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This is greatly appreciated. I like not having to open Supernova. I wish the popups explaining Tower abilities were still there because I had to rely on memory for Tower Upgrades, but this was mostly a good port.
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madre mia aun recuerdo el juego original y me sorprende como mejoraron las mecanicas y cambiaron tremendamente la UI del juego, me encanta, pero me sorprende enormemente los cambios que tiene en comparacion al juego cuando era de flash
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Level 14. Place towers on mana. Place 4 red/green towers around each bend as kill zone. Only dump xp into kill towers.
Before ninja mobs, place one green at each entrance to mark. Don't upgrade. Never dump all mana, keep some for nuking, you'll need it.
Around level 35 place 4 crypt on elevated ground, slowly upgrade them to fear crypts.
Level 44 start saving mana.
Level 49 sell marking towers to make sure fear crypt hits boss.
Cross fingers, fear or freeze him and you can beat him before he reaches the gems.
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jesus, another html abomination... oh well, it probably wouldn't be so bad if i haven't seen the real one. but yea, how the hell can you start new game? luckily i found original version and grabbed it.
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NathanMouse: I've found the best way to beat those two levels is to use the hellfire tower on the high ground spots for it's massive damage and it's slow effect, and plenty of undead towers with the freeze for support. from there it's just effective mana management between meteor and chop spells.
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Are levels 11, 12, 14, and 15 even possible to get Brilliant ratings on without the damage/ROF boosts from being completely maxed out in your skill trees?
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I would really like to see Quality Options return to these games so I can make them run faster. My laptop isnt very strong and I'm broke after covering bills.
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TIP: Against ninja champions, I usually just place 4-7 Crypts close to the cave and one or two other towers to trigger its invinrebility
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The game is fun, but it always had a conceptual problem. We never get to know our enemies' strengths and weaknesses... What does the blue bar do in each enemy? Which towers are better for each enemy? You just go and fill everything with towers, upgrade them whenever you can, and good luck with the invisible guys...
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I got both medium badges together, some sort of static sound issue... I played this game not long ago and this time when I went to load it up all progress had been lost, I'll see if its still there the next time I feel like playing for the hard badge
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Level 14 is infuriating trying to get brilliant. The level 50 ninja boss has too much hp to kill even with 5 fully upgraded meteors. Basically need to keep repeating the level hoping you'll get the 25% freeze. Sniper towers should have 'true shot' and be able to target ths invis ninjas
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Is it just me, or is this version harder than the original? I don't remember getting "good" twice on the third mission in the original...
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Played this game for many years, unfortunately the new version looks like a complete downgrade of the original. Great that it's not Flash anymore though. Any way to get those nice crisp trees back instead of the fuzzy green blobs that replaced them? How about being able to hover over skills in the tree and have it show what they do? This really took some hits to both the graphics and the UI in the transition to html5. Still a great game though.
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Can anyone tell me why certain random actions that get made result in the towers doing ABSOLUTELY NOTHING for 3-5 seconds?
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Thanks for this beautiful game. pls add hover over descriptions of what the enemies abilities are in each wave. And if possible make the wave window scrollable from start to end.
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Will there be a way to allow the game to run if it's not the active window? I think I remember that feature in the flash version, and miss it in this one.