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The original had detailed spell descriptions and descriptions of towers' special powers. I understand that those were removed due to mobile browsers - have you considered adding a separate page with such descriptions? It would be very helpful.
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I've not been able to use Flash for a while, so seeing someone porting their games over to HTML is actually a really great thing to see, especially for the oldie goldies like this.
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I remember seeing this game on Flash Game License before it was released / when you were looking for sponsorship 9 years ago. I knew straight away it was going to be big - I thought it was the best TD game I had ever played.
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I remembered that I used to hate the ninjas in this game. Now that is playable again, I get the pleasure of rediscovering HOW MUCH i actually used to hate them ^^v
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Glad to see this classic will be preserved when Flash bites the dust! The 1-2-3-Q-W-E hotkeys are missed. Thanks IriySoft
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Are you going to make Cursed Treasure 2 in HTML5 too? Great to know these classics will remain playable when flash stops working :)
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It's great, that this game got a HTML5 port and hopefully inspires other programmers, to convert their past masterpieces too. That said, if you have played the original a lot, you feel, that this version differs here and there. I hope the creator will work a bit more on this.
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5/5 though I don't like the tower level up system, 'cause the most important ones (those closer to the gems) are the less likely to build up XP thus they are weak when they're needed the most.
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Didn't this game come out like...10 years ago, and was better than this one? This feels slow, clunky, no hotkeys, not balanced, game instructions are lacking. Needs a huge amount of work to be a good game in 2019.
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Would really love the spells to auto-deselect after use. Countless times wasted a meteor shower already when trying to upgrade a tower. If that is also not good for mobiles, then how about making it a setting?
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This is a weird port. It doesn't really feel the same as the original. It's slow and not very responsive so kind of feels clunky compared to the original. It's also an odd choice that clicking on a tower now pauses the game.
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this may actually win the game of the month :D and to be honest, if this came up today for the first time, it might have a good shot at the game of the year as well.
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5/5 and only because I loved this game, among with the level pack and CT2, and was happy to see that ported in HTML5 :) Amazing as always, devs <3
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I love seeing this game again, but I wish you would lower the heath of the final ninja boss on Level 14. After doing all the work to get through 49 waves, killing the last ninja before he touches the gems depends too much on luck. I love all the other levels!!
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Got so excited that this might be a new game, but can't begrudge the developer from re-porting their game to keep it current... was a 5/5 in it's day, what the heck it's a good excuse to play it again!
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Hope for your best in your new game. But bringing old classics out of the demise of Flash deserves my 5/5. The port is still incomplete anyway. :-)
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I know the subject is old and everything but I still wish you all the best to make CT3! Would really like to play it on any platform ;)
There is a small [?] button near each tower, but indeed there is no description for the additional features, like Radiance. We had to remove the hints to make the game work well on mobile browsers too.
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Great to see that again, thanks for the port. If you still want to improve it a bit, there are two more small things that haven't been mentioned yet. The xp gain after a battle really should be skippable and mana spots under snowy trees are hard to spot. Other than that (and the hotkeys) it's still great.
Thanks! Noticed the issue with mana spots on the snow tiles, but decided to leave it as is - this adds a small "find the mana spot" minigame :) Probably it's not good in a strategy game, but still we decided to leave it as is.