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The car perk is waaay over powered. I just use that now to go until it blows up then kill myself and repeat. It's the most efficient way to play the game. It gets boring after that :(
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same game, same annoying features. enemies popping up behind you without a realistic way to kill, as you upgrade the weapons become less effective, no control over formation, etc.... all the same problems from #1 and no fixings... disappointing!
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Some of the missions in this game (and the predecessor) are difficult to accomplish with upgrades, so I am purposefully not buying new teammate skills or new starting team.
Unless the developer wants to give the option to turn on and off certain upgrades...?
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From what I read, most people got the hard badge using a healing-based setup. That didn't really work for me: the leader was too fragile and heavy waves would pretty much thin out my ranks. So I developed a different setup, which actually got me 3301m first try. Perks: Fireproof spray, Armor, Energy Shield and M.R.E. Pack (last perk). Skill: Napalm wave. This setup focuses on preventing death altogether rather than healing damage. These perks make your allies nearly invincible. There's no need for healing perks since you get enough med kits along the way anyway. Only recruit marksmen (enemy soldiers) and rocketeers (buildings), the rest are useless. Use your skill when there's like 3/4 buildings and a helicopter, in order to prevent damage and come out safely. Good luck!
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For cripes sake, give us a damn way of killing the enemies behind us. "Oh, I'll just keep marching forward and hope the asshole behind me doesn't critically hit me" is utter idiocy. Like honestly, wth? Smarten this thing up.
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Movement is a little bit awkward. The acceleration it has prevents it to change direction immediately, making harder to dodge bullets
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I don't understand how this is considered the second game. It's not. Same Issues, Same enemies, except for 3. That itself is a 4/5 , The FACT that buying the flamethrower upgrade is a waste of money, and will make the game harder. Because when your on the final boss, having six flamethrowers will do nothing because your not going to be standing inches away. They don't even do anything anyways, the range is nothing. I'm not up in the front the whole time. I'm at back shooting. that is another rating down. 3/5, the fact that if you do buy the flamethrower, You can not take it off, so your stuck with crap 2/5. Survival mode, decided hey, i'll try it. 5 seconds starting it, a napalm tank, a helicopter, two bunkers on each side, two rocket towers. Wtf?! I didn't even have time to get any troops. it was me and whatever troops I had against all that? It's crap. 1/5
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Died twice in the last 50 meters for the endless mode achievement. This game is has so f*cking random enemy/air assault spawns that everything can be easy and one random part completely kills you.
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It's nice to see, the homing rockets are a bit smarter. At least, they look smarter. And upgrading riflemen to machineguns, grenadiers to flamethorwers, rocketiers to homing is a wonderfull feature. However, it is still impossible to deactivate an upgrade. At the end of the game, I want a team of rocketeers. To get a high chance of getting more rocketeers, I have to skip all the other classes. Without purchasing the upgrades I don't want, I can't unlock the next perk, so the perk upgrade tree is stuck. This was a problem in the first game, and this is a problem in this game.
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Tips for run more than 2000meters in survival : Riflemen and Grenadiers are useless, try to avoid them and prefer Marksmen and Rocketeers.
Perks : Armor/Fireproof/Energy shield. The energy shield will save you from death everytime. Do no chose the APC Vehicle for survival, it's a waste of perks.
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FFS! You loose half of your team because that bunker of a building can take 100 rockets and your team walks right into it.
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*Got killed because caughting on fire*
Leader:Arrgh!I hate flamethrowers!
*Got new perk (Fireproof Spray:Squad members do not burn)
Leader:Gotta love this...
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I bet the enemy would trade their superior flamethrowers for our missile launchers. I mean so what, their flames are stronger. We have HOMING missiles.
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They must look disgusting under their helmets; the space between the top of their head to their upper lips is far too short.
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Another mobile-like game that practically forces you to grind and buy every upgrade in order to win. Thanks for the fact that flamethrowers are both worthless against the enemy and super effective against the player. Didn't there used to be a minimum rating of 4.0 in order for a game to get badges?
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There should've been a way to disable the upgrades you bought. Like the Flamethrower upgrade, or the "Start with Marksman/Grenadier/Rifleman in squad" upgrade.
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Grenadiers are more usable than flamethrowers. Missions give too little money/exp for the work needed and an option to skip mission would help, as the run 1000m missions are pointless when you cant even hit 750m regularly. No choice in the squad makeup. No toggle for troop makeup (looking at the start with _____ in group) and the upgraded versions of troops (flamethrower). NO D.O.T. weapons.... they are worthless.... the enemies can kill you before they are killed by them, unless they are wide area weapons. An option for some tracking for troops, ie, they can fire to hit an enemy in a 5 or 10 degree cone infront of them, because it is almost impossible to hit enemies. Almost the exact same game as the first, just with different graphics and slightly different gameplay.
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I would like to be able to play this game, but every time I try to load it it lags so badly that I can't get off the main menu
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"Keep the leader from any damage for 150 seconds" yet if he gets shot with the shield skill activated it resets the count.........
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Decent game overall. As with the first version of this game, it drags on endlessly until you get all the "perks" you need to beat the final boss.
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i agree with cololouie, but instead of an automatic switch-out, why not choose which guy leaves (and a button to have auto like "pick for me after this" or something)
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Boss is ridiculous. Flamethrowers were difficult enough without throwing flaming area denial attacks right where I need to stand to not lose guys.