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Game becomes unplayable after about 2 minutes, updated flash but no change. Had only small hiccups in the past so not sure what has changed, game keeps moving at normal speed but placing towers or clicking on anything starts getting slower and slower. Had to crash the app to even post this.
(PS downvoting these comments does not fix the issue!)
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Regarding picking up potions,i have an idea.The potions could move away from other pickups slowly(maybe 0.03 tiles/s?).I think this could prevent scrolls being used accidentally...
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@Sacrishield, I do believe that's intentional since it is a reduction in speed so it would be minus X% instead of adding X%.
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my parent always say tat im a cursd tresur is tat good or not i need to no leaf a shout on my profil if you no if its good or not i tink tey hate me
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@19991208 try to click madly at the druid himself while he is giving out eggs, this way you should be able to destroy 90% of them no matter eggs are actually coming out or not, just blind click the druid you may even destroy eggs the second they are given out (ignore those escaped you crazy blind-clicky attack until druid stop giving out eggs if they are not hatched yet). fear the druid and hatched mobs to keep them together and as far from your gems as possible also help
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ffgameplayer, try upgrading your max mana. This helps you to gather plenty of it before the boss arrives and if you pay attention you can fear the kitedruids and eagledruids, so upgrade the decrease of fear spell mana cost. also try to destroy villages a little bit later, but not at the end or you'll expend mana that you could actually used in the foes that get close to your cave. but dont destroy them too soon or youll lose tower xp, gold, scrolls, mana bottles and gold. AND PAY ATTENTION TO THE NINJAS, as you can miss them really quickly when you get busy taking care of another guy, while they get close to your cave and ever fear spell cant save you
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The arch druid in level 9 is very annoying.He throws so many eggs and becomes invulnerable too often.Can anyone help me?
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I found this twice as hard as the original Cursed Treasures, although I love the idea of the gems moving back towards the board.
Only two tiny niggles I have - when an enemy falls they lie in front of dropped gold/ mana/ scrolls meaning I'm madly clicking when I'm in need and have to wait for them to bleed and slowly disappear
and if you're in a bind you don't have time to go and check the info button so a hover-over description of scrolls would be really useful in future games
(3rd niggle - give me a level where I get 2 minutes alone with a valkyrie)
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Also nice there is no auto collect mana bottles, so I can leave a lot of them on the floor for emergency while my mana is not low. (P.S. If mana is nearly full, just destroy the preserved pirate ships' shield to 1 left only, then easier to get nearly full mana before last boss arrived at mission 21)
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At mission 19, 20, 21, pirates ships are perfect sources for grinding coins, mana bottles, and EXP for towers. May leave them there even last boss arrive if don't need coins by destroying them, for their enemies to trigger Temple of hellfire (better destroyed the one in mission 21 right before final boss shows up for coins + treasure + less laggy). 2 - 3 lv5-Temple of hellfire should be nearly 100% save from divers and many others, better combining with Dreadful/ shattering crypts. They are working nice even smoke everywhere (e.g. fail to click mission 21 boss' bombs like I do). Thanks for making this enjoyable game. Looking forward to the CT3. This graphic and balanced system are awesome! 5/5
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I dont see how infernal magnet can be useful, if you fails to get 3 stars by just getting your crystals touched, even if the guy dies 0,01 sec after. You guys should consider letting we get 3 stars at least if the gem never leaved the cave
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Maybe a level creator? idk, would be nice to see my computer lag with 20+ temples of hellfire constantly firing at the same time, and a survivor mode would be nice too
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Need gold? Fear the dendrologists as many times as you can without letting them die. They'll spawn you an extra 300-500 gold
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So, I really like this game but I'm always wondering why the night badge (which basically requires to perfect the game) has the same difficulty level as the other which is just to finish the game.It seems to me that the night badge requires a lot more effort and is much more difficult.
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Well I glitched part of my game. I used a chicken spell and capture spell at the same time and killed a eagle druid and know its spinning in a vortex forever.
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If you get 3 stars on night mode, you should automatically get 3 stars on the daytime mode... annoying to have to do twice!
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Difficulty curve absolutely wrekcs the game. I have to grind previous levels countless times, in order to level up (why not make it based on stars?) and then scrape by for a few levels, knowing full well that I won't be able to get brilliant on them until much, much later in the game. Also, hotkeys are laggy af, much like the rest of the game, making it much too random when you'll have the chance to actually use a spell. XP granted is also way out of wack, as you can either grind the same lvl you just completed two times, or any other lvl a billion times for a lvl up. Badges are useless, as they are mostly awarded for regular progress, which is incidentally already progress (duh), and the game is NOT very open to different strategies. So many things are lacking hard, and the game lags even harder. The complexity and vastness of the game is amazing, but it's absolutely wasted on some sloppy ass gameplay. Got to lvl 11, and realized I'd played over 50 rounds for 11 actual maps.
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The most awesome spell would get rid of the CRIPPLING LAG. I cannot defend if the screen freezes up for five seconds at a time and the monsters move at full speed in the mean time. This is a GREAT game, except for that. I can deal with ninjas and amazons and chemists... if I can cast my spells.
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an exploit I've found, you can still win against a boss which can summon minions getting into your cave if you can get one of his minions to take a gem, then let the boss go away and take down the minion with the gem, which gets rid of the boss with a gem still onscreen, hope this can be useful,
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Difficulty curve absolutely wrekcs the game. I have to grind previous levels countless times, in order to level up (why not make it based on stars?) and then scrape by for a few levels, knowing full well that I won't be able to get brilliant on them until much, much later in the game.
Also, hotkeys are laggy af, much like the rest of the game, making it much too random when you'll have the chance to actually use a spell. XP granted is also way out of wack, as you can either grind the same lvl you just completed two times, or any other lvl a billion times for a lvl up. Badges are useless, as they are mostly awarded for regular progress, which is incidentally already progress (duh), and the game is NOT very open to different strategies. So many things are lacking hard, and the game lags even harder.
The complexity and vastness of the game is amazing, but it's absolutely wasted on some sloppy ass gameplay. Got to lvl 11, and realized I'd played over 50 rounds for 11 actual maps.