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Nice concept, good execution. I like the fact that tanks "think" on their own: adds some spice to the game. The only complain are controls: I hate I cannot control tanks when they overlap or the "popup" base menu coming out when I try to control a tank. Oh, some more levels also would be nice ;) 4/5
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Good idea but bad implementation.
Problems
1. Needs a pause button.
2. Needs better battle physics (I had two gold makes and two towers and the enemy made tanks TWICE as fast as me, and on top of that it was the stronger bodied ones)
Other than that it was good
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my suggestiosn to make the game better: add a 'rest level/ menu' button, also have hot keys to build or go back to base/ frontline as scroll back and forth to build stuff gets frustrating :/ also the upgrades kinda felt a bit expensive (not points wise, but coins wise in battle)
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A fun little game. Nice idea and decent design. I like the fact that the graphics do not require a supercomputer to run when several things are on the screen.
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It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5