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Really good game. I love turn-based tactic games, and there are not many of them on the kongregate, so big THANKS fo this game ;) I would love to see this game expanded too.
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i really like this game!!! :) human is ok, but it's too easy being an alien, it's like resource acceleration on crack
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Um, glitchwin. I pressed the planet thing to end turn, and everything except a power station moved, and all of a sudden i started controlling the sodinar ships instead. ¬_¬ wtf
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4/5. Excellent mechanics - simple yet allows for some very chess-like thinking. However, the writing of the story mode narration is atrocious. Be consistent: if you were making a fun, flippant, game, your dialog would match that tone. But the graphics and genre are more serious, so lines like "The sources is ours stupid humans!" hit the wrong notes.
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quick,easy,and very fun thats all u need to descibe this,and the reason it has less detail is because u dont want to spend all day reading the info and quickly get very bored who wants that (no one) 99999999999999999999999999999999999/1
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Wonderful idea, I love the rotating field. I don't care much about the graphics - a few more units and upgrade paths could do wonders. Congrats!
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I had a bug where the ship selection screen would stick for a bit, and then appear when i deselect the gateway and disappear when i select it... Couldn't build troops after that. Otherwise awesome game. Loved the rotating board. Nicely resembles planetary orbits.
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(Continued from above)
If you scaled up the health of all the participating units, it would make the game more interesting, as it should allow for continued upgrades. (Example: Upgrade damage by 1 (1/5) so you could get a max of 5 more damage) Obviously to do this you would need to provide more upgrade points at the end of levels.
Overall a good game with a great innovation, the transforming battlefield adds an extra element to strategies. You could also play around with this and make it more difficult by making the amount the board spins random (instead of always one).
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i like the game (gave 4/5) but i reckon a much more detailed upgrade system would be beneficial. I would recommend that each race have its own upgrade tree, so that certain upgrades are pre-requisites for others. So for humans have upgrades for the fighters at the top and eventually unlock the juggernaut ones...
I also recommend a greater variety of upgrades (so you can get one at the end of each level allowing for greater customization and a sense of progression throughout the game)
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1: Nice idea, i see a lot of potential in this game.
2: Some ideas for improvement:
Add to the upgrade system some upgrades that require other skills to be learned beforehand ( ex: skill c requires skill a and b ) its nothing original but it works.
resources are too easily acquired. instead of the energy crystals or whatever they are called, you may want to consider dropping the + energy from the crystal and having something such as - energy crystal " destroy it to receive 5 energy ( one time effect )
Increased difficulty.
3: Bugs i encountered. Just one, it was when i had a ship warp in it did not warp all the way on to the screen. I was still able to control it and after i moved it 1 time the problem fixed itself. so not really a big deal, but it was there.
Anyways for the moment thats all i can think of again good work on the original idea and good luck expanding it ^_^
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Great game, nice concept, sound effects aren't great but tolerable. Major bug, though - the game would often freeze up for me or the grid would go all wonky - hexagons would end up on top of each other after a shift. Other than that, love it.
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Love the game, the only thing I don't like are the voices/sound effects when selecting a unit. The fighter's "pew pew" makes me cringe.
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Excellent and elegant game. I'm giving 4 of 5 solely because of the lightweight AI. Teach the AI to monopolize energy better, and I'll add the extra star.
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just for a new twist to make yours stand out is the rotating map. you can use it for cool strategies
though im sure this has been said. 5/1
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Good Strategy, nice mix of units and abilities. Very creative field mechanics. I give this 5 stars. Suggestions: The story line is good, but feels unconnected from the gameplay. Like watching an anime you know the story behind and have the dubbing change the story completely.
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it is rare to see a game worth of such praise. Smart, simple, elegant, quite original. Netplay and a more advanced AI would turn the good to perfect. Also, the possibility for more than 2 opponents in a level. 4/5
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Innovative game design, truly unique races and units, a good balance overall, sound effects that go "pew pew!", and a comment about freaking hippies. 5/5
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awesome game but... it died on me T^T like.... it just stopped working when it got to my turn during my second game in the campaign... there's one hexagon that's empty and has 7 health for some stupid reason and that's the only thing I can select... anyways, nice game, I'm sure this is a one time thing... 4/5
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Great concept. The AI needs lots of improvement, but the hotseat option helps redeem the game's rating. My biggest complaint is the use of the same song that the commercial for AshleyMadison.com uses. Annoying!!!!
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Needs netplay. Needs to be a downloadable game with netplay. NETPLAY. This seems like it'd be a ton of fun in multiplayer, the AI is too dumb to be a real challenge. Tried playing it against myself hotseat, and discovered that you can't pick a profile for player 2. It turns into a totally one sided curbstomp.
I love this game. I beat it with all three races. Now I want more, and the skirmish mode isn't doing the trick. Please, slake my thirst.
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Should be a button to deselect a unit, annoying when you can select your unit builder because your "Klosian Singularity" can teleport to any unit, and you dont want to teleport anything just move it. :)
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As I played the game, I was amazed. Really. I had the impression that this game was very nicely balanced. But as I got into it, I realized its NOT. The sodinars are MUCH, MUCH stronger. This game is quite unbalanced. Beyond that, its a pretty awesome concept. The story is shit, but the gameplay is really innovative.
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Incredible gameplay! Brilliant!!!
Incredible music and sound fx. Real voice samples. Fun.
Excellent graphics for a strategy turn based game.
Superb tutorial.
Extraordinary intro.
What can i say? 5 stars!
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over all the game was very good in my oppinion and i love the the way the turn based system rotates after each turn, new and creative. the heath, attack power, and healing could be a bit large im just saying. the game play it self is a different matter as a gamer i love to be challanged to the point of no return but this game just doesnt seem to have that sence of challange. the size of the map it self( durring battle) is small in comparison but i belive you might have some real porential with this game style but i find myself bored without the vastness of a real fight ,so far in the game i have had 5 units out at one time at the most and it seems to me that i wont have much of a challange even with out them. so if you could make the game a bit more challanging or add dificulties. other than that this game is a very interesting 4/5
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Great game, I'm waiting for the sequel. Possible improvements: better AI (specifically, the AI doesn't know how to use non-combat units), better interface (show which units have/have not moved), more terrain features (naturally occurring gas clouds that damage ships, tiles that slow ships movement, etc.), more units (the sky is the limit here) and play with the board more (planets could have some orbits that go clockwise, and others that go counterclockwise, or systems with two planets with interesting orbit rotations). This is a great concept with lots of design space in which to grow. Even without those recommendations, this game is 5/5. I truly feel that the future of innovative game design is in flash games like this.
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I'll make a list of things needing of improvement (mainly what other people said): graphics, larger playing field, better computer AI, better voices, and other elements to gameplay could be added (like abilities, and more ships). Just putting all of what people said into list form.
The good: unique gameplay (like 'orbits' and the fact you can actually blow EVERYTHING up), humor in the storyline, some ship abilities, and the clean, smooth transitions between screens. This game has a lot of potential to become one of the best games on Kongregate (and Armor Games) simply because of its unique, interesting, strategic, and fun gameplay. If you made this game into a series, with a little improvement, this game would be amazing.
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Great game, great game play, little bit easy. This could definitely be the launching ground for a sweet series of games though, more levels and better graphics and any other brilliant elements the makers want to put in.