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fentanyl, that is exactly *why* you need to reset. The Dealer Captains give a base +100% rep , plus a further 50% per level *each*. This makes it faster to earn the rep to buy the discounts (which does affect the cost of drugs labs).
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Couple of options that would be really helpful- (1) a global option to toggle paying off cops for all dealers at once, and (2) a global option to set what drug all dealers are selling. (3) remembering our options for "larger window" and work mode"
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Liked it really much in the short run-sleek design, intuitive gameplay. In the long and middle run it lacks incentives: 1. to reset (I can attain an almost perfect dealer without reset as well, a permanent bonus of 100% is meagre for an idle game) and also 2. to keep on playing (repetitive). So at about the stage of cocaine you have no motivation to keep on playing as drug-upgrades become really expensive without giving you adequate benefit and resetting won't help you progress either...
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Development Suggestions:
1. Add customers, have various levels of fatalities per drug. Ex. Weed kills no one, ex. Nuke kills 60% of customers.
2. Add addictive levels/drug. Person uses drug. x% chance they will continue to buy until dead.
3. Add Empire Spread (Unlocks Higher Levels of Muscle), at each unlock access a greater % of the population. (Initially selling to a building, neighborhood, ... global drug empire.)
4. Remove 10% surcharge on never getting arrested. It's silly. Add actual counter-forces which respect purchases can reduce. (Ex. Young Thugs counter Old Lady population who arrest salesman x% and/or reduce sales value and/or reduce sales rate/addiction rate...Senators reduce DEA agencies. Puppet leaders reduce Interpol/Anti-Drug Army. etc.
5. Take or develop trans-dimensional drug to move your empire to a non-wasteland with larger population/birth rate. (Prestige.)
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@SissyFuzz if each kingpin doubled the previous production the game would continue indefinitely. Right now if you have 256 kingpins you get +25600% production. If you have 257 kingpins you get +25700% which is negligible.
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My best guess now is that not many have proceeded deep into the game. I grinded on to 34 kingpins and another 8 capts down the pipe, but game progress has simply stopped. its just repeating the cycle each time for another kingpin that adds next to nothing in your overall scope. so the game basically *ends*. Need more rewards for resetting, larger upgrades etc... what happens at later stages in the game just doesn't seem to have been fleshed out. maybe that will still come - obviously i enjoyed myself a lot thus far.
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I've been playing for a while and I'm still not sure how new 'muscle' options unlock. Is it based on how many production units I have? Is it based on the amount of money I've made?
What is it?
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MasterArcanum, Dealer Captains also boost respect earned, and can level up (though I haven't seen what that does yet. Furthermore, they are permanent, as are any of their (more expensive) upgrades.
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does it save if you close the browser? is it tied to your log in info? i was just playing on another computer with this log in and it didnt copy over my game. also can we change the silkroad autosell amount? id rather it be 5kg but it could be different for others
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About the "Dealer Captain" what is it exactly? A dealer with perfect atributes... seems like a normal dealer with both 5 stars... i dont want to reset my progress if thats it :P can you clarify
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Needs 2 things! 1. Being able to choose which one you auto-silk sell and 2. faster way to change between who sellls what.
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Oh, also I would love a button to just wholesale all of one drug via the Silk Highway or even ALL drugs in stock over 1 kg. It's a bit too meddlesome to go through all the drugs and click them down manually.
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The increase in drug prices is a bit of a problem. I'm up to cyber crank now and on level 12 it costs 16.66 million for producing 0.17 g. At an street average of 666.67 $... I crunched the number and even if I'm generous, it takes around 35 hours for that upgrade to pay for itself. And I'm only at 10% of what my dealers will peddle on the side. Either there's some crucial upgrade I haven't encountered or those kinds of drugs aren't meant to be sold by anyone as a main thing.
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It'd be nice if there was some advantage to long game runs. More dealer captains at once or something. After a while resetting and only getting one captain is... depressing.
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I'm confused as to why you need "dealers", "muscle" or "territory." Don't your dispensary employee's handle distribution? no muscle needed, just some security - mainly big doors and stuff like that. territory? nah, it's just about location; if you need more, you can expand another dispensary somewhere -- right next to competition is a great place. All the tourists go down there and go into each shop. $$$
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What I like to see in the future : Titles, Achievements, Prestige(?). Prestige should unlock new area, sort of business expansion, dealing in new countries etc. Along with it are new drugs that is common in that area and drugs that are already in the current list but the names used are the ones locals call it. Like the first game reset, each area should give one king dealer. A global upgrade should also be implemented. Each new countries unlocked give points that can be used for global upgrade.
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While this is a game with potential, most of it remains unused.
There is only 1 barely decent reason to reset, which is the Dealer Captain.
However, reseting more than once just becomes a chore, as there is no multiplier on reset.
This game could also benefit from a background that changes according to your wealth and/or purchases, I'd personally love to see how the drug empire evolves.
I'd say this game right now is 3/5 at the very most.
Keep the game interesting and make the resets worth the time, and you'll quickly end up with a much higher score.
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great idle game, really amusing. would love to see ingame achievements/bonus' for completion of feats or the like implemented but still a great game all around.
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I'd suggest adding a feature that lets you change the amount you can buy (ex. x10, x25, x50, etc.). It gets a bit tedious only being able to buy one at a time.
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Does it not save your game so you can come back to it?? Had it running for a while and had to update windows. I come back and it was all gone.
Game is saved in your browser cache, so unless you cleared everything it should be there. Just make sure you're using the same browser as you were before the windows update.
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Sell all button would be nice. And to clarify, I don't mean the automatic selling option, I mean being able dump everything you have of ONE drug when its price is inflated.
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so i did the reset progress but get a perfect dealer thingy, and i got my dude but the progress didnt reset, im still at the same point i was before clicking the button. should it work that way or am i missing something?
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what am i missing? Im up to 22 kingpins an another 6 captains in training. oly way to progress in the game is getting more capts on reset - but reward for kingpinning never inreases. 2200 to 2300 is so marginal, ´game progress has nearly stopped.
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can we get more multiplier subgroups for the drugs or something a little extra to keep the game interesting, maybe unlocking new subsets to increase your output after a certain amount of resets, or adding personalities to the dealers moving more volume or selling a certain thing for more money
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It would be helpful to understand what the chance of getting arrested is vs. how bail is determined. Earlier on it seemed there was no reason to pay off the cops since bail was relatively easy to pay, but later on it seems to be mandatory, or it can take forever to bail guys out.