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Only think I'd love a button to purchase maybe in multiples of 10X, 25X, 100X ect... Once I got to 20 kingpins it's more than one at a time needed to really see progress. Otherwise, top notch idle game, easy to read and understand, well laid out and funny at the same time! Keep up good work! <3
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So I can get my hands on an aircraft carrier and a sandworm, but when I go to hire some muscle, the only people who show up are 3 stars or less?
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Erm..... seriously though.... does this game have a save function other than having to export it?
If thats the case, this isn't an idle game per say, as it doesnt continue whilst you are away... IE idle?!
Is it only me that isn't getting saved? Almost any response would be great!
Anyone... anyone... Beuller... Beuller... Beuller... Beuller?
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Isn't there an auto save? Came back this morning to find last nights progress gone. All I can see is the export save.
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Well, I am up over 50 Kingpins now. Melange has just become worth buying, but seems appears to be the last drug, so my future options look grim. The fact that your accumulated advantage is only going up linearly (#kingpins) but the cycle cost (new captain price) is going up exponentially seems like a real problem for ongoing play at this stage.
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I wish the income rate display was more stable. It jumps around a lot and it makes it hard to figure out what is going on.
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If anybody could draw them some graphics / sound would be fun e.g. street corner dealing / busted cut aways otherwise a great waste of time game :)
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Update Suggestion: What if you implemented a button in the dealers menu that made it so you can see how much they would sell for other drugs(i.e Meth), but let me elaborate. You are in the main screen, and you need to buy another dealer. You can go to hire one, then maybe next to "New dealers", the one with the timer, you can select on of the drugs and see the volume and margin that they will make for that drug.
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Hired a second Dealer Captain and it reset my game. As in no dealer captains. Complete reset as if it's my first time playing.
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Question for all of you that have gotten father in the game than me, how do you get kingpins? I have like 10 captains, but this last time I waited instead of resetting right away and I still haven't gotten the option to get a kingpin? Do I need a certain amount of captains, or drugs, or...? Thanks all!
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Suggestion; in the dropdown menu for sorting your dealers, might I add that having a "profitability" option would be super helpful. I'd prefer not to have to manually check my dealers for whose making the most money selling what every time I re-sort them.
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Can we have a left right slider for the panels instead? Having to move up and down + expanding the agents is tiring once you have like 10 of them
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Wish it moved faster! I have had it running in the background for a few days and I only have a few captains so far. I like the concept, but either the drugs have to make more money, or stuff needs to cost less. It just doesn't move fast enough to keep my interest. I'm pretty much just checking up on it every few hours...
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I've got 94 kingpins and 16 captains and it takes almost a day to get a new captain. The progression is only getting slower. And by the time I have enough money for an orbital cannon it's not cost effective to buy one. Maybe you should rethink your upper tier costs and production.
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Multi business: Having an idea in which we can buy other gangs and they make us a small profit in the background and we get to keep the gangs if we reset
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For the second time my game has re started on its own. I was up to 50 kingpins and now it is all lost. I will never play this game again.
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Update Suggestion: please give us the option to upgrade more than once per click, pretty please *.*
my carpel tunnel thanks you a lot
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game stopped working, just doesn't tick any more. no matter how many resets, restarts it doesn't gain any $ or respect. Liked it until then lol
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@dev (if he somehow reads this): The game has a very simple problem with Dealer Captains(DC); Kingpin/Dealers contradict each other. I don't want to idle for kingpins bc I can reset way before I can upgrade which is always better as of now. Unless you introduce at least two other elements interacting with either of them (pretty much your base model - Everything interacts.) your users will start to hate upgrading to kingpins in later stages even though it'd improve your cashflow. You say you want to make cash more relevant and expand on everything but this issue will stay and it's highly irritating.