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The boss was a little disapointing compared with the previous, though i guess a little tougher without the majority of upgrades, but still enjoyable!
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I cannot beat the final boss because the game starts lagging during the fire stage, and I cannot dodge any of the flames since I'm already engulfed in them before they appear on screen. There should be an option to tone down the graphics, or at least the fire effects
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Well, son-of-a-b****. I purchased the upgrade for my starter grenadier to use a flamethrower, and that apparently now unlocked grenadiers for the entire game. Looks like it's time to restart...
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I've got to be honest: I feel like I was suckered into playing (for the second time) a game that I thought was mediocre but had neat potential the first time. I feel a bit insulted that you didn't fix ANYTHING that folks wanted the first time, including a "bunch up" button, the ability to buy off (or, for an exhorbitant rate, buy the ability to toggle) team mates that we didn't want anymore, having healthy teammates replace injured teammates, a teammate preference list that allows our preferred teammates to replace a less-preferred teammate, something to do with our massive quantities of cash after we've already blown through the upgrades, etc. Add in bugs that weren't present before (like the way that buying flamethrowers automatically adds grenadiers even if you didn't unlock them) and this just feels like an inferior version of the last game.
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I knew from the last game that I didn't want to buy any of the allies other than the rocket launchers and maybe marksmen, so I didn't. ...so why when I bought the grenadier UPGRADE (to flamethrowers) but not the grenadiers themselves did the grenadiers now start showing up? >:(
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i was almost going to beat the boss but they killed me I got really mad the only thing i had was my leader that was sad
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full squad + support helicopter + enemy helicopter + 2 spawner buildings + multitudes of enemies + enemy bombers = computer.exe has stopped working
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The energy shield absorbs all damage, but you still fail the "Protect the leader from taking damage for 150 seconds" mission when something is absorbed by the shield.
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Great game, but horrible memory leak. I'm running an I5 3.1Ghz with an EVGA SC GTX 660, 16 GB Ram, and an 86K IOPS Read SSD. No reason in hell this game should lag as hard as it does. Memory Leak really began to ruin the fun for me later in the game.
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Actually, ItalRomEn, you CAN switch weapons. In the main menu, before a battle, all you have to do is click the weapon next to your picture. Just like to change what power you use is changed by clicking that and switching. When playing games like this you just gotta be observant and look around.
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1) I cannot switch weapon after buying new one (I fee like shotgun is better than minigun)
2) I cannot switch skill after buying new one (airstrike better than helicopter)
3) Why I can choose the new troop to spawn and not choose the old one not to spawn anymore ?
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You can turn off perks by clicking on active ones (the ones with a check mark by them), I don't see why people are having trouble with this.
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i have 8gb ram, quad core processor, & a bomb ass video card and on low quality it still freezes too much for me to beat it???
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Hate this game, most of the time i'm like "i killed them all now i can focus forward, then half of army rise from the ground, eaven buildings and towers, bang half of team dead if not all" really?
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Not that much improvement from the previous game, but still good! Here's another good one folks :
http://kong.actiondimension.com/landing.php?i=z1OHJevoB57dh9ojahEL
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im sorry, but this feels EXACTLY like the first one, with some *very* minor UI upgrades. I dont feel like i'm playing a game different from the first.
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10 seconds away from 3 minutes with duo pistols early in the game? its okay. we'll send out a suicide bomber to stop you just before