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Great game, can't wait for it to be expanded.
I've got to the point where im winning msot of the time so have to give myself challenges.
No cantrip upgrades, no shield upgrades, only pawn upgrades, "One heart" challenge etc.
Would be cool to see something like that introduced as well as more levels.
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Woo! Cleared Lv3 of the Gauntlet! New personal best!
In all seriousness, this is a wonderful concept. Yes there is an element of luck, but there is a lot of strategy as well. No more luck needed then a dice roll. The amount of elements when it comes to learning to save money with the hopes of better upgrades, making sure you end your turn on a space when you can avoid permanent damage, or hitting that back row for a much needed queen (upgrade those pawns people), makes this game one of my newest favorites. The random just makes it great for replay-ability and that feeling of maybe new run-through might end up better.
My only complaint is more variability on the gauntlet. While adding more blight does increase the difficulty, it is kind of sad to keep seeing them move into the same formation every time.
This was an amazing concept, and props on this being your first game! It's a great start, and I am excited to see what else you might come up with.
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I loved the game, but after the balance upgrade not so much anymore, too much luck based now to win. I suppose there are endless gauntlet levels?
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There is a bug where after beating the final floor you can go the central tile in the back (where the stairs normally are) and replay the last floor. I think this would be an interesting feature if you could chose to replay the last floor perhaps even buy 1 health but no upgrades between each attempt.
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I've taken damage so many times from nimble goblins who strike back, extra plague added by splash, not noticing that the last enemy is a matron, etc. so I'd like more reliable and beginner-friendly indicators on the wheel itself, like "this move makes you take damage" and "this move clears the level". Also, it's been said many times but the 3-pawn draws are just the worst.
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Wits _and_ violence! I love it. My only gripe is that ultimately it hinges on luck a lot. Especially in the Blight levels a single "bad hand" (like 3 Pawns when you're in top row) can mean the end of the run. Anyway, just finished it so I know it's doable. ^^ More levels pls. :)
Hey! Actually, the top row is where you want to be if you're at risk getting a hand of 3 Pawns - one of them gets promoted to a Queen which should open up the possible moves considerably. You're only really at risk of getting paralyzed in the middle of the board.
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Great game, the first one that was enough engaging to teach me chess rules, thank you j4nw! I really want to see that game developing further.
The first chapter (present game) is cool and can stay, but the next one will be required some changes, hope my suggestions will help a little.
Energy upgrades are too powerful, combined with a couple of shield upgrades, make you unbitable:
- finish turn when your deck is empty (shuffle discards when you start your turn with deck < 3)
- add enemies with piercing attacks
- add enemies, that leave the piercing spikes on the tile after death (makes splash upgrades more valuable, spikes can't stack and always takes one heart)
- in the shop, after 3 moves, another is increasing prices
- upgrade of the same type are more expensive with every purchase (adds strategic approach to the allocation of splash upgrade type to pawn type)
- consider board 6x6 in the next chapter
.Good luck!
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Stupid, that sometimes you're defeating the other opponents and others you're trying to make the stairs. Also, in chess you can choose not to go "all the way" diagonally or vertically, but not here - an asinine simplification. I stand by my 1/5.
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This game is not easy (and it's random: some luck is required). I did not pay much attention and probably did not find many tricks meant to be used though.
Reaching gauntlet is hard to me.
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The order of operations on the Splash upgrade does not match the description - "Attack ___ neighbors after moving." Instead, the bonus attack is done first, prior to moving. Attacking an enemy with nimble where another enemy is behind it, the enemy behind is immediately killed allowing the nimble enemy to have space to move as a result of me pushing into him. Shouldn't it go the other way around? I move, kill the nimble enemy because it's pinned, then the bonus attack takes out the enemy that was behind? It would also make the diagonal splash upgrade useful against the blight sacs as you could kill the newly spawned enemies immediately. As it currently works that kind of upgrade is completely overshadowed by the other two.
The way Splash works in the newest update is now more in line with how this post describes it! It's now significantly stronger against Nimble enemies, though the Blight spawns still happen after the attack.
