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Yeah I literally stopped playing because of having to wait for my heroes to heal. Let me know if you remove this feature because it otherwise seems like it would be worth the time investment
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Could be a nice little game, but time penalty on injury is what breaks it for me. Its just a frustrating mechanic that makes me want to go play something else.
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Passed level 8 no problem, got slaughtered on level 9. So now I either have to grind for exp, or do day long missions to hopefully get geared up enough. I'd recommend awarding gear after every level regardless of whether or not it was previously completed. Then at least there's more reason to grind.
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enjoy the game but there are still a lot of bugs:
game still randomly freezes
inventory becomes unequipable
shaman's 1st attack on start of lvl is not affected by cast speed
lower tier gear can no longer be obtained once you pass a certain lvl (no more gold find gear)
MAJOR ISSUE:
after unlocking last tier of regular chest loot, the rarest gear can no longer drop, just gems. Either a bug or poor design, means only reliable way is to wait 25+ hrs ea piece by missions...
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Ehm .. Question .. I died in the first level when the barrels exploded near me and now it says i have to heal before entering battle. Where is the heal? Besides i can't click anywhere else than level 1, back, and options wheel ... So ... should i reset cache and start all over again and pray not to die in the first level? Idk ... Seems very complicated. Been 1 min in game and already want to quit ..
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This game is a pretty disappointing sequel to Band of Heroes. That game was good. This one is less polished, grindier, and needlessly complex in ways that aren't rewarding.
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it will be a great game , but need a lot of improvements such as , smooth performance , quality , design , n pls make it easier to move with both mouse n keybroad , hope this game will be better
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Awesome game, but there is too many bugs.
Except of what I found in previous comment:
1.) Something went wrong in inventory screen. I had not enough money to upgrade item. Then I closed upgrade dialogue, but this item appeared again and again so I even couldn't exit from Inventory while I didn't put this item to hero. Every time when I tried to press Exit - upgrade dialogue for this item was shown.
2.) after some time playing some glitch appeared - after battle totals shows me 9999 for all fields. Then some of UI elements stoped to work. For example I had no possibility to collect task rewards. So I reloaded browser and....
3. Game was reset. Again. There is some problem with saving (I have no such a problem for other games)
Wow wow wow. Did you try to reset the progress from the title screen? Did it help? We found one bug in the inventory, will fix and upload the game soon. Not sure if it was the source of the issue though...
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I clicked on Settings -> Exit and all progress was reset! Even no any warning :(
Also I havn't found information about what "Lider" characteristic does?
Cool game though
Where did you click "exit", exactly, please? Leader skill is the super power activated on click. To check what happens when it's increased, click on the scroll button on the inventory screen - no items or clots should be selected to see it.
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Why don't I throw more knives,zap more people or have a bigger beam by becoming more powerful with leveling up. Instead what I am holding in my hands and wearing decides my skill. That really sucks. Like the game other than that feature.
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First, great game so far, i like it.
I encountered a problem and I'm not sure if this is a bug or if i have done something wrong.
I have now 5 Team Members (2 Rogue, 2 Wizards and 1 Shaman).
I have tried to buy other Heroes for my Team, on the "Hero Buy Screen" the game says Team size is 5/15 so there should be enough room to buy other Heroes, but when i buy a new Hero, i pay the price (345 Gold) but i don't get a new Hero, i tested it with all 3 Heroes, it doesn't work for any of them.
I use Google Chrome and Win 7 64 Bit, not sure if this is relevant.
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Having to wait for heroes to heal for ever-increasing amounts of time per level is very tedious. Why would you want to discourage new players like that? A proportional deduction from gold and XP earned per injured hero is the only penalty needed.
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Biggest disappointment of the year. Your Band of Heroes was the greatest game of kong and now we have a grindfest without a story.
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having to wait for heroes to heal, having to pick up coins(maybe a magnet skill?), bad quests that repeat(i already did that quest why do i have to do it again for bad rewards), all these make me not want to play this game.
- healing times are not big, the prices are affordable and you need gold, not Gems. Besides there is "watch ad to heal" option (which doesn't work for some reason yet %)
- there is (small) magnet by default
- quests are random, they will change as you progress
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I dont mind having the levels capped on my characters at 15, but if that's going to be the case, quests need to be reset. Ive got one quest that I can do, and 8 that require level 20+ characters to do, which I cant reach if levels are capped at 15.
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As a new player I'd like the game to give me hints about why it seems insistent that I recruit more team members when I can only use 3 at a time. I'm guessing that I can diversify their skills later by upgrading from the base classes, but the game isn't telling me anything, it's just showing me a persistent red exclamation mark over the heroes icon. I'd like some information to help me decide whether to keep on using and upgrading my initial heroes, or invest in new ones.
