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yeah, anti-air units are far too weak, especially against shielded air units. Its better to ignore them and focus on repairing/avoiding the damage.
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Just a note to the dev because it sounds like this wasn't intentional--air units DO NOT only come from the opposite direction of the base. I found this on stage 8. Heck of a fun game though.Please vote this up so they can see and fix this.
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I have to agree the AA towers could use a bit more bang for your buck. They are more expensive and you have to stack two or three (upgraded) to take out a single air unit. And even then, after spending all that money on anti-air defense, you still have to repair half your towers.
Overall though, I like it.
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scout..."Sir, the enemy has moved all of there AA guns away from there command center to cover there ground weapons.".....commander..."Excellent, my cunning plan will now be realized. Order all of our air forces to avoid their command center!"
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sir! should we attack from above the canyon and ambush the base?
No silly! we attack from below so we can be ambushed easily, and so we have to destroy their walls before the base!
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Guys, the reason you can't beat level 8 is because you think you need to defeat the air waves. Just take the damage, it's way cheaper than building the hordes of air you'd actually need to kill those planes (and you'll still take a lot of damage doing that anyway)
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This game isnt fun, the way that the air units work is just plain stupid. You cant even kill them they just come in destory what youve build and thats it. I got to level 8 without a air tower then just gave up after that big heli wiped out my towers the 2nd time
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i'm sorry, but level 8 is where i quit. its not even the air thats a problem. some of the enemies nearing the end move WAY to quickly even with the stun guns in place. also, the air spawn is on the same side as the base which you even said in one of your response's to a top comment is supposed to spawn on the opposite. gave the game a 2 star btw
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you need to be able to scroll the incoming waves bar, so you can see if air is coming up, because if it isn't, you can safely sell your aa guns
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klrorca, I keep having the same problem, I spend a couple of hours and get to around level 20, then when I come back to it later it hasn't saved my progress! It seems to only save for an hour or two, anything longer and you're back to level 1!
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I think you goofed up on lvl 8. lvl 2 air towers do practically nothing even with 7 of them its useless, then the 2nd to last wave even after selling air towers and the wall building I cant even take half the health of any unit. Tried 8 times now and cant pass it. Giving up on a pretty good game too early...
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Ahh shoot. No save or save did not work correctly. I was up to level 12 last night and now nothing. I am not going to try again as level 8 was such a pain that it was not fun.
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I enjoyed it, But can only bring myself to give it 3/5. I love the unlock system and its probably what kept me playing as long as I did. But the rate of money earning is SOOOO slow, and Anti-Air are SOOOOOO weak. Mission 8 is not possible because of it. I had 10+ anti-air on one attempt and only took out one helicopter. What makes TD fun is finding a strategy to your play style. What makes this TD not fun it trying to find the strategy that is being force feed to you so you can complete the map
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Sorry, Air units are far too powerful, and unlocking new new turrets every level is lame. Only got to level 6 and I'm bored.
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*sigh* Really, I expected better after the first game. This could have been so much better. It wasn't. This game has entirely different mechanics from the first one, which was good and didn't need changing! Graphics schmaphics, it doesn't matter how good they are if you have a lame game.
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@Developer Re: Level 8 --- Xelestial is right, and your rebuttal simply doesn't make any sense. You can't upgrade your AA units past level 2 in this level because in order to do so, you need to destroy air units... you can't kil air units to upgrade towers, and you can't upgrade towers to kill air units. A catch 22, really.
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or just build no anti air at all and take the damage from the planes. its not that much ... only two waves of air. there are several strategies to win level 8 ...
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after trying to beat lvl 8 for 2 hours... I quit playing this. Too hard. I have put those support towers that protect near al my towers, got 9 (read well: NINE!) AA guns in path of big airplane, and still not going down. AA guns are at lvl 2, which is max level for them in lvl 8 (maybe not in programming, but sure it is in money value...)
