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most annoying enemy in game:
ROBOT
flies, stealths, and fearless
replacement solution: freezing, instant death, scrolls, meteors
definetly worse than ninjas or amazons, or paladins for that matter
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Pretty good game. One thing I would change is to add some sort of money/mana conversion. Several times, I've found that I've got all the towers I want, all of them fully upgraded, and I'm sitting on several thousand gold. And yet, at the same time, I'm sat there hoping to God that this enemy will drop a mana potion (or two. Please, drop two...)
Other levels, I end up with full mana and half a dozen potions, but no gold and three towers to upgrade. Having some way of turning money into mana, and vice versa would be nice. I wouldn't even mind if there was some sort of penalty for doing it (what I mean is, I wouldn't expect a 1:1 ratio when converting).
It would certainly make three-starring some of the levels easier, though.
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archmage summons 2 thunders and turned into water. killed both thunders and archmage remains watered. did use a chicken spell
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Quick way to get EXP: Start a level, kill some creeps, lose level. You will get the percentage of killed/total creeps of the base EXP of that level. Example: Start level 19, base EXP is 90k. Kill 15 creeps and let 5 steal your gems. Your earned EXP is 75% of 90K= 67,500. Not bad for doing nothing.
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At the risk of making the game easier for the bad (good?) guys, shouldn't a water elemental be able to move through water?
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This game now laggs worse for me than a few weeks ago, I wanted to 3-star everything but I'm not going to continue playing because of the crashes, sadly
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Ooookay... Only lacking 3 badges. Windows freezes up on me: Save file lost. FML? Well, almost completed the game. Not doing it again.
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A small suggestion, and this is more for those who play the game heavily even after it's been beat. Being able to go beyond 150 total skill points, but being able to invest extra points in a maxed out type purely for 2 points worth of the bonus for that type? (such as being able to increase Damage further when demons are maxed) This is really just for those who play a LOT, and lets people try for brilliant multiple times and reach it eventually with the extra help. Though Orc's recharge rate would probably need to be adjusted for "X% faster" so 100% increase is merely 1/2 the recharge time.
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The game ignore my clicks on later levels. By the time it registers my click on the meteor, the target has moved a full inch across the screen. I also wait 2 or 3 second for available upgrades to appear when I click on the tower. 2 or 3 seconds will make a huge difference on busier waves.
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And please developer, if your going to put more badges like get all three stars on each level. Please do it before we loose our saved games.
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BOGUS! I worked waaayyy to hard to get all the badges and all the stars to get...no ending at all, not even a special badge to say I've gotten all the badges, literally nothing at all, not even a credit screen, for getting all stars :(
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PRO TIP: For Amazons, try building as many rocket towers as possible. They take care of them nicely. For instance, level 18 day, build one tower in the upper left and it will kill most of the amazons for you no problems.
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Thanks Iriysoft for wrapping a great series with such a bad ending. I can't imagine where the lag problems come from. My best guess is that you're going to the internet way too often, but who knows? Maybe there's some n**4 operation you need to do every second. Are you stealing cpu cycles to try to crack some NSA crypto? Regardless, I just beat Pirate Bay, and I'm sad because I *don't know how*. I set up a bunch of towers, then watched them disappear into a haze of smoke and lag. Eventually I heard hundreds of monkeys scream, and then the victory music. Please, figure out who wrote the code that produced the lag. Then fire that guy.
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Does anyone remember how the assassins from cursed treasure 1 were nerfed for being too powerful?
The amazons are FAR WORSE. Change their ability to something that isn't retarded.
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Brilliant on 18: You must build and cast in a specific order. First take the bottom part, then the mana mine, then the spare spaces in upper corners (if day), then the right island, then the upper left area, then start taking the main island starting in the upper right and trying to grab the center. If you get the center, build a ballista. ONLY built ballistas with your green towers, because their superior range can often take out the amazons. Brilliant at night on 18 IS possible, but it's very tough. A great challenge.
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Okay, the final level is just broken. The lag was already getting bad by level 15, but The ship spamming smoke everywhere means that it the game ceased responding to my clicks at all. Since the boss can only be beaten by throwing smoke bombs (or meteors) at it, non-responsiveness to clicks means the final level is literally unbeatable. Implement a quality change button, and do something about that lag.
This means the difference between a four-star and a one-star game, guys.
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what is with this terrible lag? good grief. The targeting system needs to be seriously worked on as well. No reason why towers should not aim for enemies closes to tower...
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With the Infernal Magnet skill, by right at the end of a game, if the 5 gems are still intact at its original place, players should be rewarded Brilliant award instead of Great award.
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Typical. The minute I complain about it, the very next game they start dropping a bit of mana. Just enough for it to have a knock-on effect such that I owned every damn tile and won sweet victory. Still not sure how to get brilliant on 18.
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And by that, I mean it's one of the most exquisite casual game challenges I've played, getting brilliant on night mode :)
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Why does no bastard drop mana on level 18? Precious, PRECIOUS mana! I've got cash coming out my ears, but can't clear any space for more towers (in a stretched out pattern to beat those bitches with their damned love spell).
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Ok, wow. Just finished last brilliant. Feels like a great accomplishment, fellow Gem Overlords! Now I want a kong badge for that ;D
Awesome sequel for an awesome game, Iriysoft!
Many new additions, I like most of them. Difficulty curve is much better now, you really need max level to beat the game. Remember the ninja champion, folks? He was kinda out of line on that level.
I completely support Autocollect coin button suggestion, it should be available anytime. Autocollect potions, however, can be strategically wrong on later part of level.
Tips for last level: Build as many towers as you can, so they would accumulate exp, place them evenly, don't level them too soon (except crypts, of course). Break cemetery first thing, save up for lighthouse, keep enough mana for an emergency terror. Again, fill all available space with towers.