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Very cool game. As others have requested, the ability to make choices about adding/removing wingmen would be good, as would be some way of using all the extra gold and experience once everything that is available now has been purchased. Also, the sub battle was a trifle tedious for the last 5-8 minutes. Still, I only had to do it once. :-) 4/5 over all!
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Endless Mode badge. Weapons: Jackhammer and Airstrike. Perks: Med kit, Armour and Uranium core bullets. The last one is up to you, I used Military boots. Reached 2629m on first go with this combo, and after 2000m killed off half my guys to enable to me hit some of the achievements I had left. Please bump if it helps you. Thanks.
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Soldier: "SIR! There is a friendly unit being held in a cage up ahead." Commander: "Blow up the cage." Soldier: "Sir, won't that .." Commander: "I said BLOW THE CAGE!"
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Got all badges but the 2000 endless mode. Its doable but so mind numbing. Most people have already made good points in the comments only thing i can add is the enemy regular bullets do next to no damage, but the flame guys will reduce your squad to nothing in no time. Need to balance that out.
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Stupid game. i like playing it but how to enjoy if it lags that much? i am regular gamer here and it hardly lags. 1993 at survival because of the lag.. Awesome.
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In case this is useful: After many tries, I finally got the 2000m badge by using the jackhammer, and adding burn and +damage to the bullets.
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nice 2nd loading screen, i guess that explains why this game lags so much. no difference really from the first one except not as fun. most of the perks are useless, especially the later ones. gold and experience are also useless since you'll likely have bought everything before even coming close to beating this. it was fun up until the lag prevented me from enjoying this
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I have a problem with games that gives the enemy a decisive advantage. They are able to shoot in any direction...even behind them. My team can only shoot straight ahead. They have a combination of attack formations. My team has a small V formation. Their high level armaments are introduced much earlier than they become available to my team. Their body armor is heavier making them harder to kill. My team's body armor is weaker making my team easy to kill. Their numbers out number my team's 5 to 1. For every one of my team, there's 5 more of theirs. This game is very unbalanced and designed for my team to fail time and time again. Which makes me wonder who are the "good" guys, who are the "bad" guys and whose side is the Dev on? I gave you a rating of 1. This is no way to achieve followers.
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Well, I finally found out a way to help with the lag! (Not that much of a help but its still an improvement.) Right click on the game screen and you will get a quality option, then set it to low :3 . . . . Why there's no quality option in the actual game menu is beyond me >.>
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Tips for anyone having trouble with the hard badge: Perks I used were Armor, Nano Bots, Energy Shield and Fireproof Spray (mostly for the tanks that shoot fireballs) with the Airstrike skill. Completing missions seems to unlock perks. I avoided using the car perk so I could have more control over what kind of units I picked up. Try to mostly pick up Marksmen and Rocketeer units. With this all you basically need to worry about is avoiding vehicles and buildings. Don't worry too much about enemy infantry, since this perk setup basically makes you a walking tank. Use your skill if things are getting rough, such as there is a lot of buildings on the screen or if your health gets low. The Energy Shield after will protect you long enough for you to hopefully get some medkits or regen a bit. Hope this helps.
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I once again enjoyed this game and both agree and disagree with the comments others are making. In the first one having the early units was a bit of a pain but with upgrades I think a few of each early unit works well. optimally it would be 2 automatics near you for targeted damage. a few snipers since they are a bit slow to shoot, about 4 flame throwers dispersed evenly through out, since they do crazy damage and the rest rockets. The squeeze in would be nice some times but I don't really think this game is made to be a super bullet dodger. The only thing I would like to see is a way to tell the game to not pick up units since always when I am nearing 1500m with no new units one pops up in a bad place as I am dodging fire and I have to start over. Keep up the great work.
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It seems like the difficulty has increased noticeably since the first one. I usually don't have an issue with that, but there's no difficulty option and the curve just feels weird--like it's always a pace or two ahead, even with upgrades. I guess it's just kind of annoying when the first enemies you meet in a bullet hell take more than one shot to kill.
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Pretty much the same as the 1st one. A graphics option would be appreciated as the lag becomes unbearable eventually. . .