Sorry guys, i loved canyon defense 1, liked the first levels and the upgrade system, but lvl 8 is just WAY too hard even for a regular Defence player like me.
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I'm sorry, but the air units ruin the game. Although they don't attack your base, they can ruin good setups and the AA towers are too weak and expensive to be effective.
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I can see this game's rating dropping much farther then it is right now if nothing is updated. Fix the anti-air units. make all upgrades and unlocks permanent/make levels bigger and longer. this got a 1/5 from me, even though it started out so well.
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Dude... i had 34 (!!!) lvl3 AA-Turrets, 7 AA-Lasers and 5 Slow-towers firing at the 2 precision-strike rockets, and not even a SINGLE one was brought down.
How the hell is it possible for a rocket to withstand more punishment than a heavily armored and shielded tank?
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I can truly say that no matter how much I "try" to like this game it continues to subliminally get me to put my fist through my monitor...and I like my monitor, so I had to stop playing. So many people stating the same complaint in regards to the sever imbalances in this game cannot all be wrong. Instead of going about and attempting to refute each of the comments on the many problems with the AA, the developer should be open to more suggestions in order to make improve its game. All I see is the developer digging in their heels and sticking to their guns, defending what many of us see as a flawed game that has all the potential in the world to be great. Thank you, that is all.
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Finally, it is very tedious to rebuild upgrade paths - I think you should rethink how you are approaching that. Having Laser AA towers unlocked does me no good if I have to spend so much money unlocking them that the game is over and I am dead from a lack of useful towers before I can use them.
Fix the unlocking system, and tweak the few things I mentioned, and you have an original, unique TD game. I especially like the experience and upgrade system.
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Firstly, original ideas. Thank you. Secondly, to everyone saying level 8 is impossible - it is not. I beat in a few tries, WITHOUT selling off my arsenal, I should note. Just put the slow guns in strategic positions and buy about 6 or 7 AA. Remember that the air units go in lines where your towers are... you can spread the damage and endure, or group your towers in a line to concentrate fire power.
Thirdly, I don't think the AA is underpowered, though it is a tad expensive. I also think the direction of incoming air should be made clearer.
I agree that rotation should be faster, and I definitely agree with the comment that slow guns should target unslowed enemies. I have lost levels before because a stronger unit was not slowed instead of a very weak one.
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"Developer response from IriySoft
Flying enemies appear from the direction which is opposite to the base. They target towers so they always fly where your towers are." Not true. In level 8 the base is north, and the air stuff comes from the north as well.
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AA is too weak. Also, when lots of poeple say AA is too weak, it's usually a good idea to listen, rather than deflecting with a weak answer.
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Levels 15 and up are so far beyond stupid hard...Done with this game. Makes me sad, but between bugs, inconsistency and how wildly imbalanced it is...I realized I wasn't having fun anymore. Pity.
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So... I have to "unlock" all my towers every level? Every single level, I have to build five mounted guns before I can deploy AA? Every level I have to kill thirty enemies before I can put down a cannon? That's just incredibly dull and repetitive. "Upgrade tasks" are even worse. You could do this in a game with much longer scenarios, perhaps, but I have no interest in plowing through short levels like this. (Air) Units fighting back is not original, but innovative at least. A shame that it's implemented so poorly. The combination of map modification and terrain-destroying enemies is clever, but the map grids are so granular (14x14) that there isn't room to do anything really interesting with them. And it doesn't help that you have to go through the crappy task/upgrade/grinderific process to get the walls unlocked to use. I'm giving this 3/5 for trying to do lots of interesting things, but honestly it's just 2/5 in terms of real fun.
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And, after switching computers, I've just noticed a HUGE difference in difficulty between systems. Lag seems to have previously made my units far less effective.
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I stopped building anti air towers as they are just a complete waste if cash. The air units come from random places. normally out of the tower's range. Even if you managed to luckily guess where they will appear, the air units are so fast that the tower doesn't do anything. With the money I save from not buying anti air, I just repair and buy better units rather than wasting money on a useless tower.