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Sorry devloper, but the air situation is utterly imbalanced. One obvious, obvious problem: your solution to using AA better is to upgrade it. But upgrading it requires shooting down air targets. How can we shoot down air targets if the anti-air isn't strong enough to break their shields (even with an anti-shield tower and a stunner in support)? The game is unplayable as it stands, you need to fix the AA urgently.
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wow, emp-towers are realy overpowered. They are expensive (cost 800 and much more to unlock), but whatever they hit, it's devasting for it.
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-.- pulling all my pubic hair off at level 8. How am I supposed to survive after 2 hardcore air waves terminated my entire field with extreme prejudice.
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A potentially fun game, but has fatal balance flaws, and the creator appears to either be unaware of them, or unwilling to resolve them. 2/5
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Developer response from IriySoft
Flying enemies appear from the direction which is opposite to the base. They target towers so they always fly where your towers are.
*Except Level 8 they come from the same side as the base.....
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Dear developer, you can say "build more AA turrets" as much times as you want, but that will not change the fact that air units are too strong,
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one of the best thing in the game is to handle the air units. at different levels you need different strategy against them, you can build anti air, shields, or you can try to repair you buildings or even sell them. this is an amazing aspect of the game, what we have never seen in other TDs. you should be happy with it and enjoy the challenge.
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Air units are imbalanced. It's easier to sell towers who will be destroyed by air untis than build AA. Very funny … not.
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Amazing game, and quite hard. Need an info box to explain damage of towers. Also, when mousing over towers say what they are, when i have a shield over towers it's hard to tell what one it is. Possibly add tool tips to explain the importance of challenges. 5/5 game!
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every time i click on the icon ot the home page, it always starts freezing up. when thats over the game never turns on. please try to tell me what the crap is happening.
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great game but i think it needs a skirmish level were you can pick how many waves and the difficulty... like in the first one
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AA-Strategy: In some levels (lvl 18) air is too strong for your defense. So you should try to get a level 3 Recycling plant. The next time air is coming, just sell all your towers and the plant (it gives you 80% of the building-costs i think)
After the planes have swooped by without hitting anything, build youre defenses again.
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I am now at lvl 15. Best strategie : build only small towers (50$) until you can build the wall factory. With the wall factory built, you can then build some Anti-Air towers that would be much more effective. If you have a time before air waves come, you can build some slowing tower too, as they are effective against both ground and earth. But not before the wall factory if you want to take down all those planes !! hope this'll help...
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Chalanging, AA well balanced %) if u used to play against stupid enemy, thats the reason why u think like AA is weak...
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Pretty good tower defence game, but the air units are silly. By the far worst implementation of air units in any tower defence game i have played. They just totaly obilirate your towers and the AA towers are worthless and way too expensive. Tho reading trough comments i see that nothing will prolly be done about it
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"DEVELOPER RESPONSE FROM IRIYSOFT
Flying enemies appear from the direction which is opposite to the base. They target towers so they always fly where your towers are."
- That's a lie: in Level 8 they come from the same direction as the base.
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Way to beat level 8 people. don't build any air defences, save up a little money before the air attack and rapair like hell when they come. not gonna lie about 5 turrents are destroyed but then your ok
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Lol, mission 8 ^^ Try mission 20 (which I can't beat at the moment).
And check the "challegnes"-menue guys! Upgrade you units.
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I was 100% prepared to bite the developer and call for a buff to air towers.
But! Level eight is just stupid hard, its supposed to be. I BARELY cleared it on my first try. Thats after making sure I perfected the previous seven levels first. Ignore the air is the only tip I can give you. After that level, anti air towers become more useful.
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Developer, please do something about the air units. Read the comments, every single negative complaint stems from the air units. The problem is two fold, one you have no idea where they are spawning from until it is to late, and two, the anti air towers are much too weak. Stop telling people to upgrade the AA towers. That is not the issue here, I have tried upgrading them and they still do too little damage to air units.
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Deendum: Air units are vastly overpowered. Either make AA towers worth their money, or tune air units down to ground unit level. If half your towers can get destroyed by a single bomber, the balance is off.
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I Agree That Lvl 8 Is impossable Because of the Helicopter`s Health And I Wasted Mah Money On Support So Im an Idiot....
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Okay, so I unlock pretty much everything and then left blank with nothing on the next level. What happened to our technology people!?
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Some interesting ideas, but the retarded airunits break it. AA guns are completely useless. "build more" is NOT the solution, you WILL have to repair your towers, no matter how many AA/stunguns you build, so it's cheaper to not build AA at all and use that money for repairs.
2/5
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Level 8 just build MG towers along the path (especially behind the barrier). When you're about two waves before the first air attack build AA guns and maybe a stun gun if you can afford to. Then keep building just MG, AA and an occasional stun gun. Later on build a few cannons near the stun guns.
Obviously build a wall factory ASAP to level up the AA's, and for the two transport helicopters don't worry about them landing, if you have enough MG towers after the first barricade any ground troops they drop off will get massacred.
Just avoid building too many higher end towers in this level (irradiator, missles etc.) as you can't farm enough money.
So yeah I just stick with MG, AA and stun. Also when the big aircraft comes, make sure you're on the slowest speed setting, don't bother repairing, just wait until a tower is almost dead, and then sell it. Once he's gone rebuild as best as you can.
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A challenging TD, but as said before, AA towers are useless. Irradiator is better at fighting air units than anti-air towers, and that's pretty unbalanced to me, plus they take nearly 3x space if you decide to properly fight air waves. Giving AA towers more damage and increasing the number of air units per wave would be a good solution I think. A few others minor balancing errors, like random (I think) unit distribution on level 12 for each path. Would be 5/5, especially for the difficulty and new ideas, but ridiculous tactics for fighting air units (e.g. level 8) make it 3/5.
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level 13 common its like my 18 time the aa unit are crap i had like 50 units and i got my base a nuclear couldint stop it whats up with that im out not even the biggest air attack passed but the nuclear missles did
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/ranting
Yeah, I don't really understand why this game is so underrated. We have here an innovative, difficulty-balanced, well-designed TD with interesting layout and enemies where each tower has a use and the "challenge" section is well-done. What else would you ask for ? This game deserves badges and recognition.
Perhaps one flaw is that you eventually have to spam towers, which is interesting in terms of layout but can make the game lag quite a lot (I have a next-gen machine and it still lags so I believe this is an issue concerning pretty much everyone without a "gaming" computer)
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You can pass level 8: "I pass level 8! Look how: Make some turrets to defend from ground units only, then some slow towers to slow down the ground. In this level make no anti air. It sucks. With 4-5 levels before air levels stop building, just gather money. Air levels will kill many of your tower. After the air levels, build lots of basic tower +4 slow towers here and there. Make no canons because they suck. Good luck!"
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there might be some absolute TD specialists who manage Level 8, but in my opinion the AA problem is to unbalanced.
Rated down 1/5 after about 15 to 20 trys on Level 8.