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Please change the Time Warp spell to a "normal" speed up button, maybe for 10 times the cost or at the very very least make it an auto cast
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Fun trick I picked up: Once you obtain both the Energy Charge and Gigazombie spells, set your cages to hold their zombies instead of release them. When your cages are fully upgraded, they can hold 50. At that point, trigger energy charge, and as soon as possible, trigger gigazombies during the energy charge. Then release the zombies from your cages. You've suddenly spawned 50 giant zombies, and more will be flowing as your graveyard summons them. OP as all get out, and really only available late game, but a lot of fun nonetheless.
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Oh, and the Benny Hill theme (in my head) late level while the zombmobs are chasing humans all over the map? Horrific. Truly.
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Spamming zombies on that impenetrable cop+docx2+soldierx2+wizard combo (that kills all your autospawns) until they run into a zombmob that leaves nothing but a spray of bones and blood? Buzzsaw-a-licious. As idle games go, this is middling, but fcuk me if it isn't satisfying as hell to play hands on. BTW, the humans get a *lot* smarter and harder as you level up. 5/5 for awesomeness, kickassness and the hope for a bit more content :)
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Damage/health/everything numbers are somewhat obscured by the fact that I have no clue how much damage/health enemies have. A bestiary would be helpful, or at least an idea of how the levels scale.
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Part 2/2
You constantly have to babysit blood because there is no mechanic that auto-uses blood, which makes the game a non-idler. Also the upgrade cost increase of the 2 blood capacity increasing upgrades makes the game stall every time after a set amount. or you can let blood be at max and waste it, which feels bad. then there are bone collectors, which you pretty much only need 1 of all game, since 1 is enough to clean the entire map off bones at every level end.
I found harpies to be utterly useless and not worth the energy cost, even if you get them super fast (like lvl10) they are simply too weak.
Also the levels don't really progress, sure you get more humans (1k seems to be max) and they get more hp and attack but in terms of level variety level 100 is no different to level 10. something to spice up content every X levels would have been nice.
Overall the game has potential but lacks a lot of features that I would expect and the gameplay loop suffers from it.
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Part 1/2 I have played this a while now, 3 prestiges with max lvl around 105, so some thoughts. blood/brain/bone interaction feels off, the game is very much not idle due to blood filling up very fast and reaching max capacity all the time, you can upgrade a bit with brains (blood harvest) and with bones(reinforced tanks), however these give very little to blood capacity and cost very much since brain and bones is much harder to come by, even after several prestiges the ratio of blood/brain/bone never feels right.
The gameplay loop is extremely active and goes like this: spend all blood on upgrades until all upgrades are too expensive for pool (blood capacity too low) > spend all brains on blood harvest and spend all bones on bone reinforced tanks > repeat. until you reach a point where bones/brains are not keeping up with this loop, then you pump all blood into runesmith which after a bit gives laughable bonus (I am talking 0.01% per million).
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I'm glad this made it to Kong. I've been playing it the last couple weeks as it developed, and had a lot of fun with it. I would like to see a mechanic where runes are upgraded automatically based on perhaps a check mark in that upgrade field. I also want to praise the Artificial Life aspect of the game. I think it's pretty well done.
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Oh, to add on to my previous comment, another good prestige upgrade would be the ability to end a level when something like only 1% of humans, or just a flat amount like 10 humans, are left. That way you avoid the ridiculous last 30% of levels that you can easily dominate where your horde slowly chases the 2 humans left alive.
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You've got a GREAT game here but I think the prestiege mechanics need big improvements. They don't really help you get much further the next time because they are all linear improvements whereas the difficulty of levels increases much faster. It can be hard to balance prestige, but I think some quality of life prestige options could really improve this game: the ability to autobuy upgrades (especially blood), the ability to place multiple zombies with one click (assuming you have the energy of course). These two upgrades can be relatively expensive to actually give you something to work for (let's say 5k or 10k points).
In general, I also think prestige would be better if instead of linear increases, ranks doubled the effects of previous ranks, with costs being more than double of the previous rank. Then you'd have a gameplay loop where you hit a wall, prestige, and can actually get further next time.
But like I said before, GREAT game! Really enjoying it.
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Would be nice if the zombie hoards didn't let villagers just run through them unscathed. It's a bit annoying to see a hoard of 50+ zombies run into a building and have 2-3 of the people in there just dart out before they get targeted, then have the whole hoard chase them across the map.
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Game freezes (nothing is being collected) when switched to another tab or window. Therefore it loses its "idle" part of the game. (Newest version of Chrome)
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1, Why a max amount of resource, which prevents us from further idle.2, prestige doesn't make very much difference. 3, the whole game is too slow. 1.8to 2.5 times faster, should be better. 4, when I lmb click, sometimes I drag the map. Why not bonding only rmb to viewport functions? 5, Some manully made map would be better since they could have some interesting shapes.
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Is there a way to "click" out zombies using ALL energy i got currently? (Instead of clicking 30 times, you click once to spend all energy)
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That is more entertaining than last few seasons of Walking Dead, more interesting than battle vs Night King in Game of Thrones and actually not trying to copy Clicker Heroes. Bravo!
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its very easy, maybe limit de vision radious of the zombies. and give upgrade. start with limited view, then upgrades!
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It would be nice to have extra stops for the bone collectors as a construction, and they would go to the nearest stop once full of bones. i'm noticing how far the bone collectors have to travel, causing them to be too late for over 50% of the bones from detonate.
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a zombie general would be nice. that you can spawn him so that other zombies follow him (to create great waves) its a wonderful game with a lot of air up :D
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A brilliant foundation to build on. The core game is solid just as others have said theres not much going on to create a late/endgame. A greater human response in later levels would I think add some replay value. Whilst they do get better at fighting back later on, with the police/soldiers plus the ones with torches setting your zombies on fire I feel it could be taken further quite easily.
Having a "boss" map every 5 or 10 levels might shake it up a little, perhaps a police station or army base were a much higher % of the humans are armed, or maybe a giant lynch mob of sorts were all humans have torches.
Better AI for the ranged humans would improve things as well, I know its a movie cliche for the soldiers to never notice the other horde right behind them but changing the AI so they always try to evade zombies and move to a new firing position would make them more of a challenge to deal with.
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Don't use bone collectors. Just DETONATE with 1 human left. Make sure you have 1 bone collector out there and kill the last human within around 5 seconds as bone vanish over time.
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Katraen just use diferent instances of chrome(open chrome 2 times), not diferent tabs :)
Katraen>Great game but.... when window/tab is inactive game stops. Please change it. I'm on newest chrome.>
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Additional ways of getting brains would be nice. For example a certain building "research lab" unlocks an ability "artificial brains" that provides you with a certain brain rate per second. They are never enough, I feel there is unbalance between blood storage & rate and brain storage & rate. It's a great game, I'm looking forward to new upgrades
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Construction cost would paused if you don't have enough. You DON'T have to stock all of that blood or energy in 1 go. I spend upgrades uselessly just for that 1st threshold.
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Overall opinion is that it's a good game. It has a surprising amount of depth, unfortunately most of that depth is wasted. After just 1 or 2 solid prestiges you have enough boosts to fly through and build every available building and pretty much go infinite on upgrades. You quickly reach a point where your zombies don't die and every level is cleared without issue. The game has a good foundation, it could be extended significantly with more upgrades, buildings, and other various features. 4/5