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ok, I will not put down what others have, but, 1 thing they haven't said, is that there is inequality of lvlz, exaple: I got good on lvl 6, then brilliant on lvl 10. I mean what is that?
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i like how theres two commets right next to each other that says there should be a survival mode and one has 6 + and the other -9
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And lies! its a great game... i would say hotkey spells and make longer levels! like a survivor mode would be awesome.
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@RDisher and Murboul: Right click, go to settings, have Unlimited to storage and next time you play, youre save files wont disappear.
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What's with the enemies that have a 50% chance to dodge?! they should only have a 35% chance! and the Fricken Ninjas special move or what ever lasts toooooooo long!
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DAMN YOU LEVEL 14 BOSS NINJA! Seriously that guy is ridiculous. I can only get in about 100 damage from towers before he cloaks an then 2000 damage from meteors. He then is able to cloak from the starting point to the gems in one go and ruin my brilliant record. Level 15 was easier than this level.
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when i leave this game just awhile back I was at level 15. Now my data is gone and I'mana start all over again. Is this game not really auto-saving? As in no save feaure? Duh!
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I love the way towers require exp from attacking to level up, adds another level to the standard TD genre. Instead of just randomly putting towers in strategic areas, when you place what tower becomes a big factor, as well as when you put a tower on the high ground/mana pools. If anyone is having a bit of trouble, start placing your towers near your gems FIRST, that means that as they get closer to your gems, your towers are more powerful as opposed to almost worthless when someone manages to get by your front line of towers.
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I am mildly confused about where the "strategy" comes into this game. I mean, you don't decide where to put your towers, as the game has pre-determined typings for squares, grabbing the mana pools is a no-brainer, and then add the fact that the game forces you to keep a balance in your tower choice by upping the price of each kind of tower every time you buy one... it seems like the only decisions you make are what kind of tower you put on the high ground, and the skills you invest in.
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For heaven's sake, people, stop comparing Cursed to Rebuild! For one thing, they're different, if not unrelated, genres - Cursed is TD, Rebuild is wider strategy. Both are great, and it really sucks to see so many people going on an on about ratings. (If you're really looking for something to compare, try Cursed and Gemcraft. :P)
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i REALLY dont know how to beat last ninja in 14th level...i fired hitted him by max level cold tower and with all five fireballs and he still survive and go invisible so long that i took my diamond...everytime..wtf?
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Great Game but has a couple problems suck as that this game should have a free play mode and maybe one or two additional upgrades for some towers and more skill and even a main story plot to go along with killing everything? Also their should be a time counter somewhere so we will know when ninjas,others special ability is up. Rate this comment '+' so the creator will see this clearly and take this into consideration for the sequel!
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In a sequel, because there should be one, there should definitely be a map maker, and a way to share these maps, high rated ones into a Player Pack, and go from there. Wonderful game.
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This game is one of my favorite games. I like TD, i like upgrades and I like being able to grind and then cause mayhem on earlier levels. this is the first game where i have seen all of those things together. 5/5 from me, I couldn't give it anything else. + if you agree.