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Don't like the game because they make it harder and harder but don't give you anymore time to do things for perfect. Don't ever put a achiv like that if you can't make it right.
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Volume sliders would be amazing was my first though about this. The SFX are SO LOUD. I want them on, but they just overpower everything.
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[5/5] and very fun, but it's irritating that my troops don't listen to my command when enemies are nearby. Example: I saw a squad of undead heading for my base and sent a few of my squads to defend it. I lost the base because my troops felt like fighting the enemies near them... and then attempting to capture the base that was sending the troops. I think a retreat button/ability and being able to switch squads between Passive Mode and Attack Mode would be an excellent feature in your next game.
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@Toimu: There is a "SKIP" button in the intro at the bottom-right corner. Did you really think a developer would be evil enough to make us watch a movie EVERY time we start their game? : )
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A multiplayer feature could be interesting. There could be like 4 players in one big map, with the undead also being playable. (I don't know if the undead are actually playable in this game, sense I haven't gotten so far yet).
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A lot of lag for this simple game on my computer. Selecting multiply units doesn't work most of the time for me. And rushing is the only goal. Could be a good game, only an okay game for me though.
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For the rating indicator, maybe it could show what your rating will be if you continue at the current pace instead of just being a hard indicator? That way, if you fall behind, you'll know before it's too late and can work harder to catch up.
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Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.
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omg the last ice mission is brutal, it would be way easier if we actually had access to a town like we do as the other factions in that mission
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Archer:"Captain, we succeeded in destroying all the defences of this stronghold, may we seize it now ?" Captain:"Nope! First we must follow that road up to where we were before we charged, then we follow the same road back to the castle, and eventually we seize it." Archer:"WTF???"
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why would i want to upgrade buildings? there's simply no time for that :( getting perfect score on last misssions is a PAIIIINNNNN >.< overal it's a nice game though, it has potential
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dragging squares and selecting one of selected icons is extremely time-wasting and misunderstooding technique, can we just select the target after selecting army?
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Please remove the hard badge, cause if you cant retreat your army you will almost never be able to get perfect time on some levels.
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Hmf level 8 is impossible without a lot of leveling and my ai is very stupid. It isn't possible to command my army out of a combat. It is good that those warriors are willing to fight to their death but it aint helpful
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Create a hero or general like a special soldier. But, he or she can be summoning only after upgrading tower or castle etc.
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There's a lot to like about this flavor of strategy game- the polish, mechanics and upgrade tree all seem to jibe but the implementation is, frankly, awful. Units don't obey orders, blindly attack even when they are on completely different order tracks and because the enemy can start with the most powerful spells frequently decimates your resources at will. It's luck, really, if you manage to beat some levels, let alone in under some time limit. This isn't version 1.0; more like 0.6. Great effort, but nobody play tested this before it was released.
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ugh i'm telling you to go the the tower not to dance in a circle... though i see most of the levels as possible does anyone happen to know how to beat the 6th crimson level? i have tried everything from rushing the orge to rushing the enemy bases to siting on my piles of money getting every troop i send out frozen then murdered by 1 squad of archers
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In the sequel (should you choose to make one) you should be able to play as the necromancers, recapturing the continent, perhaps.