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In the real world, I bet it's a common strategy to send in a bunch of vehicle while simultaneously carpet bombing the same place.
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Not sure if it's a bug, but in endless mode my allies weren't taking damage at least from bullets or grenades. I started noticing it from after I had a full team. Although they received weird damage when there was empty/transition spots in the enemies. Like the place at 1000 meters where it changes terrain. 5 random allies usually lost about half their HP. Fortunately napalm is a reliable healing skill.
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that moment when you finally make it to the end and you're like "woohoo i won!" but there's a boss and you're like "ok makes sense" and you just barley survive and you go "phew thank god i made it" but then there's a second boss and you're like "fuuuuuuuuuuuuuu
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@ StaceyRocks - each air strike will hit only a straight line you just need to move out of it's way -left or right,you'll know the line from the shadow of the plane, also the bombs don't explode at the same time so you can move your soldier around (although you'll lose some)
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Seems like using the car in the beginning kind of breaks the game for me (slows way down, sound turns off), but I don't think there's a way to deselect it once you buy it?
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I march into enemy warzone with nothing but my rocket launcher and I clear out dozens of enemy helis, tanks, bunkers, watchtowers and hundreds upon hundreds of soldiers. JOHN MOTHERFCKING RAMBO
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Honestly, I quite enjoyed this game. Once you have unlocked everything, the hard badge isn't even that hard. Once thing I'd like to see changed is the money/experience drop. When you become colonel the experience can stop, when you have updated everything, the money can stop. Otherwise it might be an idea to spend the money/exp you gater after maxing everithing on the build of your starting troopers?
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The game was pretty good! Good upgrade system, nice basic arcadey action. Besides the few minor complaints and balance issues, my biggest problem with the game was the CRIPPLING 3 FPS the game would constantly dip to randomly.. I finally got to 3000 meters, but it literally took half an hour to get there, the upside being with the game being in permanent bullet-time mode, it was much easier to keep my allies alive through the gunfire..
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It'd be nice to be able to choose your formation, instead of it being completely random, but still add to it one soldier at a time.
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I ran into a explosive barrel... guess what i have a flameble head... the barrel exploded im my face.Oh and yeah im preety sure you dont doge bulets with your face.
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I've encountered the same problem as @mirroo9: In Endless Mode(haven't seen it in carrer mode), my team members sometimes lose health randomly, without anything hitting them. A few things i have found: When it happens, it affects all members of the same type(example: all riflemen, or all AA specialists) It's also possible that more than 1 type is affected at the same time. Most of the time it happens when there are no enemies or bullets on screen. The amount of health lost is usually 50%, but there are some rare moments when they lose 75%.
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*#%@!!!
"Endless Destruction" Badge? More like "endless frustration"... I beat this game (as well as the sequel) in just a few hours. Now, even after a couple years of occasional retries, I can't seem to beat 2916/3000.
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The moment when the snipers get a collateral and take out your entire squad D; They are the most MLG snipers I have ever seen.
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How can I "run 500m with single leader at once" when I start with people on my team? Is there a way to turn off upgrades?