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EPGAH

Nov. 12, 2019

Under rating threshold (show) Please un-nerf the Fire Golems. They used to be Ragnarok Incarnate, now they are just burning teddy bears.

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(0)

moonshardy

Nov. 12, 2019

Under rating threshold (show) dear dev love the new auto construct, pretty please with sugar on top the same for blood, brains and bone upgrades? :)

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(0)

dubesor

Nov. 12, 2019

Under rating threshold (show) I wish harpies would get some kind of upgrade. Currently they are not only useless - because they cost a lot of energy with 0 benefit as they fly to a far corner of the map and drop 1x plague, which doesn't do anything, esspecially since lategame every house has atleast 1 doctor - but they are infact a big NEGATIVE because I noticed them sometimes bombing VIPs and thus making VIP run away with no zombies nor golems around. Even before any updates harpies were ultra gimped, I think they require a whole different mechanic. They would be much more useful if they dropped plague onto nearest horde (for heals) or do something different entirely. Maybe they can get a scouting role, where they fly to houses and scout and once a place is scouted you get bonus damage vs that area or smth (applies perm. debuff to people) or anything else that is not what they currently do.

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(7)

Torne

Nov. 12, 2019

Under rating threshold (show) Thanks for the quick and auto construction update!

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(1)

zomboglace

Nov. 12, 2019

Under rating threshold (show) I still play this game cause it got so many uptade. Honestly at least +half of them are rly good idea

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(1)

GSxArchAngel

Nov. 12, 2019

Under rating threshold (show) Dude, these consistent updates are fantastic. Thanks! :)

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(1)

Mabbich

Nov. 12, 2019

Under rating threshold (show) The stats all in one corner or at the top grouped together worked better for me. Otherwise: Great work. Thanks!

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(0)

Kotasirith

Nov. 12, 2019

Under rating threshold (show) If I upgrade a golem, are the golems in the field given upgraded stats? or only new golems get the new stats?

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(8)

yurisx

Nov. 12, 2019

Under rating threshold (show) Do you know what really nice? cloud save...

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(5)

Quixzambundu

Nov. 12, 2019

Under rating threshold (show) Let me know what company your are getting hired into, or create. I want to buy all the stocks.

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(4)

pirgh

Nov. 12, 2019

Under rating threshold (show) I don't usually comment but thus us a fantastic game. Keep them updates rolling cause this game could be BIG. Don't be afraid to add some challenge modes and a higher tier of prestige where it's a harder reset and you lose all prestige upgrades but gain something else. Challenges could be get to level 30 and the only unit is army guys or anything else. Challenges could give some permanant upgrades like extra damage to specific units, more rune syphon or anything. This game has huge potential!

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(11)

yoshi0012

Nov. 12, 2019

Under rating threshold (show) I wish for a third rune for utility, things like speed, plage damage/duration or so, also auto spells button would be just fantastic

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(3)

geodoom4

Nov. 12, 2019

Under rating threshold (show) Awesome game, love the daily updates.But I think the offline parts rate doesn't work properly unless you made it really low.I had 1m/sec rate ingame, went offline for 12 hours and only got 1bil parts(1000 seconds worth).

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(7)

Pillboxhead

Nov. 12, 2019

Under rating threshold (show) Kinda weird the part upgrades and creature upgrades are perm but part production isn't?

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(1)

Developer response from JamesG466

Only the prestige upgrades are supposed to be permanent right now. If anything else is carrying over then its a bug.

swedenexpress

Nov. 12, 2019

Under rating threshold (show) If you use autobuild for factory creatures then you can spawn more than your max limit of creatures.

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(2)

redeamed

Nov. 11, 2019

Under rating threshold (show) I really appreciate the regular updates.

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(11)

Keorode

Nov. 11, 2019

Under rating threshold (show) Kiba11Inuzuka: Seems like the offline parts rate is really wonky... I just come back to WAY too many parts for my current part rate.

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(0)

Developer response from JamesG466

It should be fixed now.

Kraken785

Nov. 11, 2019

Under rating threshold (show)

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(-13)

vints

Nov. 11, 2019

Under rating threshold (show) When no bone collector is active at the moment of last human death, all remaining bones in a level are wasted

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(7)

nickellantern68

Nov. 11, 2019

Under rating threshold (show) This is just ocd, but when you open up statistics, the order of zombies and humans does not follow the order on the bar without statistics opened. A simple solution would be to change the placement of humans and zombies on the bottom bar. Thanks!

