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Wow, I thought I hated the ninjas. I seriously considered forming a Ninja Hating Society, after those last two games. And then came the Amazons. Now I see that what I felt for Ninjas was merely a mild dislike. Now at last I know the meaning of true hatred.
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Your response to exdeadman is sad. "We recognize that our game is broken but it's a lot of work and we don't really care all that much." Welcome to sequel irrelevancy.
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Would be nice if you could just drop a meteor on shit to destroy it instead of cutting it out a million times. Pretty lame. Also, quality button, crypts underpowered, glitchy everywhere, amazons are unbalanced. Did you even test this before you published it?
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The barbarian levels, and especially the amazons, are such a spike in difficulty that the pirate levels are a bit of a let down. Nonetheless, the game is really fun.
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crypt tower has been so much weaker compare to the 1st game。The range is not too great even when putting on high ground。And the extra charge upgrade,isnt it not like before?i dont know if i read it wrong or the tower does not accumulate more than 3 charges。
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the damage ups are not displaying/working correctly. passive damage bonus from demons makes basic orc towers say they deal 6 per shot, but they continue to do 5. when they shoot at champions with the 20% bonus they start actually doing 6 a shot. as already mentioned, the high ground damage bonus just flat out does not work, although it does alter the damage your tower claims it does. other than the glitches and the slow progress without exploiting, I like the game, though.
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Need to repeat the levels too much to pass. Also, aside from the graphics being upgraded, I fail to see the difference between this one and the other 1st one.....including the gets boring in short order part. 1/5 for making a sequel with little difference....err I mean regurgitating the same game and calling it a sequel.
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I had waited for the sequel to the original Cursed Treasure ever since its inception. I can tell you dev guys right now that you guys have done a good job with it! I had a ton of fun with the new features, and overall I liked the map designs this time around. Frankly though it was a bit too easy, and I only had trouble on the Arid Wasteland areas because getting around those restricted areas and dealing with Valkyries were a pain in the ass. Still, I had fun with it, and that's all that matters.
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i dunno if anyone else noticed but there is a typo with the description of the morc attack speed bonus. the and all need to be swapped
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There should be a button to hold to let you select only gold, only mana pots or only scrolls. Like hold "alt" or "g" to only show gold coins, hold "ctrl" or "m" to only see mana pots, and hold "shift" or "s" to only see scrolls. The scrolls have a giant hitbox and its hard to pickup mana or gold without wasting the scroll!
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Easy game. If you got problems getting brilliant score, have a look at the night levels. The strategy becomes obvious instantly. All you need apart from that is some luck in the beginning in form of mana potions to cut out obstacles.
I liked the improvements of orc towers - at the expense of ice towers. That´s fine. The XP giving skill is great to get every tower to at least level 3. And the amazons are perfect, in facts it´s the only funny and challenging thing of the game.
The game speed, CPU and RAM usage is ridiculous. What should be done to the programmers cannot be said here, since it would be an incitement to a violation of the Geneva Convention. (2/5)
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I loved the original Cursed Treasure; it is still one of my favorite games. So I was very disappointed when I played this poor imitation. The graphics are so much worse. I HATE that I have to hold the space bar to speed up the enemies (even then, the game is sooooo sloooow.) I wish you had kept the game just as it was, maybe a few new additions, and released another level pack. 1/5
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High ground does in fact appear to make towers gain less XP. I have, on multiple occasions, placed identical towers next to each other at the same time, and the high ground is only partially to the final upgrade when the regular hits it. It is QUITE annoying.
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Another fine game. While I agree with some of the minor complaints (targeting, space bar), I think the real issue is balance. Seems that for every level, the 1st few waves are hard – tension, choices to be made, speed counts, etc – and then after that, you just win out. Which is pain because you're holding down the space bar for 20 waves of “yep, my towers just killed everything.” Sure, every now and then you have to upgrade towers and maybe even drop a nuke, but there is no more challenge.
I'm not complaining, and I'm sure it would be hard to design, just thought I'd point it out.
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I found a silly bug. Somewhere relatively far away from the missile explosion cloud is a white dot below it. Look on your source art it shouldnt be hard to find
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At first I was amazed with this game, how it played, looked and felt.
Later on, level 18 and so forth, I got amazed with how random this game is.
As said before, a homing missle should home in on targets, not dance with them. This dancing around can make or break a level.
Why do the non-instant towers need to rest after upgrading them mid-wave? It's choosing between doing a bit of damage or none at all in that case.
Why do we have to waste scrolls to get our precious soda? Those scrolls can be life-savers at times. For example: transforming a bunch of Amazons into chickens, who will continue to get blown up without charming towers.
I don't mind the slowish run speed, I don't have any lag, and my game saves fine... But the need to have all stars alligned to get Brilliant on each level is not my cup of tea.
Quite a clumsy game, changed from 5/5 + fav to 2/5... Those last levels are annoying beyond belief.
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To go to ludicrous speed, double click "Fast", but on the second click, hold down the button and move the mouse off the game quickly. Then just avoid putting your mouse over the "Fast" button again unless you're Col Sanders or something.
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ok well i was looking forward to a cursed treasure sequal, but now that i have read the reviews of the other players, i realize that it isnt worth my effort to even play.
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when you know you can take all of those wave even with two village like in the stage of arch druid its fun collecting there souls :D 5/5
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The fact that the mouse clicks don't seem to hit or sometimes spells are unresponsive seem a bit of sloppy. Many times I'm just jamming on the spells hoping they will trigger. Also it seems almost all towers miss even the fire ones. It seems that the towers always try to prioritize enemies without gems only which seems to be kinda cheap way of making the game harder. Seems the speed up button makes the game super unresponsive. Not as good as the first too games. Also shouldn't the next wave hotkey be something close to the others? I mean I never use the next wave one because it is no where near the others.
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I was very happy to see this. After beating every level, i have to admit, i am pretty disappointed. crypt lost a lot. homing missile do not home in, but spin around the enemy before hitting it.
Worst of all and the reason ill vote it down: lag!
I could have beaten each and every level if i didnt had to fight unresponsive buttons. Complete waste of time, if you can control your towers & magic.
Better luck next time and don't get too nosey, just because you made some good games. You have to proof your skills every time, or will go the way many game developers and publishers had to go...
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Why won't my game save? It appears to save, I reload it after closing to check, but next time I play... no saved game.
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first I taught that this game sucked but that was because I was comparing it with the first one and that one rocked but if you put that aside its a good TD
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Can you enable an automatic speed up of the game? like a button to press instead of holing down the key or clicking it?