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Most of the upgrades are useless or come too late. All you need is low health zombies that explode when killed and high reanimation rate. Drop 6 in a building and the humans will kill them, which kills everyone in the building, which makes them all into zombies.
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Found a bug, if you have bones tabn selected last and prestige, you can still spend the bones since the tab still shows bones page.
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Also, an auto-sacrifice option would be useful for more idle players rather than manually detonating at the right time...perhaps tied in to the final mechanic like the bone collector cleanup. In theory, it would sacrifice everything short of those that would fit into the cages.
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In order to make harpies useful, perhaps a research that either eliminates a villagers ability to regenerate, or reduces it permanently by a set amount per hit (perhaps with another research to increase the regeneration reduction).
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Not sure if I missed something but is saving manual only? Played for about an hour the other night, and none of the progress is there (firefox I think, but I checked both FF and Explorer in case I used the wrong browser)
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Need some auto-buy mechanism. Maybe select one of the runesmith options for "When I fill up this resource, buy -this infuse- ?
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if you forget to put the collectors on at least one active one, the rest of the bones don't get collected at the completion of the level.
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Well I'm just shy and scared of this place, I'm just a fish out of water from outer space. You can see that the trip has left me tired and drained, so why don't you be a pal...and bring me some brains!
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Hmm, is it just me or are bone collectors mostly useless. They collect bones that you leave around the battlefield however once you clear a level, you collect all bones lying around anyways. The only reason right now I have a bone collector is so that humans and zombies don't stop dropping bones. Or am I missing something causing more collectors to somehow earn me more bones?
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I love this game, the new content is always fun to screw around with. It feels like a slowly opening up playhouse of crazy things to do and ways to break the game. Puff zombies into a cloud of dust, and then, right when everyone's about to succumb to the plague, activate Gigazombies. Boom, instant fun. Energy Charge to get crazy energy, then spawn tons of harpies, boom, instant fun! Combine the two, tons of harpies, when they die, have Gigazombies active, boom, map obliteration. The game is so fun to play with and it just gets better and better as time goes on.
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It would be nice to have a way to spend all my mana at once- shift clicking, for example. Energy Charge + Gigazombies wears out my finger.
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So, is infection buggy or does it just become useless at level 19 as part of the rising difficulty? otherwise whats the point of buying it, I can certainly get just as far without using plague skills.
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concept is fantastic, even if it is lacking some repetition, I really like this game and hope to see a couple more upgrades or prestige features :)
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The game is amazing. It's just annoying every time to wait the construction to be builded, maybe an upgrade that speeds up the time of building?
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Suggestion: humans could barricade doors when they enter (or are already inside of) a building, requiring zombies to dig through the door, allowing ranged humans time to shoot them.
My bad. There was a bug in the code to submit the trophy to kongregate high score table. It didn't happen in testing since it only runs that code on the kongregate version.
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would be nice if the blood harvest upgrade effect actually scaled with the blood limit as you increase it instead of always being a .1 increase
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this is a very smart way to have idle/incretmental gameplay with rts elements, i'm very impressed by the concept and i hope to see more like this, can't believe it hasn't been done before.
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Advice to noobs: use detonate a bit before end of round to harvest bones and brains from your zombies ("recycling is cool" skill harvests brains from 100% of dying zombies when maxed out). Big source of brains and bones, balances out their deficit relative to blood gathering.
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the prestige skills of brain storage and blood storage are only added to the in game boosts to the storage. so they have far less effect than you would expect. If done properly it should be a separate multipliers so me having +100% from prestige and 500% from brain bought boost to blood storage would not be 700% total but 1200%
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Really needs some information on the units or something. How much damage do the birds do? They seem completely ineffective.
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Might not please everyone, but I prefer upgrades with a hard limits to the infinite kind because it show me a clear endgame and a goal to reach. Else after having built everything there was, I'm left with the infinite upgrades and after a while those both annoy AND bore me. But else the game is solid and I enjoyed it a lot. 4/5
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Any chance of the Energy consumption rate being shown underneath the energy bar? Like in Total Annihilation where it shows the energy input vs output during play?
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Level 41, no prestiges and everything built. There was never any reason to prestige - with all buildings done I guess I have "won" the game.
It was good fun - but hope the prestige is beefed up to make it desirable, but also some new challenges to make it necessary.
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looks good, needs work, a bit too short, there isnt much to do after you have 'won' when there is no more construction or reseach the game kinda ends
work on a 2.0 that has longer playablity
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Please change the Time Warp spell to a "normal" speed up button, maybe for 10 times the cost or at the very very least make it an auto cast