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Awesome game! Can't wait for badges. Hope there will be a second one. Would like to see a skill tree or something of the sort. Great job! 5/5
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If the blue runner zombie gets to close, its really hard to get him off, espically since you got to get distance between you two, in order to shoot at him, means you either have to run into crowds, or let him continue to attack you, I end up dying this way about 40% of the time
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I had a lot of fun with this. The upgrade system kept me playing a lot longe than I would have without it. I like the voice that calls out the powerups, it reminds me of arcade games.
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Don't know if this is a bug or not but with the minigun, if you end up with a runner behind you with it you can't shoot it up close. Great game though.
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I love the game, but i hate that i cant hit people that are in melee with thwe sniper, darn blue guys that run fast keep killing me
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Bug found - if fire a gun with a few bullets left and swap it with crate while firing last ammo you end with machete :( I heard "mini gun" but ended with nothing :/ anyway 5/5
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too much of a grind past level 12, the power ups are too few, too early, and give no progressive advantage as you move on. Fun game, put I got bored after 16. 3/5
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The game should be ok, actually it is pretty fun, till the point, where controls start to stuck, and the whole game lags. The lag is huge, if there are more than 2 zombies, then it is horrible. Please do something about that.
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Being able to keep weapons and switch between them would be really helpful. Also, it's kinda BS when you are using the heavy machine gun and one of the purple zombies is on you, you can't shoot them because they are too close for that gun and you are too heavy to run far enough away from them....other than that, good game.
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A bug I noticed, if you have the sound FX and music off and you collect the 2x dmg powerup you still hear the sound for it. The range on the shotgun seems a little short considering it's not sawed off and also the pistol shoots much farther than it. Great Game though
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About the upgrades - I think that skill tree is ok, but I rather like that the skill you use is upgrading while you use it. Seems more "natural" ;)
It has to do with the inertia / physics when their hit, which I obviously exaggerated during gameplay, sometimes it does look like they teleport. With the speed their running at you, their supposedly bouncing back from the blow.
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Great game, lovely difficulty curve to it but the customiseability needs working on like what has already been said a skill tree would be a nice adddition rather than changeing all the upgrades that already present which are nicely worked into the game. Its also very nice to see an active developer who reads and reply to comments 5/5 from me
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Really awesome game. My only qualm is the fast, purple zombies. They're fine until they get in your face and then you shoot right through them. This is easily resolved in early swarms by running a little bit away from them and then shooting, but, in later levels when you're pinned from both sides it equals instant death if you have no kill streak saved. I'm not sure if you intended for it to be like this. If you did, know that most people are very opposed to fake difficulty.
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Great replay value for the game. Perhaps, on a later version - the weapon upgrades could be chosen by users and have skills (e.g. Machete --> Machete+ --> Machete w/ fire or Machete with Ice.). Support weapons that you can chose would be a a good idea as well. Overall, It was pretty good. 5 stars.
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The best way to use the minigun is to just tap space when you have it, each shot will net you two kills even if there are no enemies on the screen. This makes it incredibly easy to get the no damage trophies if you get a few lucky drops and save you kill streaks until you run out of ammo to cover you until you grab your next weapo. Just be careful around the purple zombies.
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Purple zombies needs a nerf now! You just can't kill them with certain guns as they are just too close to you and you can't outrun them.
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Great game. I hope you keep adding to it, it seems like there are a lot of (also cool) directions you could go.
There is a minor glitch, sometimes zombies seem to teleport as they die. Also, I would like to be able to pick up crates if I'm touching them as they fall, possibly also as they fade. It's just a little jarring.
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yea, the distance thing needs to be fixed, and maybe somewhere where it upgrades how far you can be from a pickup to get it.
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The only problem is that when you're holding the mini-gun and one of the fast purple zombies hit you, you simply can't hit them back because they're too close to you.
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machete needs an upgrade! Maybe at lvl 9 or w/e you get the 300kills with it first. (Commando 2 perk or w/e its called)
XP Bar should also be added in game, and maybe some skill/acheivement where you get more frequent drops, or maybe a jump function.
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I'd personally want the achievements to have an impact on the game. Like how fast you run carrying each weapon, or a certain percentage of increase in damage or the range or something. I don't know, it might ruin the balance of the game but then again after gaining hard achievements i'd love to see an imba change. Plus, riot shield unlocks at level 12 and level 12 was not that fast to get, it seems to me it's not really that great a gain. (although it is functioning pretty well)
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Fantastic game, simple concept. I'd love to see additional upgrades a la Boxhead: eventually eliminate the speed penalty for minigun, Higher damage for pistols, increased fire rate for assault rifle, etc. The upgrades are nice, but it would be great to have something more to look forward to besides more ammo.
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the commando achievements were the hardest for me, not because i couldn't kill fast enough with the machete. but because when there is a big line of zombies, that mini gun right next to you is VERY tempting.