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Just finished all levels, day/nite and completed all badges, so it is doable. Don't know what all this talk about lag is about. I have a relatively old, albeit structured for gaming computer, and play on bing from a Windows 8 platform and have had no significant problems...a little slow at the very end but not game changing. tip: get the monument keeper badge on map 16; impossible otherwise. Also, don't grind,; just replay the map stages after u have completed them with new strategies, helps at the end.
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An indicator for Brilliant would also be helpful. I've restarted several missions because with all the action and drops I'm not sure if they touched the gem or not; it'd be a waste to finish the game if they had touched it
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ill come back and play this after theyve patched it up, good luck to those who made it... I loved the first 2 and this appears to be a good game as well (- the issues already reported)
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A tip for those struggling at the later lvls to get 3 stars: try to keep those extra spawners, like the ships, up as long as you can, they give so much more gold when they're up than if they're down in the long run and there's also the added extra xp from killing those mobs, especially on the lvl with bosses they are so important to lvl up your towers behind the first line of defence to get those last hp points down along with those mobs spawned at the last second.
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The sacred stones and amazons were a fun new dynamic to puzzle over. The original gameplay still shone through without it be a spam fest vs ninjas. I don't know if I would call this one an improvement over the first but I do know I would gladly give another 12 hours of my life to Cursed Treasure 3. Keep it up, great game.
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Getting very tired of the stupid spinning projectile thing enabling enemies to get to my gems early on in missons 16 and 18 in particular. The lag later on in levels is also an issue for me (and it seems most players) as well. That said it is an excellent game and an improvement on the first bout, you just need to sort those silly little bugs out...
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never mind me it's not like 'your awesome!' skill bonus, it's a 'you have a skill which gives you extra xp' skill bonus
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got a skill bonus even though I lost 2 gems and had to redo level 16, 7 times, and I got 100% kill score even though 2 escaped, rather intresting
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Some interesting feedback: on the same computer (mac) it's laggy and almost unplayable on Safari, yet mostly fine in Firefox. FWIW...
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why does bosses give you a money bonus? It is totally unnecessary since they will die last and you won't have time to spend it?
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Disappointing badges for an awesome game. That's sad. Maybe add some more challenging ones? Like "3 stars on all stages"? Which should actually be an impossible badge since the "beat the game" badge is considered hard...
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Just a heads up, if you don't want to grind just lose the level but try to kill most if not all the enemies without the gem. Each level has a set xp for example lvl 17 gives 70 thousand, given that you've killed 100% of all the enemies encountered. Doesn't matter at all whether you clear the game or not. Note that it doesn't count the ones you haven't encountered, so for example if you met 25 enemies and killed 20 enemies (excluding 5 of those carrying the gem for you to lose) you'll get 80% (20/25) of 70 thousand exp. If you have +25% exp stat that makes it 105% of 70 thousand in less than a minute. It took me less than half an hour to jump from lvl 25 to lvl 50. It does feel like cheating but I thought it'd be worth sharing.
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I beat stage 18 with the Barbarian queen but the corpse of a druid stayed behind and I can't finish the mission. There needs to be a timer on the levels to complete them even if something like this happens.
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It would be pretty awesome if you guys could add a option where you can change the quality, because myself and probably others don't have the greatest computers and the game becomes difficult to play. Gameplay wise this game is amazing :)
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And now all badges are in my hands!
I thought that the hardest lvl will be the last one, but... 20th was the hardest for me. I played it about 20 times daylight, and about 50 times for starry badge.
Thanks for that great game!
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I want to love this game, but regrettably it's not even playable.
I know you said fixing the lag is hard, but to be honest this shouldn't have even been released like this. You make great games; please figure out what's causing the almost instant lag. I can hardly get through a single level.
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"OK then. We are going to fix some of the issues, but please note that we can't solve all the problems. For example, the lag. It is a very complex problem, solving it may take weeks. Probably we'll get back to it later but right now we just can't do it." - it means: "We are making another game for more money, we do not care about fixing this up."
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I swear to god, those amazons are waaaaaaaaay too overpowered, first time I saw the they took 4/5 gems. + this comment if you agree!
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Incredibly laggy for me. Just came from playing the level pack and had no troubles, but the lag was unbearable for even the first level. Very disappointed because these games are fantastic!
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When those crypt charges randomly circle the target a couple of times for no reason and the human grabs a gem while that's happening, it makes me want to throw the computer out of the window.
But only if someone from IriySoft is walking under it at the time.
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The reason you need to be able to set priority: when you have feared a target worth 150 gold that is carrying a gem and has returned back to the base with 1 hp left and gets to run away with the gem because the turrets were attacking others.
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For alex, the last several levels (esp. 18 and 20) are especially sensitive to the bug with the orbs not hitting the enemy immediately and because of the high mana costs can often come down to luck in potion drops, too. The developer says they are fixing these problems, but until then 3 stars is very difficult. I just kept trying (get most of the way through, gem touch, sigh, quit for the night, try again tomorrow). Do your best with what resources you have to plan at least 5 waves ahead (are there going to be flyers taking an unprotected shortcut, is it worth the mana to clear a shrine for one more tower or are there amazons incoming, etc.) I've still got to attempt and clear the last 4 starry night levels, myself.
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Why cap off ranks? The last six levels are pretty tough to finish with a "Brilliant" rating and I've beat the game so what is my motivation to keep replaying if I know I can't get any stronger?
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It's really very frustrating that the terror spell is supposed to reactivate towers that Amazons have disabled, but when you use it on towers, the Amazons instantly deactivate the towers again before they can take a single shot. Besides the coin problem you are already working on a fix for, this is by far the biggest flaw in an otherwise amazing game. Amazons are already incredibly, unreasonably overpowered, coming in huge waves on the first level you encounter them on. The terror spell needs to actually work to reactivate towers long enough for them to attack at least once, or the option should be removed from the game so new players like me don't waste much needed mana.
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lol when the high priestess summons templars and becomes invulnerable, just don't click the swords and you can just sit there getting money and exp and mana forever
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I like the story in this one - I may be an evil overlord, but I'm just minding my own business until the queen decides she needs more bling. NOW we're going to war!