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NNNNNNNNNNNNOOOOOOOOOO!!!!!!!!!!!! Played for more than an hour and then went back to menu, but still, no fricking saved data!!!!!!!
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Great game, love the graphics and the simple yet intriguing upgrade tree. Straight forward approach with fine map designs and of course, the graphics, makes me all nostalgic of the hay-day of Tower Defense games. Really, the only thing that bugs me are: (as mentioned in the comments) the Save system being dumb and, on a more gameplay note, your unit's inability to prioritize targets (2 mage towers shooting at the same Goblin while an Ogre stroll by is frustrating). Other then that, great game, and even though it's Christmas time, a good day to be on Kongregate.
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3 complains:
1) My save! T.T
2) Why you no have speedup button!
3) Why this game still good even though complains 1 and 2 apply!
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Great game with a great sense of humor. It remmembers me 15 years ago when I got my hands on warcraft "you are shakin too much the boat sir" "bleeearghhh". Good references in pop culture also. I only wish that were more bosses, at least one big guy after the last wave.
congrats!
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OMG IT'S ON KONG NOW!!!!!!!!!!!
I've been playing this on Armor for months now. Absolutely can't wait for the expansion/sequel!!!
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Anywho, this is the BEST TD to date. many have tried and failed to make a legacy such as this one. I can't wait for an update or a part 2. Also I'm looking forward to trasfer our armor games premium content over to kong. thanks for making a wonderful game ironhide. ~punk
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lol this game came out so long ago that i forgot kong didn't have it. so when i saw it on hottest games section, i thought it was part 2 or something :P
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Archer towers must first shoot flying units. It's annoying when i have a lot of archers and they all shoot at ground enemies and flyers pass through defenses.
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Why is level 12 impossible? Other videos have it like a normal level, but i get the boss at the beginning. Can someone help?
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if I ever get shot at by a hail of arrows, I will now fully expect captions of poof, ack and shunt to show up in the process. Great game though and I'm anxiously awaiting badges to show up.
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I found a very usefull strategy that i call roadblocking All you do is you set up around 2-3 bareks near each other, and give them all the same rally point. Then you put towers with a range that intersects with their rally points (I prefer bomb towers) Also you place as many constructs on the ralley point to and save your meteors for tough monsters. Hope my stradegy helped! + up to keep post alive
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@Pantothenate I thought so on my first playthrough, but the catch is that the challenge maps have caps on how many points you can have spent in skills. Watch the screen where you start the map; it'll tell you what you need to know.
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Just when you start thinking no more original tower defense games will be created, this game shows up. Really well put together, no glitches, no typos, great tutorial, a superb upgrade system, and an interesting and relevant system of towers and enemies that keeps you from using the same tactics. Ordinarily I have constructive criticism for Kongregate games to give, this game is a rarity in that there's nothing much I can say. Some like me might prefer a less linear path with more choices and multiple endings but for what it is, a TD game, it is excellent.
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Hands down the best TD game to date. Glad to see it finally on Kong, and not just because I'm the voice actor who handled all of the in-game VO! Way to go Ironhide!
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Spell upgrades seem to be broken. Maybe I'm doing something wrong, but maxed out reinforcements still look like conscripts and aren't throwing spears, and maxed out meteors only drop in the place indicated (so Cataclysm isn't working either). Can't really tell if the tower maxes are working or not. Otherwise, good game.