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Needs more balance... I got to the last level only buying the 10gold body and the machine gun... i now have 115 prestige saved up and i just played each level one time.
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just buy plasma and the game become very easy, then hull and last wheel if you wish. very fun game anyway, original concept. i love^^
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Seems like there's a really bad memory leak, buggy (tanks just fly across the map at times) and the interface is really clunky when you have all the parts unlocked... 1/5
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at the last level my tanks (25hp 13speed flamethrower weapon) keep getting launched upside down at the enemies base :( i started spamming small guys who took the base but still why did they get launched??
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This game need a lot of work. play is buggy and doesn't feel interactive. Units don't seem to obey commands and the graphics are sub-par.
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i think this is a great game but it has some major glitches. i made an awesome tank that owned everyone until it went up a hill and flipped over and couldn't shoot, couldn't move it couldn't do anything.
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Tanks flipping over when they come out of the factory just won't do. It's really annoying to spend 12 Gold on a tank only for it to immediately become useless. (Testconfiguration: on "Double trouble", build a tank with Hull III, wheelsx4 and the Plasma Launcher on the second rightmost Factory). Apart from that, it's a good game.
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it's nice and has some potential. i understand the passive controling system, many games has it and it can be great (i.e. Settlers) you should make the tank building/upgrades system more versetile, make the upgrades none liniar, like you have short and long range cannons, so play abit more with it, make upgrades that makes you think how you should make your tanks, make it worth your time to make strong and fast close ranged tansk and weak and slow long ranges, and so on...
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Good game but could use some tweaks to make it even better:
1. On the build menu it would be nice to have the upgrades sorted. I ran into this problem because I bought the more expensive upgrades first and then went back and purchased each and everyone. This resulted in my build menu being confusing because they appeared in the order i bought them instead of increasing cost.
2. Create some hotkeys or something to cycle through your tanks and then make the command popup only for the tank selected. This is just a suggestion as to fix the problem of overlapping tanks and giving commands to the wrong one.
3. Unless you intentionally made it where you can disable tanks by knocking them over , how about making an option to right a tank but send it back to a base or something similar. Again just a suggestion.
4. Make the Long Gun AI have the ability to shoot at a lower angle if necessary to avoid hitting roof
All in all a great concept with a good execution
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I like the concept of this, but few issues; Once you get to "Double Trouble" and you have an enemy behind you ,the tanks cannot be directed to "go that way" They sometimes "decide" to but its unreliable. Steering control needed for maps of this type, as well as for making them go BACK instead of blindly forward always ;P
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flamethrower is overpowered, makes no sense that it costs only 3. And the gun that costs 5 sucks because of its poor accuracy (even though the stats claim it has good accuracy). Also, again, stability is ridiculously bad. Every once in a while a tank will get built at the base you are trying to take and either your tank or the new tank will go flying across the map. Really a stupid feature, not sure what the dev was thinking with that one. Also it is a little disappointing that there is no way to get a tank upright once it is flipped over, even if it is right in your base and getting healed.
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maybe add more choices and when ur "building" a tank u build like 5 tanks before hand and then bring them into battle rather than do it on the fly because i constantly found myself just going with whatever combo i already had...
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i think this a good game excluding everything that has been said...i could handle everything except for 2 very annoying things...first of all the physics are all f**ked up how is my huge ass tank gonna fly from a tiny bullet that does 1damage? and then the accuracy isn't even there i was hoping i could have like slow very accurate strong tanks to sit in my base while my fast medium armor/arms tanks did the main work but that didn't happen seeing as the only way to win is basically make as many tanks with most stuff as possible and send them on their way....one thing i would add in number 2 is some way to make it more of a strategy game rather than can u get right combo first type and yet another thing i think u should add would be some way to see the tanks final speed/weight/damage
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4/5, cool game, but some bugs are really annoying, like in the last lvl i sent my best tank to the last tower, and every time a tank arrives there it jumps like they where on top a trampoline, wtf???
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great concept, but it would be nice if it was longer, had a retreat button and the AI was balanced, I had 7 tanks (15 hp) with the plasma gun against 2 plasma turrets (10 hp) and I lost all but one of my tanks in the siege. Mine didn't retreat and they couldn't hit the broadside of a barn. Also on the 2nd level I was up against a tank with 4 wheels 10 hp and the machine gun... needless to say, rage quit.
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good game, need a "return to heal" function, and a button that sets all units orders, and btw. the smallest chassis (lowest hitpoints) bugs if combined with the fastest wheels
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a enemy factory shoot my tank as it was going up hill and it flings my tanks up and Over the factory?!?!?!?!!? also plz add a retreat button.
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The flamethrower cannon is maybe a little overpowered. If you get three of them going, you can mow through anything. Just might wanna nerf that a little. I thought the game was great. Controlling the tanks was difficult, but the game as a whole was a lot of fun.
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The long gun has never shot right. Even sitting still it will not hit a turret, despite not being shot at. Fix the aiming and add a retreat button and you have a more playable game.
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I really like the art style. It's simplistic and stylized without just being blocky 8-bit like every other "art" game.
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My 19-cost tank just flipped over from a shot by by single factory turret. In the same map (double trouble), the smallest tanks I built on a factory flipped over the moment they were created!
As fun it is seeing these tanks try to crawl when they only have one while adjanted to the ground... Maybe make 'em a little less top-heavy? Just a thought.
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!a skull tank killed a tank with the BEST ARMOR possible..... in A SINGLE SHOT! how are we supposed to even fight it? it is like trying to kill a Tiger II with a block of butter... and you are tied up.... in front of the barrel...