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dear dev
love the new auto construct, pretty please with sugar on top the same for blood, brains and bone upgrades? :)
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I wish harpies would get some kind of upgrade. Currently they are not only useless - because they cost a lot of energy with 0 benefit as they fly to a far corner of the map and drop 1x plague, which doesn't do anything, esspecially since lategame every house has atleast 1 doctor - but they are infact a big NEGATIVE because I noticed them sometimes bombing VIPs and thus making VIP run away with no zombies nor golems around. Even before any updates harpies were ultra gimped, I think they require a whole different mechanic. They would be much more useful if they dropped plague onto nearest horde (for heals) or do something different entirely. Maybe they can get a scouting role, where they fly to houses and scout and once a place is scouted you get bonus damage vs that area or smth (applies perm. debuff to people) or anything else that is not what they currently do.
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I don't usually comment but thus us a fantastic game. Keep them updates rolling cause this game could be BIG. Don't be afraid to add some challenge modes and a higher tier of prestige where it's a harder reset and you lose all prestige upgrades but gain something else.
Challenges could be get to level 30 and the only unit is army guys or anything else. Challenges could give some permanant upgrades like extra damage to specific units, more rune syphon or anything.
This game has huge potential!
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I wish for a third rune for utility, things like speed, plage damage/duration or so, also auto spells button would be just fantastic
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Awesome game, love the daily updates.But I think the offline parts rate doesn't work properly unless you made it really low.I had 1m/sec rate ingame, went offline for 12 hours and only got 1bil parts(1000 seconds worth).
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Kiba11Inuzuka: Seems like the offline parts rate is really wonky... I just come back to WAY too many parts for my current part rate.
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Ah... You need to apply real physics on this game, the bullets shot from the police's gun goes through walls, that's why I said this
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This is just ocd, but when you open up statistics, the order of zombies and humans does not follow the order on the bar without statistics opened. A simple solution would be to change the placement of humans and zombies on the bottom bar. Thanks!
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This game is really good, but I have a few suggestions. Maybe like many are saying, you can add speed, or make a way for us to easily view zombie vs civilian (fleeing and normal) speed. Also, I think something that may add convenience, would be an option that you can order your upgrades (and constructions) from cheapest to most costly, so that if you can't afford something it may be on the bottom out of your sight, because you can get more upgrades, and since you may be adding even more, it will help to organize
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I wanted to ask. Why are the resource levels for each golem different? Like are water golems meant to be the best therefore the most expensive?
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Would love to see some prestige upgrades for factory units like cost/defence/healing/etc.
And Harpies need a full overhaul because they are useless, instead of using energy make the max summon amount up-gradable from prestige and add more upgrades like speed/area of attack/weaken(lower max health)/chance to spread weaken/weaken range spread/etc.
Even at low levels harpies get countered hard by white coat humans that heal, seriously they need some love & attention.
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dear dev
first off, i'd like to say i love the game, i love the setup and all
my core concern is the endless grind to get back to X level, it gets boring fast
my suggestion would be, allow us to skip in between the levels we own trophies for, say i have trophies for floor 5-55, it would then start me at floor 5 instead of floor 1, when that floor is beaten i skip straight to 10 (could potentially compensate with + resources or just consider it lost in the rush) and then keep skipping by +5 instead of 1 until i no longer own the next trophy, at which point it drops to clearing 1 level at a time ?
Yes I agree with you. The idea I had in mind was more like a level select that allows you to just pick any level up to your highest completed level. You would still only get one attempt at each VIP per prestige reset, and you would not get prestige points for any levels you skip past. But it would allow you to skip over all the easy ones. And maybe an option to not automatically advance if you want to farm resources on a particular level before going higher.
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It would be very nice to auto-detonate at the end of every level, it's just kind of a waste of blood, parts, and bones to leave them alive. However, keep the number necessary to go into the zombie cages alive so that we don't start a level with 0 zombies. This would be a very good addition to the game. Thanks!
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in some cases game think what SHIFT button is still pressed (for buy buttons) Pls add Shift status check also for window focus change and mouse move events, or add to check in timer
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if bullet/spit miss - it will fly thought everything and do not do damage. Suggestion: simplest - set bullet life time so it will disappear a bit after target so player can see bullet is miss. There another solution to make it hit walls and "creatures", but its pretty hungry algorithm, you know i think, by making collision check between groups, but you can using grid on level map to split collision check groups into much smaller size, also you can use this grid for faster pathfinding.
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poor guy... his friend got hit with a harpy's plague grenade, then his friend turned into a zombie and bit him, then he scheduled an appointment with his doctor to help treat his disease, then out of nowhere 30 zombie appeared right on top of his doctor, and then he was the only human left running away from over 700 zombies... then all the zombies blew up for some reason into a bunch of bones and brains, and now he is left all by himself dying of plague.
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Thanks for latest updates, Golems + Plague Spitting are great. Yes, Golems had to be nerfed, but to nowhere close anymore? HP of EG lvl 11 nerfed to 1/20th!? With massive payback times for machines (1h for 28th BC, prestige part rate lvl 26), I feel that to prestige waaay more often now. Then, guessing its on purpose that surviving Golems go over to the next lvl, could it remember that after game reload, totally got me stuck this morning. With the stats now it might be possible to estimate leveling of forces, though from before last prestige I still think AoE of army is too much. Last but not least, the inventory numbers are jumping around wildly, e.g. Bones can't decide whether they want to be on 1st or 2nd line, sometimes switch every few s, which can be pretty annoying. Certainly you could find a better solution for that?
I've just redone the UI a bit. Moved resources to top left box so they wont move around when values change. Also reduced font sizes in some of the menus to fit more information on smaller screens.
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@Kraken785 I personally wouldn't like that much - I think it's fine the way it is, although an option to enable in-game background music wouldn't hurt.
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There is one things missing from this game, the thing is... Sounds! This game will be great if the developer add sounds, just like, civilians screaming when they are escaping, and like zombie hurt sound and, police shooting bullets sound and many more!
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I'd love to know current level human stats like HP/Attack/Attackspeed, etc. Currently on lvl 253 with lvl9 golems and humans don't get 1shot, meaning they got atleast 35k hp, probably closer to 70-80k but I am not sure. Also I want to know stats in general of all other things, like how much does plague do (i know I got bonus percentage and how much% but no idea of what the base is), or how much healing, or fireball damage. An upgrade for a small book like an encyclopedia/monster book with all those type of stats listed and each unit and ability (a unit only unlocked once killed/owned).
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I'm loving all the QoL stuff here but, I'd like if I could see ranks of skills without the expanded description as well
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Well it'd be amazing If upon cancelling construction, on accident, Obviously, you get the materials you put in back. Just a small refund system for all the thousands of bones I've wasted. I'm sure other people have this issue.