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Worst thing about the undead towers is that the charges sometimes just stupidly circle around the enemies a few times. This is especially annoying in the later levels when you have the haunted cave upgrade, since the charge will just merrily swarm around the enemy as he grabs a gem and ruins the brilliant score.
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Level 21 is almost unplayable because of lag. There really needs to be a low-quality graphics option for those with only i7 processors and 8gb of ram. :/
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Loved the click mechanic although its a pain when you have to click potions in order to get to coins (coins should be automatic...) / The gain a lot of exp while dying early should be maintained for those who don't want to wait 30minutes to end a level and gain exp... / Levels are way to long... / Barbarian girls are a bit OP, consider maybe reducing either their effect radius or the affected towers / I believe it is impossible to get 3 stars in all the levels... / Fix the graphics lag... coudn't properlly click the bombs in the last level / I know its hard to adjust but the game is very hard in the beginning of a level and then is just plain easy afterwards... / Great job 4/5
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sooo...
SPOILER ALERT
why is there no ending? i just beat the last level, and kindoff expected some kind of "congratulations"-thing??
SPOILER ENDS!
and also, gaining xp can be extremely easy if you just enter the newest level available, and then let yourself lose. since the multiplier you get for the amount of enemies you defeat is based on how many enemies were on the map it will be easy to get a pretty high percent after a couple of levels. survive a couple off rounds by killing enemies, then die, and get about 60%xp ind 1/10 the time it would take getting through the entire level.
not saying any of this makes it a bad game, just pointing stuff out :P
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nichls9; ALMOST ALL GAMES RELY ON COOKIES! In which case, if you wish to keep your save, do not delete your cookies or say good bye to your save forever.
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I have no idea why there's a need for clicking coins. It doesn't really add anything to the game. One can make a case for potions, since one can save it until it is needed. But....coins?
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Possible bug: Towers on highground seem to level up slower. It's most apparent on lvl 11 where you can place 2 demon towers right next to each other with the high ground one slightly closer to the enemy. Despite landing more hits, it will level up well after the regular one.
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I really liked the first Cursed Treasure and I love this one too, but like everyone else is saying the levels are unbearably long. There needs to be a toggle fast forward button. No one wants to sit there and hold down space bar or the mouse button to fast forward. The levels later on are sooooooo slow going there needs to be a x2 and x10 fast forward. Other than that I love the game
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Also there seems to be a bug that, when you have the Mana Pool or some other building that produces gold/mana, every time you hit the attack button that fast forwards the whole level to release the next wave, thus seeing a bunch of mana or gold +1/+2 on the level, sometimes you see a white rectangle box behind the +1/+2 Mana/Gold numbe/icon. Just thought you should know.
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how can all my progress just disappear?!?! i was rank 17! this makes me not want to play this anymore!! that sucks cuz i actually like it!
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[1. So what the hell happened to Crypt missiles homing in on the next available target? That was the only thing that made them reliable as opposed to their ridiculous charge rate and slow missiles.][1. It's a bug. We're not fixing it because it will ruin the balance and re-tuning the balance can take VERY long %)] So you're sing that you won't bother trying? Maybe it doesn't have to be right away, but it could be a FUTURE update down the road, because that is what made the Crypt so awesome and so reliable in the first game. Just saying.
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There is not a single change from the first one that is actually an improvement. This would have been a better gave had it just been a mission pack for the first one. The programming is shoddy. CPU usage is obscene. The bugs should all have been fixed. Don't hide behind balance. Fix the bugs. My first instinct was to give this 5 stars, but the more I play, the more I realize it's just a 3 star game.
Also, those amazons are just annoying. Their stunlock last about twice as long as it should.
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I didn't know brainless chickens could pick up gems that big.
Lots of typos throughout the game, and the blue towers could have the classic bigger range
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Anyone else see wave one of level 16 and just think: "Uh... ok, exactly what am I supposed to do to stop them?" You can use magic, but that only makes things worse since you need the mana to cut-out. I ended up having to give up on actually stopping them from touching my gems, and use infernal magnet just to survive the level...
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This game is not playable on my 1.7 GHz quad core. Especially the levels on night. I even hack the game to put it in low quality, but it still lag when I build 10 towers on night level, so when I click somewhere, the game respond like 2-3 seconds later. This is BAD programming, don't hide behind the "nice graphics" thing. Too bad, I like the mechanics of this new sequel.
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Why would you release a sequel that is more glitchy than the original? Why are things you had right in the first game, broken in this game?
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Too bad my saves are gone every time I close this game. I started all over before, but will not do so again. Are my games saved in cookies on my computer?? I don't keep cookies after a session is over...I like my privacy. Since I am here on my Kong account there should be a different way to ensure my save games are not deleted every time I close the browser. Oh well, I'll find another game. :(
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Coins and Mana drops need to pop up over the scrolls. To often I can not click the mana and coins without setting off a scroll.
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It's a pretty cool game, but I'm not spending 30 minutes on level 2 just because Iriy didn't add a Quality button. All you have to do is reduce the graphics. I'd rather have a playable game, than a game that's pretty to stare at during all the lag.
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If I earn 3 stars on a night version, please give me all 3 on day too. No need to replay easy lvls just for the 100% or little xp they give.
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I'll try this out, but after level one, this feels like a cheap imitation. Towers have worse graphics, crypts got nerfed, clickable pickups? Thats just f*****g annoying. Cursed Treasure was one of the best TD games EVER. What did you guys do to my baby?