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Feels polished to perfection but it's missing some meat in the middle. Look at all other comments for more details. :L
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Personally, I thought it was a lot of fun!! Really disappointed that it ended so quickly, though.. needs more levels!
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Scoring is problematic. There should be a score component for speed. As it is, you get a better score if you just stall and destroy extra tanks instead of winning the game.
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found a bug!
if u stand in their spawning lace and shoot em when they spawn, they fly up high and end upside-down!!! xD
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Okay game. It has some bugs, not being able to flip your tank right side up again, and not having a retreat button. But it needs work, A. More upgrades, they had great upgrades already but you could have where you can upgrade a weapon so it's more powerful without being more money expensive. B. Being able to build those defense turrets on your factory, this should also be able to be done on those fountains. C. Needs to be able to have a improved aim upgrade. Being able to upgrade the aim is important because to be blunt the aiming sucks. And D. More levels! And to be able to design a level, that would be cool.
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Apr. 26, 2010
Under rating threshold (hideshow) It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5
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I like it, but... The (enemy) factory turrets seem overpowered, given that they are able to repeatedly, constantly flip my attacking tanks. Seemed to be a bigger problem with the better wheels and on both Double Trouble (right side), and the HQ(?) of Heart of Darkness. Heart of Darkness, especially, I had a heap of tanks, 5+ deep, flipped upside-down next to the factory, unable to do anything. Next time I had a tank come in, it'd last 2-3 shots, and then once it was close enough that the turret was aiming at the back 1-2 tires, it'd get flipped on the next shot, and... yeesh.
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I'm disappointed. Why are my flamethrower 25 hp 4 wheeled tanks being flipped over just by being SHOT?? Please fix this. =|
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There needs to be some sort of way to sort available weapons and such. I bought something out of order, and it really bugged me afterwards.
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good game! slight problems such as the build option which blocks the tanks so i can't tell them to stop or go. the building option could be put on the side of the window or maybe below so that it won't block the tanks. hotkeys would be awesome too along with a retreat option. i love the simplicity of the game and the designs along with the music. kind of reminded me of bioshock for some reason haha. it's good :D
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Oh, another problem: the scoring. You gain more points for a long stalemate than a quick victory, which is backwards to what it should be.
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Very few changes need to be added.
-A few more weapons, wheels, hulls.
-Maybe some upgrades to the weapons.
-Changable/buyable turrets on bases.
-Retreat and select all tanks button.
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I can't even fathom beating the last level. But a good game. the tank flipping over thing is RETARDED I had a tank that would flip when it spawned. thus rendering useless.
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3 Flame Throwers can kill the boss tank at the last level lol, the enemy health bar drops to zero in less than 10 seconds!
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the developer could add some improvements like : retreat button, priority feature such as conquer fountain as top priority or conquer base first then fountain, or attack nearby enemies who are attacking my tank before conquering a nearby fountain/base. tanks sometimes turn over like a turtle, and why i cant build tanks that has 3 turrets like the enemies? not fair. The game is quite simple to win just by purchasing flame thrower, x4 wheels and x25 health. Flame Thrower deals the most damage compare to other tanks, just mass them and attack in 1 group and its pure pwnage :D
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Besides the roaring issue of tanks firing randomly... some levels are just simply TOO HARD. Double Trouble for example you're inbetween 2 hills, with enemies on both. Not only do you have to defend both sides but each side also has a super tank with tons of health AND 2 machineguns on so pretty much anything that fights them dies, even if they get a kill on them. When those get close enough to your base they'll kill any tank you make, almost instantly! You got no income, you can't hold your ground and they keep sending in more and more tanks!
Seriously needs balancing !!
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Good start... only problem: TANKS SHOULDN'T HAVE ANY PROBLEMS WITH ROLLING OVER. EVER. Just doesn't make any sense to me. On an uphill surface I can see where you're going - but on a flat plane? Also needs an easier way to control the tanks; using buttons on the tanks can be hard to do at times when they're moving or bunched up together.
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Has a terrible bug with the larger tanks. When attacking a tower, if one gets shot, it ragdolls and lands on its side some distance in front of the tower, incapacitating it and rendering it absolutely useless if assaulting the last tower on the level. Happens every time, easily replicable. Please fix. Also, graphics are nice, but the game inexplicably lags at times. a reduced quality setting would be nice.
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It happens way too often, that tanks drop onto their side or roof. If that happens, they get simply useless. Kinda annoying. Had that at almost every level after the 6th.
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Great game with a few flaws. I found controlling the tanks nearly impossible when several were stacked on top of each other, also, should make it so there is a specific spot on the factory to click in order to bring up the build menu as its very difficult to control tanks on top of factories.
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I've gotta agree with most of what's already posted. And there are few things more frustrating than watching your more-powerful tank get pummeled by a weaker tank because your AI is too stupid to aim at the non-moving opponent, and continues to shoot over its head.
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I have a pile of three tanks that are immobile because they tripped on some wheels that got blown off an enemy tank. This is not right. 4/5 though, like everyone said, with some tweaks, this would be fantastic.
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I had problems with tanks falling over and not self-righting. At that point, either get up, or allow self destruct so i can get some coins.
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Fun game, gave up on the double trouble level though due to boredom.
(didn't attempt it but I'm confident I could have beat it.)