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The option to sell upgrades would be appreciated so that I can get rid of the useless riflemen. Marksmen and Rockets are the only useful endgame units.
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Run 1000 Meters Without Perks in One Game: 220 EXP and $525. Run 1000 Meters in One Game: 270 EXP and $650. Seems Legit......
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There is one mission for riflemen, it would be great if IrySoft could allow automatic riflemen count for riflemen missions. Thanks!
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ability to disable upgrades would be awesome... "4 grenadiers in team" is next to impossible when i have only encountered one of them in 1500m of distance...
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I seem to get a lot of Riflemen when I really want Rocketeers. Please give us the option to disband troops so that others can be picked up.
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Thank God grass and trees are made from super fireproof material which prevents burning the everloving bajeezus of me and everything in the 100 miles radius.Metal bunkers,on the other hand-now that's a real firestarter!
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for those who have problems with the hard badge, these are the perks I used: nano bots, M.R.E pack, armor, salvation
weapon: missile launcher
skill: air support
and: don't be picky with your sqaud - you need every little bit of firepower.
finally: try to keep your soldiers alive!
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Right, for endless mode - to get 2000m, the key to get there is this: You don't need your soldiers to survive. YOU need to survive. Perks used are: Fireproof spray, Armor, Medi Kit, and Salvation. The skill is the first one - Adrenaline Injection. Use it when you're low on health or the number of bullets is truly ridiculous, and rinse and repeat. It's a slow, but relatively easy, way to get to 2000m.
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Sorry, colonel. I think I'll be a lot safer running into the bulk of the enemy forces than joining your heavily armed squad of 15.
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Well, you have failed every mission we have sent you on, so we have decided to give you a promotion because at the end of the day, experience is what is important.
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"Sorry, your team is full!" *squad mate dies while the running soldier is still on-screen* "COME BACK SOLDIER, YOUR COUNTRY NEEDS YOU!"
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I hate the end boss, I cannot outrun the fire part with a full squad because it is just too large. So I am forced to see them get slaugthered.
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I think that when you have a full squad and you free another soldier he should charge the enemies lines in thanks and for revenge!
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its annoying when the airstrike can't kill the buildings anymore so I leave one on the side. Then I accident bring my troops towards it as it's about to pass and half of them die by "running themselves into the side of a building"? It's bad enough enemies are smart enough to shoot me when I run past them when my troops and I (aside from marksmen) need homing missiles to get enemies that are behind me...are we that dumb that we would/could suicide by running not just into a building, but into the side of a building?
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I remember from the first game hating seeing every other ally be a useless grenadier. Glad I skipped that trait and the Hard Badge was achieved so very easily with a team full of marksmen and rocketeers.
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Might be too many achievements... I completed both modes and still have 18 left. The game is pretty much the same as the first, but I felt this was a bit less grindy. I don't think the leader should be insta-killed by walking into a building. A tower surrounded by barbed wire should deal damage, and tanks/vehicles you could make a case for insta-death. Experience after becoming colonel should turn into gold to help people fund whatever else they need for survival mode. These enemy guys are close to perfection though, pop-up rocket turrets and napalm spewers I would make the patent holder quite a bit of money I bet! Not to mention the armor that makes them immune to air strikes! If they just spammed that I'd really be screwed.
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Enemy marksmen and turret operators: Ok, we need some cover to attack the approaching soldiers so obviously we should take cover right behind these explosive barrels because they are the safest place to be!