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OK, I think it's simply the click and drag option. The double click works perfectly fine. But the click and drag will inevitably always lock up on me way before I'm able to complete the game. Do yourself a favor and swap to the double click control option.
Thank you for the feedback. Sorry about the issues but I didn't want to just hide them, but it's reports like these that help me nail down the issue. It does seem like it has something to do with devices sending click events when already dragging (which is something that shouldn't happen in theory). I'm working on a fix, and I put this workaround in the instructions thanks to you.
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Freezes up way too much. Been to stage 6 of 7 twice in a row and it's frozen up both times. And I'm not on a touch pad as you suggested in one of the other comments above.
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Good game! As others have said the only upgrade to buy is cantrip. Prioritise not losing life over finishing quickly.
I don't like how you can get completely screwed over by getting three pawns and having an enemy above you though, I feel like the cards should always be different.
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Very nice, took me a few tries to beat it. I think the "tutorial" needs some work, it would be better to present info in incremental segments. All the info is there, but when I get to a game with simple mechanics, I want to jump into action, not study everything. Let me shut down my brain for bit! :)
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I also dislike the fact that gems are randomly worth 3-5 coins. You can play well, but be screwed over because the game decided to give you fewer coins to buy upgrades. Or you could play suboptimally, but still pull through because the game lavished you with maximum gold.
Yeah, I agree, this isn't a place where it makes sense to increase the RNG. I'll either make it a fixed amount or adjusts the probabilities so you're more likely to get the average value, instead of an uniform distribution. Thanks.
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Please fix the shop so that it only offers items you can afford, if possible. The first floor shop should never sell items higher than 10 gold, because it's actually impossible to get that much money by that point in the game.
Thank you, It makes sense to remove the expensive choices from the 1st floor shop, I'll do that for the next release. I can't do the same for the further levels because then a new player wouldn't know what they're missing out on if they spend everything on every floor.
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Having completed the game a few times, I'd like to see either some sort of alternate dungeon with different enemy types/configurations or some sort of character select at the beginning with different deck options. I think a knight character with a bunch of knight cards but limited ability in some other way would be fun.
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Nice game, but it would be even nicer if you can add clearer explanations on special powers instead of having the players to test them out themselves. ;)
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I hate when there is a monster in front of me, and I have only pawns. I am paralyzed and usually die when that happens.
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Amazing game, really nice idea as potential to be better of course with also removing /adding pieces like in other rogue likes with decks Slay the spire, dicey dungeons etc. rogue likes are always interesting.. of course this game is in a small scale but the idea is quite amazing.
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Great Game! It took me a couple of tries as i just recklessly plow pass the early stages and got into misplayes in the end. But in the game i finally got it with my mass upgraded king. Definitely a 5 stars game in my book.
That's super weird! Can you shoot me a message describing what happened in a bit more detail, if you remember?
Btw. Chances are it's just a visual bug and you'd still crush the crystal and get the coins if you swooped through the bottom two rows, it should be somewhere in there as far as the game logic is concerned.
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I guess I would like to understand the rules of what pieces/pawns get replaced when I buy a new piece/pawn. Also, it seems cheap when I am provided 3 pawns with no move available and I am on a 3 damage square all the sudden. Good game though... but wish there were some instructions.
Hey, thanks for the feedback. You never actually buy or replace pieces, you only buy the additional effects to upgrade the cards with. I'll try to communicate that better.
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Okay, so as it turns out, there's nothing special for beating the game without picking up any of the gems in the shop. I don't know why I assumed there was, I just thought there might be. There isn't.
... that took me far too long to find out.
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You should have some quick way to see what squares aren't blighted. Maybe a button that highlights them temporarily or something
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I love this game so far. It's a great concept, it has a lot of potential in terms of expansion. The rest of the reviews are correct, energy upgrades are the most important item, and while I think it makes the game more fun in the short term, I can see them being too overpowered in the long term. I hope to see this game after it's been expanded further, though.
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had much fun! Simple and yet so satisying, i played while listening some talks on youtube and it was great stimulation