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"Go 240 seconds without triggering the alarm". Are you serious? They're sending swarms of soldiers, helicopters, tanks, and airstrikes, but I haven't set off the alarm?
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Well, the hard badge is not that hard after you understand that there is a routine. If you time your support well and use the right perks you can do it with no sweat. I used Salvation, M.R.E. Pack, Armor and Energy Shield.
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It really seems like you can't advance unless you buy the upgrades. I found it extremely hard to get anywhere unless you bought stuff and the game was really slow and when it did take off I had already finished the game. Wish there was a "huge gun" upgrade that was crazy expensive just so i could kill everything with easy.
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Squad: Oh look, new recruits! Leader: Sorry men, our unit is full of people who are so injured they can hardly shoot their weapons. Those POWs are just gonna have to run off into the forest.
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Like so many others have said, you run out of use for coins and xp so early on in the game it's silly. I would say this game was good except it is just the same as the last one. I guess I can understand if you were trying to make more money and wanted to release another game faster. It's just kind of a dick move. Having a hot key to collapse our V formation is great. So is having a hotkey to bring up a screen where can rearrange our guys or even maybe offer a handful of formations. Hopefully there'll be more creativity in the next release.
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For the hard badge, I had the following equipped: military boots, Nano Bots, Fireproof Spray and Uranium Core Bullets. I used Air Support and best weapon. It worked pretty well for me. I could easily have gained more distance than the 2500 I had bothered, but as I was only aiming for the badge, I suicided after that distance.
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beat the final boss for 15 points is really hard ....i maxed everything out, and still its always very close ....need 30 points
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hmm. massive squad of badass soldiers just ran past me. oh well, too lazy to turn back and chase em. bye badass soliders!
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the soldiers you rescue when your team is full should replace an "injured" one or a weaker one instead of them just leaving.
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The exedent exp and gold, could be used to Eliminate/fire/delete one troop.. it would be usefull if you are trying to build a Roketeer army. (maybe.. clicking it.. or with number shorcuts)
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Liked it, flamethrower are a nice idea for grenadiers. Could use some anti-lag options, like reducing particle effects and quality.
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i liked the game, however the flamethrowers could make it a bit hard to see at times since things get very cluttered, also i feel like there's too many missions and not enough upgrades, at a certain point i just didn't feel like doing missions anymore because i already had everything bought out and the new perks alone didn't seem worth it. other than that it was a very good game though
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I still wish I could turn off certain upgrades. I just want a group full of marksmen. I hate that they all shoot at the exact same unit though. Same issues as with your first game, and I'm remembering all of it now. Please actually implement ideas given to you in your first game.
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Fire Proof Spray perk is unlocked after completing the mission that requires setting fire to the squad leader 5 times.
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So this is the game where you go and free the dumbest soldiers who don't even know when to aim and shoot to help you? No wonder they were caught..
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A few things. Still no way to turn on/off perks that start you off w/ certain units in your squad, which I find to be a tactical disadvantage. Enemies' spash damage is too op. And I don't want my homing rockets to target boxes when there are two tanks, a tower, and a helicopter on screen.
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O i died men go on without me ( Sorry sir but.. the missions a fail..) Why?! ( Because you died) But your still alive! ( Your the leader) Why would the leader go outside n get himself killed?! (I dont know sounds like a personal issue) Well i order you to fight! (Alright) In the end, the guy kills himself so the mission will be a fail and the leader goes through the same thing over and over again everyday
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Battalion Commander 1 ran just fine on my PC, but the graphic requirements of Battalion Commander 2 are too intensive.
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the grind is terrible, the game takes more space on my comp then it takes to play some of my games, i don't see any noticeable improvements
here's some suggestions:
1)a way to cancel auto-fire (or at least toggle)
2)rewards to missions that actually scale with difficulty
3)allow us to shift the order of allies (having one side with 3 flamethrowers seems pointless)
4)less grind
A redeeming feature would have to be that you aren't gouging us of kreds, so i still give 2/5