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(1)

DqwertyC

Nov. 11, 2019

Under rating threshold (show) Love the new resource/stats layout!

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(1)

evild

Nov. 11, 2019

Under rating threshold (show) Fun game. Need to add hotkeys for spells though.

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(3)

Eremon1

Nov. 11, 2019

Under rating threshold (show) What a lovely little game. If only major game devs put half as much love into their software as JamesG466 has.

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(2)

Bosser473

Nov. 11, 2019

Under rating threshold (show) This game is really good, but I have a few suggestions. Maybe like many are saying, you can add speed, or make a way for us to easily view zombie vs civilian (fleeing and normal) speed. Also, I think something that may add convenience, would be an option that you can order your upgrades (and constructions) from cheapest to most costly, so that if you can't afford something it may be on the bottom out of your sight, because you can get more upgrades, and since you may be adding even more, it will help to organize

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(2)

lazybones535

Nov. 11, 2019

Under rating threshold (show) an ability to speed up zombies would be nice

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(1)

PaulMiller5000

Nov. 11, 2019

Under rating threshold (show) I wanted to ask. Why are the resource levels for each golem different? Like are water golems meant to be the best therefore the most expensive?

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(0)

Joncondiff

Nov. 11, 2019

Under rating threshold (show) More stats (Zombie Speed, Energy Per Second, Etc.) would be nice

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(1)

godbhjyon

Nov. 11, 2019

Under rating threshold (show) add speed in the stats

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(0)

dalegionaire

Nov. 11, 2019

Under rating threshold (show) Would love to see some prestige upgrades for factory units like cost/defence/healing/etc. And Harpies need a full overhaul because they are useless, instead of using energy make the max summon amount up-gradable from prestige and add more upgrades like speed/area of attack/weaken(lower max health)/chance to spread weaken/weaken range spread/etc. Even at low levels harpies get countered hard by white coat humans that heal, seriously they need some love & attention.

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(3)

dune40

Nov. 11, 2019

Under rating threshold (show) You're not giving yourself enough credit with your change logs.. I like finding all the new things though.

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(1)

moonshardy

Nov. 11, 2019

Under rating threshold (show) dear dev first off, i'd like to say i love the game, i love the setup and all my core concern is the endless grind to get back to X level, it gets boring fast my suggestion would be, allow us to skip in between the levels we own trophies for, say i have trophies for floor 5-55, it would then start me at floor 5 instead of floor 1, when that floor is beaten i skip straight to 10 (could potentially compensate with + resources or just consider it lost in the rush) and then keep skipping by +5 instead of 1 until i no longer own the next trophy, at which point it drops to clearing 1 level at a time ?

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(2)

Developer response from JamesG466

Yes I agree with you. The idea I had in mind was more like a level select that allows you to just pick any level up to your highest completed level. You would still only get one attempt at each VIP per prestige reset, and you would not get prestige points for any levels you skip past. But it would allow you to skip over all the easy ones. And maybe an option to not automatically advance if you want to farm resources on a particular level before going higher.

nickellantern68

Nov. 11, 2019

Under rating threshold (show) It would be very nice to auto-detonate at the end of every level, it's just kind of a waste of blood, parts, and bones to leave them alive. However, keep the number necessary to go into the zombie cages alive so that we don't start a level with 0 zombies. This would be a very good addition to the game. Thanks!

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(1)

CarpetBurn

Nov. 11, 2019

Under rating threshold (show) The redesign is great, aside from the zoom/reset controls now overlap the level statistics box on the bottom edge.

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(0)

wingblack

Nov. 11, 2019

Under rating threshold (show) in some cases game think what SHIFT button is still pressed (for buy buttons) Pls add Shift status check also for window focus change and mouse move events, or add to check in timer

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(0)

wingblack

Nov. 11, 2019

Under rating threshold (show) if bullet/spit miss - it will fly thought everything and do not do damage. Suggestion: simplest - set bullet life time so it will disappear a bit after target so player can see bullet is miss. There another solution to make it hit walls and "creatures", but its pretty hungry algorithm, you know i think, by making collision check between groups, but you can using grid on level map to split collision check groups into much smaller size, also you can use this grid for faster pathfinding.

