Hey there - unfortunately this is currently confusing, but even with a room password, people in your guild can still join you. If you go into Guild -> Manage, you can turn off the open join. The current party system still needs some improvement, please bear with me on that :)
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All Idle Games Developers sit down and take notes from these guys...because if you do we will have future of amazing Idle Games just like this one
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Could we change guild names? For a price of AP or something? The old leader named the guild after his own username... >_>
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Rarely has there ever been badges for an idle game, but I think you should add some. Maybe a badge for each Ascension?
Hi there! This is entirely up to Kongregate down the road, based on ratings and other metrics. You usually won't find badges this early after the release, but there certainly could be potential for IOU to have badges in the future :) ...finger's crossed
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Nuzz604, asfar as i have noticed, double card drops doesnt grant you a twice as high card drop rate, but a twice as high card drop amound. im get currently 4 cards at once whenever a card drops with the current event and that 250 diamond buff for double card drop
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I would appreciate if there is the possibility to lock a party ... i always get noobs in and the abuse me for their money farm, or troll around by switching lvls.
Hi Dholi,
The best way to do this is find someone solid, and both of you password protect your party, or turn the open join off in the options.
While it's possible players are trolling you, most of the time they are just trying to finish up their zone requirements, which may be worlds behind your progression.
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There should to be an Open boss to all guilds. where a guild with the highest damage to Boss gets a bonus, maybe like top 5. 20exp/gold -15,-10,-5,-2exp/gold.
Improvements in the offline progression are certainly planned :) as I understand not everyone can keep things running 24/7, however while some may be expecting a full 100% progression, that will likely not be the case as this is not a client-side game, but an mmo, and active users should always be able to progress with more efficiency.
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suggestions of improvements:
A tutorial[ie:what ascending and partying does]whereby u can acces it anytime in the game,not just start
Bug and glitches fix:This should have the HIGHEST priority of all,but right now i see no bugs/glitches,considering it just went through beta.
Lag fix:Second priority.I do have lag issues when running mid quality and almost none issues when running small.Is it just me?But my pc can run an average of 60 fps on minecraft.
Energy improvements on stone and wood:I find the energy very hard to get on wood and mining..Too slow
Addidtional stuffs:more upgrades/ascendtions after inferno maybe?
Hi there,
A more comprehensive tutorial may fit into the game down the road, and i'm describing more details in the game itself as time passes to make things more clear. Since the game is being updated so frequently, a static tutorial currently is not very fitting.
As for lag, I have not heard of many people lagging - if you have a slightly modern computer and it still shows lag, I would imagine this is an issue on the user end with something in the background slowing down the processing, especially if it lags with lower settings. More optimization will occur when mobile development begins though, and perhaps those changes will assist you for then. Otherwise, priority on an issue a very extreme few are having when there are already quality settings doesn't seem like the right approach.
Cheers
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this game will probably be the BEST idle MMORPG games on the internet if the developer follows it for 2-3 years and updating it.I see its potential.
GJ
Hey there - you'll need to reach level 40 first. I apologize for the lack of information on ascension currently. I've ensured that you'll be able to see the level requirements of ascensions in the hunting window for the next patch to resolve this.
It underwent a beta for 4 weeks, however as you can see it's pretty easy to hit Inferno in just a month, and it keeps getting easier to get through earlier content with each update ;)
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wasted all my diamonds on the BUY at the cards page, it looked like it was to BUY a CARD, not an useless BUFF (because I dont have cards yet)
Hey there...Cards are more end-game but allow you to begin collecting them at the beginning. The chances are extremely rare early on (1/2500), and increases the chance after each ascension. By the time you get to inferno the chance is 1/500, and you can receive many cards at once depending on the Inferno Tier that you battle on.
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im leaving the game open when im sleeping, and it fits with the "Daily claim bonus". If I dont claim the bonus the game dont continue? D:
Im losing tons of exp and gold
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Well 5/5 , this game is so good that I actually enjoy it. Takes the best of an idle into a multiplayer gameplay. Great work!!
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Slight bug/Annoyance. When mining if you close out before actually seeing the stone number collected it doesn't count it,which sucks when being quick.
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It sends a signal to the server on every click? That's kinda slow, it would be better if you could just click, and it regularily sent the modified data.
That would require client-side logic that would be very modifiable. The game is intended to respond only to server-side logic to avoid hacking, so things are fair to everyone ;) It wouldn't be truly multiplayer otherwise.
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A big improvement would be to stop tabbing out of the chat when someone changes monster level/area... Many thanks, keep up the great work!
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Chat ingame keeps going out of focus. Extremely annoying... Amazing work by the way, 5/5, all my friends joined. This looks like it could be the next Anti-Idle.
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Is there any way to move progression from facebook over to the Kong version of the game ? I didn't know the game was on Kong, and started on facebook, have spendt alot if diamonds and stuff, and relly dont wanna start over again :S
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Problem with mining: The pickaxe is hiding my mouse; and I don't know what part of the pickaxe picks up rocks. I occasionally lose rocks, because I don't know where to hover. Please increase the pickaxe hitbox to include the entire pickaxe, and not just the mouse. Thanks!
Don't worry, it's just a quirky client-side interaction. The stones are already added on the account even before you see them spawn, so none are lost. I'm looking into the mouse-hide issue for the next patch :)
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Multiplayer + NO Pay to Win + NO Energy = GAME SUCCESS
developers like this should be the only ones to make Free to Play games because this is what we exactly look for in a Free To Play game !
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Great game (have been playing it on your main site for months) but one of the biggest issues I had with the game still hasn't been addressed. Only party leaders should be able to change the map, otherwise it just devolves into a game of anarchy where the players constantly fight for which map they want to play on. It's especially bad since you can't leave the game running afk without closing your party join option, which stinks since people joining you mean more xp/gold per hour, but there's too many people who drag you all over the place while you're afk and basically just mess you up. Some even do it on purpose =/
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This is one of the best idle games I've ever seen. I've played almost all of them. So much innovation, great graphics, cute pet system and just generally well done. Some balancing can be done: resource vs mob power, a way to gain AP, automating level progression, etc. Hope to see this game grow.