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The shotgun idea was interesting... fires a few bullets at once, and gives you spread, but I can't help but feel this game would've been better with multiple weapons. 4/5
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great game but the guys that come rolling in from the side started to get annoying and i had to leave ammo lying there but all in all fun 5/5 good job
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4/5 just because there was no save button. man. that game can suck time out of you. so no good that you cannot save :(
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"One Quarter" means you've completed the entire game from start to finish without dying, and without continuing. I opted against making this the hard badge, because I figured it would probably be more time-consuming and frustrating than fun.
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I don't normally like this kind of game, but this one is pretty decent. Gets a little repetitive, but definitely a solid game - 4/5.
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That f**king rolling thing on the ground on level 19 onwards - they could have warned me!!! - Disceptably hard, full marks though.
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Sorry im so lame or i dont get something i tried like 100 times to kill that boss and i cant. Mayby my pc is lagging too much i dont know.
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Even if i saw how to beat the boss, i cant kill him: he comes down and kills me while spawning the little adds. Do he have a life? or just time to resist the boss?
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How to beat the boss - keep shooting it.
if you start to run out of ammo, wait till it shoots out a couple of mini blue stars so you get combo kills.
do not go near the sides, you get squished by the rolling circles (i almost killed it on my first game, only to be squished instantly -_-)
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Good learning curve and introduction of what each shape/color means. A bit slow in the single digits: by the time it gets interesting, many are already bored. The manic pace of the last few levels is good.
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1/5 for code that punishes people for lag. When the shapes keep moving to kill you while your guy is stuck because of a lag spike, it's not challenging, it's just plain unfair.
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Really quite an easy hard badge. The game rocks, I love graphics style, music, sound effect and how it all comes together.
For a sequel (if you should make one), I suggest building different, maybe larger, maps with obstacles, and maybe a less linear, more strategic movement of the different Shapies.
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I can't believe you can continue from the level you died on and still get the badge. Surely that makes it a 'medium'?