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I love this game except for 2 little points.
The missions seem to be really out of whack with the rest of the game. I beat the game long before getting the highest rank after completing only 25 or so missions. I had then only gotten to 35 by the time I had highest rank and enough money for all the upgrades, makes the rewards for missions a wee bit pointless.
The other thing is that I REALLY wish you could disable upgrades. I got to a point where I had the 400m in the car in one go and the 800m in total missions, so I bought the car but I don't always want to use it. The same for starting team members, I'd want to disable them for specific missions.
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SaltSquared already posted nearly covered what I was going. I thought it would be cool if we could select from a few different formations (vertical/horizontal line - the arrow which you use now..)
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upgrades should be resettable, i need to gather up some riflemen, but they hardly ever turn up, due to upgrades...
That would immediately fix the trouble with the car
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4/5 I'd give it 5 but I'm getting lots of lag later in the game, I'm not on a slow machine either. Any rewrites or a quality button coming up? Otherwise game-play is spot on.
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There really should be a way to select which types of soldiers are available or select specific soldiers to kick out of your party when you're full. I hate picking up useless grenadiers and riflemen.
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I wish there was a way to turn off upgrades I don't want grenadiers especially feel like a downgrade most of the time.
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another improvement could be made by allowing the upgrade and selection of each squad member or adjusting the probability of encounter throughout the game would also give more control to the player thus improving the amount of time spent on the game without getting bored
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I was very disappointed that Riflemen didn't upgrade to Autoriflemen and grendiers didn't upgrade to AA specialists once I unlocked those. Well, riflemen are actually still pretty useful, perhaps moreso than autorifle men due to their constant firing. But grenadiers... Ugh.
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Looking forward to the badges. The game already has a high rating over on not Kong. Really nice game. However, the suggestion from the top comment (close ranks) ... it would be cool if this got implemented in an update.
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-- I think I will enjoy this game if after I complete the mission another one will come out right away not until I finish the game. just saying :3
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Suggestion: the ability to turn off purchased skills or ditch specific allies (perhaps via kamikaze explosion?)
Example: Grenadiers suck....
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@Waxxo: I just soloed the last 2 bosses or whatever you want to call them w/ the napalm skill and the minigun.. didn't even have the +reload skill yet. It doesn't suck, but I will say the shotgun is better for clearing infantry. Minigun is good for tanks/helicopters.
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it was not lagging on me until i got the car now every time the bombers start bombing it lags very bad i like the game a lot though
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missions that require you to use a special are cool because they encourage you to try it out. the second time, they ask you to swap back... ew. still, great game.
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Well-done game, but extremely frustrating that going off the borders (sometimes not quite the borders) creates a dead zone for the mouse controls - combine that with the fact that the units ghost the cursor and things get real rage-quitty sometimes...
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This Might Need a Difficulty Boost.. Or i am a GOD I won on my forth try with only commander with shotgun and the special
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Because it does not matter how much of allies get killed but just because the LEADER dies you fail the mission.. how about all your allies going infront of you to receive all the shots :P
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A very overpowered set up is to only have the AA: Specialist ally bought. Don't buy any of the others for the homing missiles can kill most enemies without them firing upon you and you seeing them fully.
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I really wish there was a way to make the squad advance faster - by my third run, I was spending most of the first 300M facing waves of enemies punctuated by relatively long periods of waiting.
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i shit you not, i lost all my allies on the last defense and with 1 health killed them all, i shit you not, i was almost dead, and i barley won, i shit you not.
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Option to activate or disable upgrades. Especially since you have rewards based on using them. Might be nice to switch weapons if you so choose too.
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the number of missions is ridiculous. I beat the game while only completing 12 out of 100 of them. either let them all be active at the same time, or drop it down to like 25, since i know most of them are just harder versions of earlier missions.
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Needs more enemies/length. I completed "the mission" when I had only 20/100 "current missions" done. The same issue with endless mode - not really endless.
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Rifleman: Sir, this might be a crazy idea but don't you think that we'll be able to hit more of the enemy soldiers if we aimed instead of shooting forward all the time? Leader: What? That's nonsense! This is pure battle strategy. Next thing you know you'll be suggesting we actually hit the people in the watch towers instead of the watch towers themselves! That kind of radical thinking is what gets a team killed you know!
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-1 for not being resizable and having an awkward size to begin with. 800x600 is great for fullscreen, but in a browser with scrollbars it just doesn't work well.