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(0)

Kyo_Kusan

Nov. 11, 2019

Under rating threshold (show) That damn lvl 85 VIP keeps escaping and I don't know how!

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(0)

starwars629

Nov. 11, 2019

Under rating threshold (show) poor guy... his friend got hit with a harpy's plague grenade, then his friend turned into a zombie and bit him, then he scheduled an appointment with his doctor to help treat his disease, then out of nowhere 30 zombie appeared right on top of his doctor, and then he was the only human left running away from over 700 zombies... then all the zombies blew up for some reason into a bunch of bones and brains, and now he is left all by himself dying of plague.

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(2)

aesche

Nov. 11, 2019

Under rating threshold (show) Thanks for latest updates, Golems + Plague Spitting are great. Yes, Golems had to be nerfed, but to nowhere close anymore? HP of EG lvl 11 nerfed to 1/20th!? With massive payback times for machines (1h for 28th BC, prestige part rate lvl 26), I feel that to prestige waaay more often now. Then, guessing its on purpose that surviving Golems go over to the next lvl, could it remember that after game reload, totally got me stuck this morning. With the stats now it might be possible to estimate leveling of forces, though from before last prestige I still think AoE of army is too much. Last but not least, the inventory numbers are jumping around wildly, e.g. Bones can't decide whether they want to be on 1st or 2nd line, sometimes switch every few s, which can be pretty annoying. Certainly you could find a better solution for that?

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Developer response from JamesG466

I've just redone the UI a bit. Moved resources to top left box so they wont move around when values change. Also reduced font sizes in some of the menus to fit more information on smaller screens.

orenv

Nov. 11, 2019

Under rating threshold (show) Best game on Kong in the last 4 years!!!!

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(5)

InGodWeTrust

Nov. 11, 2019

Under rating threshold (show) @Kraken785 I personally wouldn't like that much - I think it's fine the way it is, although an option to enable in-game background music wouldn't hurt.

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(2)

Kraken785

Nov. 11, 2019

Under rating threshold (show)

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(-10)

Satyr

Nov. 11, 2019

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izant2020

Nov. 11, 2019

Under rating threshold (show) It would be cool if "A small investment" provides "parts" as well

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(8)

tszleowong

Nov. 11, 2019

Under rating threshold (show) Goblem nerfs too mcuh. My parts production can't catch up anymore

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(2)

Developer response from JamesG466

I just increased them a little bit, but I noticed they were very overpowered once you had a lot of parts machines

dubesor

Nov. 11, 2019

Under rating threshold (show) random example thrown together in 3 mins https://i.imgur.com/oEZeupI.png

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(1)

dubesor

Nov. 11, 2019

Under rating threshold (show) I'd love to know current level human stats like HP/Attack/Attackspeed, etc. Currently on lvl 253 with lvl9 golems and humans don't get 1shot, meaning they got atleast 35k hp, probably closer to 70-80k but I am not sure. Also I want to know stats in general of all other things, like how much does plague do (i know I got bonus percentage and how much% but no idea of what the base is), or how much healing, or fireball damage. An upgrade for a small book like an encyclopedia/monster book with all those type of stats listed and each unit and ability (a unit only unlocked once killed/owned).

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(0)

Developer response from JamesG466

There is a basic stats display now in the bottom left of the screen. I may try to expand it into something more like your sketch.

margoos

Nov. 11, 2019

Under rating threshold (show) how does the zombie cage work

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(0)

AcetheGolden

Nov. 11, 2019

Under rating threshold (show) I'm loving all the QoL stuff here but, I'd like if I could see ranks of skills without the expanded description as well

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(0)

anbu_ms

Nov. 11, 2019

Under rating threshold (show) I infused more than 1 T brains into critical chance and now it shows 0% : D

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(0)

Developer response from JamesG466

That bug is fixed now. The cap is 80% for crit chance, anything over that was displaying as 0, but now it will correctly say 80%

theawesomeness2

Nov. 11, 2019

Under rating threshold (show) Well it'd be amazing If upon cancelling construction, on accident, Obviously, you get the materials you put in back. Just a small refund system for all the thousands of bones I've wasted. I'm sure other people have this issue.

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(1)

Developer response from JamesG466

I added a confirmation to cancelling construction so it should be harder to cancel by accident

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