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Some of these maps literally only had a pixel as a difference. This is the first difference game I've had to use a walkthru for... PLEASE reconsider making difference games this hard if you make another.
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A boring pixel hunt with a nice art style is still just a boring pixel hunt. Hopefully you can apply this style to something other than polishing a turd in the future.
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if you're stuck this tip may help a little bit; if you go cross eyed you can join both pictures into 1 and the differences will be, not very, but a little more obvious as they will be flashing slightly.
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also, for those asking where all the differences are (or posting where they all are) they vary each time you play. This youtube vid has them all http://www.youtube.com/watch?v=85lGcIpSMpE
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this is def not an easy find the differences game (not a bad thing) but i keep finding myself on the last difference and after looking forever i reduce myself to CLICK ALL THE THINGS!!!!!!!!!!!!
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As an artsy game, this is pretty neat. As a playable game, it's downright infuriating - the differences are ridiculously subtle at points (granted, that IS sort of the point of this game), and there's no indication to how many levels there are until you reach the last one. On the other hand, I'm just glad there's no jump scare at any point...call me paranoid, but when I see a "Spot the Difference" game with little to no music, I get a bit nervous.
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You've got to be shitting me. The game is hard for the wrong reason. You don't make a SHADOW the difference. Especially in a game like this, where the shadow doesn't even show from the background! I had to turn my monitor brightness all the way to full and tilt it to almost 45 degree angle to see the shadows.
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Actually, Dellium, that saved me. If you have photoshop or something like that, cut and paste the two pictures on top of each other and flash the visibility of the top layer. The differences become very apparent very quickly.