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Lostmymoney, no doubt, yes, you can grind up XP for multiple characters. I wasn't saying that can't happen. What I said was that the game cannot be completed in a day... unless people consider 12 hours of grinding a 'day' of the game...?
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Kazazoth If you're stuck on a stage, keep doing the highest stage you can beat AND keep doing missions where you can get common chests. Doing stages gives your characters exp which levels them up and improves their stats, common chests can drop epic gear and scroll pieces. Upgrading the classes of your heroes (say Rogue->Ninja) significantly improves your team. Two ninjas and one shaman charmer as leader is the easiest setup to win I believe (with decent gear of course).
Sarathas I too have been grinding to level up characters. I now have one level 24 rogue and 5 or 6 more other lvl 20+. I'm only doing this so I can finish quests and collect new gear. https://s18.postimg.org/avqlrwjqx/road_of_heroes.png is my collection of good gear. (top row is what I call legendary, golden frame)
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Still grinding for the hard quests. I found that at some point, I am not able to see how many experience my teammates have and how much they need to advance to the next level (doesn't matter where. There are 3 different screens where I would be supposed to see it, but no...). Could you maybe, if the experience numbers get too high, abbreviate them somehow? Like, instead of 12856/14593, something like 12.8k/14.6k?
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I don't understand people who are saying they finished the game in a day and a half or two days. I've been playing for weeks, slowly grinding out levels and finding better gear. What on earth am I doing so differently?
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The upgrade system needs some tweaking. Its good for low quality items, but utterly pointless for high grade stuff. For example, I can have 2 lord's scepters, each giving one of my shaman's +3 lead, +3 shoot, +16 dam, or one +1 lord's scepter giving a single character +3 lead, +3 shoot, +24 dam. You lose a lot more on the upgrade than you gain.
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I finished the game to Lvl 20 now and I really like it. Need more levels! A few suggestions:
1) To keep players, please add something like a harder difficulty (see Lostmymoney37's post)
2) I'd really enjoy a "Survival mode" that gets harder over time, then exp/gold is awarded depending on the wave reached
3) Please add a hotkey to pause the game (maybe... P?)
Hey thanks for playing! %D
1) Good idea, we thought about it too, but won't add hard difficulty soon - probably we'll do it if/when the game has a major update.
2) Same as 1 :)
3) Will add in the next update!
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I've finished level 20 and the game is quite enjoyable overall. However, there is a problem. I completed the game in 1.5 days without having gotten any useful gear from quests. Either the game was made too easy or the quests time was made too long. If the game is intended to be played for a few days or weeks, then perhaps add more levels or make "hard/nightmare" difficulty.
Also, I got a mission "finish level 21 with a quad of one member" after completing lvl 20. Is this some kind of bug or are you creating lvl 20+ in future?
Mission for level 21 is a bug, but there will be 10 more levels soon ;)
The game is not made for weeks or days of gameplay since the browser players won't like it. Probably it will change in the mobile version (that MAY happen).
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It'd be cool if daily bonus got more rewards per time spent in-game or maybe for constant collecting of it... like 5 days in a row - 1 rare chest, 20 days in a row - 2 rares chest, 50 days in a row - 5 rare chest and so on :DD or maybe some static rewards for every day in a month, like some mmo's have and if you collect every, then the last day will bring ultra super powerful reward
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It would be great if there was more then 3 challenges per time, because some heroes are low level and you play them on early stages, and some are op and you play on high levels... but challenges are used almost all the time for those op'd heroes and max level reached
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The classes all play very well, wiht various strengths and weaknesses. Would you consider adding a fourth class? This way, in ateam, you will always have to make a choice on the classes you want to bring to the fight. I have not unlocked a tier 2 class yet, so I can not yet say anything about it.
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I really, really want to enjoy this game. But I can't thanks to no option to save. Am I just missing it? If not, please implement online saves. It is much better to evaluate this game when the full content is available at any time regardless of having the browser on and such stuff.
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An ability to create party "decks" would be great, so that you need 1 click to assign all party members for the mission.
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I do have a complaint. It seems you reset all of my progress, but that's not the main issue here ( I know it's Beta). I had earned close to 5,000 gems as well as bought at least 500. In the game notes it said that you would not reset the gems people earned/bought.
Well it was about the gems purchased with Kreds, we just can't recover the gems earned in the game - if the save file is lost we can't restore it. If you've lost the gems purchased with Kreds, please let me know.
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I would recommend fixing the XP distribution. If there is a Hero Level Cap of 10, why should 2/3 of the XP go to maxed heroes as I'm trying to level up another hero? It's a small quirk that would greatly speed up the grinding aspect of the game as you could put one lower level guy in a group with 2 stronger heroes and level up quicker and not waste xp or have to grind much lower levels since your heroes are weaker.
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Need a sell multiple. It's at the point where I get a dozen blue hats and the idea of find in list, click, sell, accept, find in list click, sell, accept, x12 is just tedious and not happening.