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Finally a decent logic game with a easy-to-use interface. (Tutorial on level 1 should be disabled on 2nd visit for those who wants to raise their score)
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I don't want to be required to click when the output was correct. I don't need to inspect this box, since I know from the task what output was produced by my machine. Also make it possible to start only a particular test by clicking on it.
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I must say, as a programmer, this games was extremely frustrating, though somewhat strangely fascinating... for now 4/5.....
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Please consider removing the initial launch counting toward steps. It costs 2 steps to use a copy-delete box combination, but it cost 3 steps to use a rotate box, which is just a copy-delete box combination. The same applies for other compound boxes (on level 4, I can cut my step count from 52 to 36 by using simple boxes rather than compound boxes). They simply become less efficient with every use.
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@Joachim The best solution is the one tha stills gives you genius by the number of boxes nut uses less steps. For instance level 10 can give you genius with 11/321. I got with 13/306. More boxes but less steps and still genius.
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Guys the point isn't to find the solution to match a number of boxes and steps, the point is to optmise each level, finding the best solution.
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Hint for level 9: Add* boxes always add to the FRONT of a string, and Compare2 boxes always delete the FIRST character. Asterisks are never a part of the starting string. Semi-Spoiler: Start-Add*-Rotate is a good opening.
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Hey what about a save/load for each level ? I'm using screenshots to save what I've done before starting over in case I don't come to a better solution and have to go back.
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The boxes/functions NEED be labeled to indicate the number of steps they add per operation. Level 5 took forever to figure out as I didn't know that Rotate took more steps than a Copy+Delete combo. So as not to spoil anything I'll use level 2 as an example: 3 rotate boxes will take 30 steps to complete the level, 3 sets of copy+delete boxes will complete the level in 21 steps. Please Fix!
Note that most boxes will take a variable number of steps, e.g. IsEmpty takes fewer steps when the input is empty. Also each Rotate takes 3 steps because it is made up of Start, Copy, and Delete, which are primitives that take one step each.
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same problem with level 13, when 0 or 00 goes to 'is empty' box its fine, but when 000000 goes there it goes out green with input modified to 0000** :(
Level 8 Is Empty needed more tests to ensure your solution was completely correct; I've added more tests now. Try completing level 8 again, and once you have a solution, level 13 should work.
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Vanderwaal: You need to change your solution for number 8. Although you passed the tests on puzzle 8, your "is empty" box isn't working properly. I had the same problem. A sandbox mode to see where things are going wrong would help.
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For those struggling on level 9, I found a way of checking specifically for asterisks. You need to have a pair of them somewhere in your data, then you put the data in a compare box, and if it leaves by the green arrow, add another asterisk and use a compare2 box. The data will then only leave via the green arrow of that if the first three characters are asterisks. Try it and see.
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I think I fount a bug. In level 13 I use a 'is empty?' after the start and some other things, but when it reaches the input of 00, and that one reaches the 'is empty?' it goes through the green arrow, and the input becomes **.
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i agree, def needs a sandbox to run ur own simulations thru. my lvl 9 was workin fine until i tried it in lvl 13 and got asterisks lol
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I'm stuck on 9. I need to get through each character and increment it, but i need a way to exit any loop i make. I could use * for that since it doesn't increment, but the only way to check for * would be two repeating * and use compare, but there could also be repeating alphanumeric characters, so I can't do that. What am I missing?
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Answered my own question. Wasn't realizing that the new boxes are the boxes I've built in previous levels. So if you build for the outputs as opposed to a clean solution you may screw yourself up in the future! Glad I have to go back and actually build clean solutions... thought it was a whole game of build for outputs.
Very Nice Game!
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Why in level 13 is it changing some of my zeroes to '*'s and then saying the string is empty and sending it on it's way?
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To get perfect scores:
1(3/9),2(4/30),3(4/12),4(3/64),5(5/42),6(5/78),7(5/21),8(10/51),9(7/162),10(11/321),11(10/40),12(8/less than 1711),13(8/less than 2613),14(13/216),15(16/54),16(7/551),17(7/860),18(7,1033).
In levels 12 and 13 I don't know the number of steps to get a 10, only a 9 with the steps written
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you brokes my brain.... but i am drunk enjoyable puzzles for want to be programmers ... hope i can finish it when i'm sober.