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1st cayon defence was better. You earned more money from kills the A.A.s were powerful and cheap and once you unlocked a tower it was there for good you dont have to unlock it again. One more thing maps were better because you choosed which one you wanted and they had longer trails. 3/5 game sorry did not suprise me the first was a definite 600/5 though
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Level 8 is not impossible. Level 15 is giving me a bit of trouble though. I beat the first 8 levels without much trouble, and I didn't build a single AA tower. I think some people are freaking out because they let some air units by. They don't harm your base, only your towers.
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omg, i remember playing the first canyon defence on mini clip when i was six and thinking it was the only good game on there...
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Good game, few well planned innovations just where one might have wanted to see them.
Requires slightly different approach then majority of TD games. Great work. 5/5
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everyone complain bout AA
here the best hint : dont build AA , they useless anyway
focus on repairing or sell / rebuild
ive get through all levels , fun and balancing game
tho its true, AA should be stronger or just removed lol
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Very well balanced with interesting new concepts for enemies. The wall tunnelers in particular, I have never seen before. The level of difficulty can be infuriating at times, but this is definitely a first class TD.
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Update to my last comment; since "tasks" grant additional XP and that can vary depending on how you play a level, it'd still be nice to have a readout of how much of a level's "base" XP (i.e. what you earn by killing enemies and preserving gates and your base" you've managed to earn. Which if you've earned a "perfect" rating pretty much just means the enemies killed XP. You...you know what I mean. Basically I want some indication of whether it would be a good idea to replay a level that I've already won "perfectly" to squeeze in a couple more XP.
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Other than that post, this game is fantastic! Defending against air units takes a bit of getting used to, but when you get it right the AA Guns maxed out in combination with the Stun Guns are reasonably good. Plus by that point you have other options to help against air units (try Irradiator, Missile Tower (level 2/3), even airstrike is pretty good at defending against air attacks!
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I'd like a readout of my XP on a given level compared to the maximum possible XP. Because you can get a "perfect" rating on a level but not get maximum XP if, say, some of the enemies escaped.
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Why does my progress disappear every so often? I'm registered and signed in, but if I don't play the game for a little while and I come back to it, I'm back at level 1!
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Love the concept, glad to see innovative TD ideas. I would like to be able to spend the mission experience. maybe better starting gold, or reduced task cost, increased fire rate, etc
but truly, well done guys!
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It would be better if you could upgrade your guns so they could do more damage, or using the experience upgrade your weapons in the main screen. The AA guns suck at killing planes, the machine guns cant even kill a grenadier by itself. The damage is just way to low.
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There is no possible way that the AA towers are balanced...even with them at level 2 and a bunch of them the air units mission 8 were just either too numerous or to powerful(I am going with the latter) Sure you could build a bunch of them but then the ground guys would just wreck face.
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Your best bet for this game is to try and attain all challenges. Challenges unlock new tech. Also, each tech requires a certain amount of basic tech before they can be accessed. All of the higher tier tech follows this. eg. 7-8 AAguns is out performed by 4 AAguns II upgradeable when you create a wall builder. 7-8 AAguns = 1200 4 AAguns II = 600 + 150 (Wall Builder). Try to balance how many to build and what to build.
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I pass level 8! Look how: Make some turrets to defend from ground units only, then some slow towers to slow down the ground. In this level make no anti air. It sucks. With 4-5 levels before air levels stop building, just gather money. Air levels will kill many of your tower. After the air levels, build lots of basic tower +4 slow towers here and there. Make no canons because they suck. Good luck!
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Dude.. Why do my AA towers do absolutely no damage? There's no point in even building them, plus they're too expensive. C'mon, so many people are complaining about this. I ca't even get past level 8.
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Awesome TD game. keep up the good work. cuz its been awhile that i've seen a TD game. nice change for my life. thanxs
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aa towers costs 75 a piece and they still dont fend off the air units...a bit redundant if we still end up repairing the towers even with the aa towers...
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Nice visuals and great interface, but the towers are not too good. Air turrets cause infinitissimal damage. It's easier to air strike air units than buy a horde of turrets. The cannon fires way too slow. It fires at the past position of any unit, 90% of most units simply outrun the blast. Comm tower? Still don't see the use. On map 5 the last enemy defeated my base at one strike, with the map full of machine guns and a few cannons. THere is a lot to balance in this game. It was fun though till it made me angry.
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Oops, and forgot, the stun towers constantly targeting the same enemy renders them pretty much useless against the speedy mass attacks. Have them target ones who AREN'T stunned, plz.
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Add me to the list of folks unhappy with the aircraft. They are ridiculously overpowered. And no, you can't just "build more anti-air" if you're constantly repairing from the stupidly overblown damage. Also, what is WITH the slow turn time for the turrets?! By the time my stupid gun turns to face the bad guy, he's long gone. Please fix, and it will make the game much more enjoyable and challenging, instead of beating-your-head-against-the-wall frustrating.
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The solution with level 8 mission is just to sell everything during the last 2 waves of air units. And don't bother buying AA for the 2 choppers on the early wave.
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@BifernGTW: It's not usual to try the missions some times. Only for 2 missions i needed 2 or more trys. It also doesn't make much sense to play again and again to get exp or challenges, it's already long enough to get most of them.
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"Developer response from IriySoft: Flying enemies appear from the direction which is opposite to the base." What's with mission 8?
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The AA-Turrets are baltantly under powered I have no idea why the developer won't fix this. I think he needs to remember people won't play a game they deem to difficult and this could result in a large loss of revenue for him/her/them, and I think him/her/them should seriously think about that
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You have murdered this, turn down the difficulty i really enjoyed the first too bad this one doesn't live up to standards
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Abilities are sometimes bugged, sometimes after building a wall factory or air recon, i do not get the icons for airstrike and wall building... pls fix it...
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this game plays and feels much worse than the original Canyon Defense :( it's too unimaginative and sometimes just plain boring... instead of letting me choose how to play, this game is designed to play only how its author wanted me to play it >:( i expected A LOT MORE! please don't release unifinished sequels, make it so you could be proud of it!
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Okay, i must correct myself. On lvl 8, just MASS BUILD mounted guns and 1 air strike and wish yourself good luck. Did the job for me.
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The concept is very nice, but the difficulty is too high. And in mission 6, the air attacks come from the bottom of the screen whereas it is specified that it should come from the same side as the ground attacks. Anti-air should definitely be better : more damage and more HP. Or you should gain more money from ennemies
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Creator should really do some serious rebalancing. It's good if the lvls are challenging, but after 10 times trying various tactics on lvl 8 and still failing i do have enough of that game.