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Is it just me or is salvation bugged and plain doesn't work?
Also (since around the time I got salvation, I think) every new squad member I pick starts at full health, then one second later is at half and another second after that has only a single health bar remaining. Keeping squad members can be tricky under these circumstances...
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Missions should be rewamped seriously. They should be achievable at anytime, or syncronized to ranks and developments or have a bigger list for actives, but its frustrating that i just made 3000+ meter to get back to a "run 2000 meter" and 70 more mission...
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For the hard badge, I found the shotgun and napalm the easiest combination to run with. You get enough rocket soldiers to avoid needing to take a rocket yourself, while the shotgun's spread takes out all the hard to it things in the corners. Only other thing to worry about is avoiding the screen bombing (the three cars come down just before it), I found staying at the bottom left and immediately moving to the middle as soon as the middle bomb landed meant I lost no one from it, making the rest of the run a lot easier (use napalm to kill the cars to let you do this). Also use napalm pretty much every time you can, with the top upgrade it heals your guys when you use it (and is the quickest to come back up).
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Another question I have is how do I launch an Airstrike for the Launch 10 Airstrikes mission? Do I need to complete all 100 missions to get the Endless Destruction Badge?
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in Endless Mode why does my progress end after a distance of 1,233 and the game says Mission Complete? I am trying for the Endless Destruction Badge of at least a distance of 3,000. I thought Endless Mode means you could continue until mission failed. What am i doing wrong?
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Fast Start should be toggle-able. Sometimes I'd like to start from the beginning to grind just a tiny bit more xp to top off a level!
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Needs to have the option to power up the upgrades after you've bought them all. By the point you're almost but not quite to the hard badge, it just becomes annoying that you're still getting thousands of gold, but there's nothing you can spend it on, and no point in completing any missions.
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So, just got the hard badge, i wasn't able even to reach 1000m, and in one try after changing one thing got the badge.
Just pick up the minigun, it will give you automatic rifleman, focus on bunkers, towers and tanks.
Get the dash skill (Yes, dash) when the wave of cars + bombs come, use it, otherwise you'll die, at 2000m it stops, and from there to 3000 its easy peasy.
Good luck!
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Tips for 3000 meters badge :
- Make sure you have future armor upgrade because otherwise, your men will die too fastly for you to survive
- Make sure you have War supplies too or the first aid kits will not pop enough when you need some
- It's possible with every weapon as long as you dodge sniper bullets, explosions and touching other enemies (all of those are very harmful)
- The weapon you carry gives the most of this soldier type : pistol gives marksmen, shotgun gives riflemen, minigun gives automatic riflemen and rocket launcher gives AA specialist
Here, I succeeded with the shotgun. I really enjoyed that game but it could be better with longer music and not a small loop and yeah faster bullets but ennemies can't turn around.
Anyway, keep up the good work ^^
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I finally did it with just the hero left got to the final gates with one guy (the hero) and i thought i aint gonna do it and i did here a took a screenie :D http://s21.postimg.org/fbzwkd3x3/Untitled.jpg
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Sound glitches all the time. Plus, even though I have every upgrade bought, the final skill isn't visible to be selected.
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I like it, would suggest adding a formation customization option rather than permanently stuck with the "goose" style V.
Or at least an option to prioritise units to reform when a certain type joins instead of just standing at the back because he was last to join the group
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Got the hard badge by using the minigun and farming for the homing missle guys. I think I had 6 homing missile guys, a few snipers, and the rest grenadiers and riflemen.
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If anyone cares to, check the Android (and I think iOS?) game "off the leash". The running mechanic to cause the dogs there to run in single file would be very good for this game. You could balance it, by the fact that only your leader would be firing, trading massive firepower for squad preservation.
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AA specialist: Colonel, we're under heavy fire from a helicopter. Permission to change target.
Colonel: Negative. You have your orders, attack those crates soldier!
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This is an excellent game, but I think the hard badge kind of ruins it. I don't think the game was designed to be played in a hardcore/go as far as you can type of style. So, while a lot of the complaints are valid, I don't think they were anticipated at all.
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Starting endless mode, you really get the feeling that after their stronghold was defeated, the enemy really wants to get back at you. Very fun game, I enjoyed it.
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This game is a lot like real life... a march where the GIs murder people without conscience for gold and promotions, all to end up blowing up a vaguely Arab-looking stronghold... and once you manage to do that, you unlock "endless mode," where we just end up doing the same bull$#!* again and again and again.
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this game turns me into a bad person. "sorry man, cant take you with us. we need a marksman and you're a grenadier. just run all by yourself towards the enemy. you'll do fine".
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Not being able to turn off upgrades kills the replayability of the game. I've already beaten the mission and have all upgrades when "team up with 15 riflemen" shows up as a quest. I am not at all inclined to play through the mission 15 more times just for the one quest which should be trivial by turning off the other squad members.
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Freeing an ally you don't have room for in your squad should heal at least one of your current squad members completely, or heal all members for as much health as the newly freed one has.
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Your soldiers: Riflemen and Marksmen have most health, AA and Automatic Riflemen much less. Granadiers have no health :)
Rockets target always 1st enemy (closest to bottom of the screen), including boxes, Marksmen stick to target, will change it only if: 1) it's a building and a vehicle is in sight 2) the target is behind them, they can't shoot backwards. They also pierce targets, so overall damage is highest if you use it well. I find it easiest to play with full Marksmen team (4km easily) OR 50-50 Automatic and AA (3km easily).
Herioc charge? only for fun or for boss ;D. While napalm relies on team size, air strike is wider and easier to use, but has bigger cooldown. Minigun is nice, but I prefer shotgun in story mode and bazooka in endless mode.
I suggest you don't buy granadiers, they waste spawn. Your jeep makes it faster to reach the end, but harder to pick up your allies. Future armor is exellent, but your allies start with low hp.
I wish I could turn off upgrades...
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a nice feature i think, would be to be able to select someone from your squad with the keyboard and dismiss him if you wanted to pick up somebody else you freed but dont have room for
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The mission "Run 500 meters in the endless mode in one game" doesn't work. The mission progress always stops a few seconds after crashing the car, no matter how far you run afterwards.
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I'm wondering about the vulnerability of the enemies. In the game it is helicopter<bunker, while in reality it is the opposite.
I mean it is funny that a row of bunkers made of concrete and dug in the earth is easier to destroy than a single, standing armored car.
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I found a bug. After you pick up a new soldier, if you do anything that heals, he starts over as if he had 0 health before that health item.