and Platforms, while my boyfriend is going through with hordes of fighters, and we're both doin' pretty well so I guess the game is pretty well balanced! Our only gripe is that the later promotions seem to assume you use the big ships -- it would be real nice if there were another promotion track for players who like to spam fighters. Maybe higher speed and bonuses for adjacent "attack formations?"
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You know, its interesting... As genius as the rotating battle field is, making the battle field STOP rotating is an excessively effective tactic. Still, very interesting little strategy game.
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@pooploops You can move the ships then attack. If you want to attack from a different place move to that place then attack
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One thing I'd like to see is multiple paths to the same place, so that I can attack from different angles. As it is now, if I want to attack, it will only let me get to the target one way, even if there are other available pathways. Still a 5/5, though.
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I have to say this is one of the best turn based stratagy games ive played ths moving map thing is extremly cool. what im wondering is if this could work in a rts format.
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This will sound very stupid but...Make a way so you can make each orbit a different color because I get very confused by which hex is where.
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very nice presentation with pretty great gameplay. the graphics and sound are sleek yet tasteful. the rotating board concept is pretty awesome and i love how it can change when you use the one ship that can stop a particular ring from rotating.
biggest complaints is that the opponent AI is pretty easy to defeat and doesn't seem to increase in difficulty strategically, relying solely upon stronger ships.
it also might be better to have a shop system not just for upgrades but for ships as opposed to "as the mission goes along."
it's nice to come across a game that has a good balance of everything overall, thanks very much.
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It would be great if we could load the technologic level of another profile in "single battle" mode, because when you want to play against a friend you have your mighty race who won the campaign, with all the cool features of levels up, and he can only choose a race with its basic stats, and the battle quickly turns ridiculous... I think it would be an improvment to do.
However, very good game, a real source of fun =)
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BUG: When a small green ship dies in one of the poison clouds and then you attack the dead green ship, the game freezes.
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The AI is kind of stupid. They go after whatever's weakest no matter what their base's HP is. They have no concept of defense.
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poor AI that even I can beat without ever losing to, combined with no multiplayer mode means low replay. But the solid gameplay mechanics make this very sad, because there is so much potential fun to be had here. I could see a sequal to this with four player battles becoming the best strategy/multiplayer flash game on the net. It would be a shame if this idea didnt get followed up on.
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the rotating tactic worked well, but I thought it could use a bit harder section like the two npc races join up. and the end cutscene was quite disappointing. for thnese reasons 4/5
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Love Hex-map TBS. this takes the cake (THE PIE IS A LIE)...I did kinda beat it in 10 mins tho... but thats just cuz of my ninja skills. just read my name ;)
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Great concept, although the balance and AI could use some work. Just finished the Sonidar campaign, and the Starcores seem pretty overpowered. Highest move and HP among Sonidar ships, plus literal control of the battlefield? Wow. Pulsars in particular are terrible, yet the AI loves building them. Maybe if they went up to 5 move, they might actually become useful. Would love to see a sequel with more specialized units, such as ones that create asteroids, boost other ships in range, or even generate their own localized orbits. One improvement might be to slightly alter the colors of adjacent rings of tiles, so it's easier to tell where each object will rotate to.
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This is to "fred321" you can select your move destination you select your attack (so 1 click for move, one for attack).
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a couple of bugs:
1. the ship selection drop down can desync with clicking your hub, meaning you can't build any ships as the drop down box rises when you click to build a ship... happens for all races, not sure of the trigger yet, the box remains even over camp dialogue texts.
2. Building a quazar in human hotseat games and ending the turn caused a freeze with only one selectable empty tile... could be an error rotating the field in hotseat or in adding power to the quazar
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sometimes it freezes up on the AI's turn and i cant quit. mayb make the quit button avaliable regardless of whose turn..?
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One of the best flash strategy games. Ever. Of course? there are some disadvantages, but there are so small... You can play with them. I think, patches on way!!
P.S. The best phrase in whole game - The pilot of star base while it move can say: "Damned! There are no brakes!" rofl
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Brilliant game! It would be better however if there were maybe 1 or 2 more races. Also, it could do with being a bit longer maybe harder. But it has really good gameplay!