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has a few degrading issues from before: 1 clickable pickups is always a bad thing in tower defense games; 2 the later levels dont get resolved with strategy alone, you have to get lucky on the draw of the death procs, otherwise brilliant is impossible; 3 the design got more cartoonish,, but the first ones were indeed better; 4 the speed up button, make it toggleable, i dont know if its my computer, but to me even when i let go it sometimes takes 4 to 5 seconds to actually slow down, and on the mean time i cant click anything; 5 the targeting sould always be the closest enemy to the gems possible, not the order of spawn; other than those there are the good points: 1 masteries are pretty good now, better than before; 2 the introduction of more things to do with the cut out is awesome, though it is bit annoying through levels 16-19; 3 new enemies, this is really nice especially for the clutch bosses; 4 the remodeling of some towers evolution, making the former useless ones now an option;
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For the speed toggle: Hold space, click outside the game window (but don't click on a link) then release. Game stays on fast, and you can still click on stuff with the mouse.
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I also got some feedback. When you upgrade a blue tower, they lose all of their charges, and that's kinda nasty when an enemy just passes by.
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NO ACHIEVEMENTS although the game is quite old.
Rating: 1* (subject to be changed maybe)
Republish your games at KONG only with more value in the future.
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loved it, but i would have liked the coin and potion drops to move away from scrolls when they drop, they keep landing right under a scroll that i would rather not waste just to get the gold/mana, other than that, 5/5
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the is an error of calculation for the xp. if i kill 90% of the monster i have met but die at round 3/1000. i still got 90% xp of all the lvl instead of 0.3%.
this allowed me to suicide on the 3 last game section to lvl up really quickly.
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A few potential bugs, otherwise tips for players: 1) easiest way to gain levels is to get the +exp upgrade, play the hardest level you can, and let enemies just win. You get 25% of max exp for that level, very quickly (time it takes 1 wave to run by). 2) terror is insanely good against all bosses, once you get the ability to have it reduce a % of max hp. this works on bosses, even when they're invulnerable!
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Always glad to see a decent tower defense game, but as a sequel, this disappoints. The cartoonish design is too big a change; it no longer feels like its predecessors. And it is largely a big slog, with little challenge other than sticking it out to gain upgrades. Just a pedestrian TD game, nothing more - unlike the two previous versions, which were exceptional.
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I've been watching it for a while, and the Frenzy buff does nothing for crypts. Another reason to not even build the stupid things.
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Tons of grammar and spelling errors abound that detract a little from the overall experience. Another missed mark is the coin/potion behind scroll thing. Maybe a mouse-over auto collect for those things?
Beyond all that, I'm still going to be playing this nonstop like the other two games that I 100%'d and it still gets a 5/5 from me because those are just very minor annoyances and I love this series.
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Yesterday, there were 4/5 of the top comments saying something this game is missing. Something the last one had. Now, the only one that's still there is a comment talking about how shitty ninjas are. What gives? Iriysoft is so unwilling to update their game to modern standards (Like where is the quality button?) that they use bots to downvote comments telling them what a shit job they did on this one?
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Hellfire temple literally does less damage per second than the level 2 Temple of Inferno. Also where the fvck is the quality button? What year is this, that there isn't a quality button?
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Adorei o jogo, porem acho que deveria ter mais torres.
Também deveriam pensar da possibilidade de haver menos arvores para cortar... gasto minha mana inteira pra ficar cortando. Fora isso o jogo é ótimo. 5 estrelas
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It seems as though the Iriydrones are coming out in force to downrate any comment that points out the game's flaws. It's like I'm really in the Bioware forums.
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Please fix the speed thing... I hate holding a button down forever. (Atleast give the option for permanent hold) And a faster speed up (2x , 3x, 4x) would also be greatly appreciated... t need to be slow are painful anymore.
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I prefer the old hotkeys... F for 2x speed and (space) for the next wave. Also, the fact that you have to hold for 2x speed is annoying.
Also, I agree with Crazyross. The fact that you can't get coins that fall in the same spot as a scroll is really annoying. You have to waste the scroll to get the coin.
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seriously, why do my enemies just run into a nearby wall when scared, instead of walking back (or at least any way that is not the direction they want to go)? Scaring is now practically just a stun.
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great game definitely an improvement on the first but that leak seriously needs fixing a few rounds and its unplayable
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Not a bad follow up, but so many weird design choices. Having to hold down a button to speed up? Clickable pickups? reduced targeting on the undead towers? What happened IriySoft?
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A spell for changing the terrain would be awesome. Change grass to ice or earth to grass. But it maybe should cost a lot of mana to hold the balance of the game.
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man.. those Amazon Woman are tough, you have to constantly save up Mana to remove their Charm... not to mention you still have to use mana to break the pillars to place towers. This ones gonna take me a while to beat (brilliant), gonna have to grind EXP now, lol.
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Wow. Amazing job here. It felt like the first game was a bit unbalanced in terms of crypts.. But this.. is just absolutely amazing. I am not facerolling levels, I actually have to think and I can basically use every tower to its advantages since every tower has its uses. All upgrades of the dens are usable and the gameplay is spot on! Sir, you should be knighted. 5/5 hugs, kisses and puppies for you (&#%*&^ those ninjas though)
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The lag on the final boss is unbearable. I would've had Brilliant, but when it turned into a sub, I started lagging so hard that it was literally impossible to click on the bombs before they exploded.
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bunker den and rocket den have the same single target dps (15 dps), have the same crit rate (15%), rocket den has longer range and splash, and bunker den is nigh useless against armored targets. esentialy bunker den needs a buff, or it will always be inferior to rocket den.